Set functions static

This commit is contained in:
Asdow
2025-12-03 23:52:05 +02:00
parent 5dd4043f00
commit a6e1b93af0
+25 -25
View File
@@ -330,7 +330,7 @@ SOLDIERCELL *gpCivs = NULL;
SOLDIERCELL *gpEnemies = NULL;
//Simple wrappers for autoresolve sounds that are played.
void PlayAutoResolveSample( UINT32 usNum, UINT32 usRate, UINT32 ubVolume, UINT32 ubLoops, UINT32 uiPan )
static void PlayAutoResolveSample( UINT32 usNum, UINT32 usRate, UINT32 ubVolume, UINT32 ubLoops, UINT32 uiPan )
{
if( gpAR->fSound )
{
@@ -338,7 +338,7 @@ void PlayAutoResolveSample( UINT32 usNum, UINT32 usRate, UINT32 ubVolume, UINT32
}
}
void PlayAutoResolveSampleFromFile( STR8 szFileName, UINT32 usRate, UINT32 ubVolume, UINT32 ubLoops, UINT32 uiPan )
static void PlayAutoResolveSampleFromFile( STR8 szFileName, UINT32 usRate, UINT32 ubVolume, UINT32 ubLoops, UINT32 uiPan )
{
if( gpAR->fSound )
{
@@ -349,7 +349,7 @@ void PlayAutoResolveSampleFromFile( STR8 szFileName, UINT32 usRate, UINT32 ubVol
extern void ClearPreviousAIGroupAssignment( GROUP *pGroup );
void EliminateAllMercs()
static void EliminateAllMercs()
{
SOLDIERCELL *pAttacker = NULL;
INT32 i, iNum = 0;
@@ -380,7 +380,7 @@ void EliminateAllMercs()
}
}
void EliminateAllFriendlies()
static void EliminateAllFriendlies()
{
INT32 i;
if( gpAR )
@@ -496,7 +496,7 @@ void EliminateAllEnemies( UINT8 ubSectorX, UINT8 ubSectorY )
#define ORIG_RIGHT 92
#define ORIG_BOTTOM 84
void DoTransitionFromPreBattleInterfaceToAutoResolve()
static void DoTransitionFromPreBattleInterfaceToAutoResolve()
{
SGPRect SrcRect, DstRect;
UINT32 uiStartTime, uiCurrTime;
@@ -727,7 +727,7 @@ UINT32 AutoResolveScreenHandle()
return AUTORESOLVE_SCREEN;
}
void RefreshMerc( SOLDIERTYPE *pSoldier )
static void RefreshMerc( SOLDIERTYPE *pSoldier )
{
pSoldier->stats.bLife = pSoldier->stats.bLifeMax;
pSoldier->bBleeding = 0;
@@ -743,7 +743,7 @@ void RefreshMerc( SOLDIERTYPE *pSoldier )
//Now assign the pSoldier->ubGroupIDs for the enemies, so we know where to remove them. Start with
//stationary groups first.
void AssociateEnemiesWithStrategicGroups()
static void AssociateEnemiesWithStrategicGroups()
{
SECTORINFO *pSector;
GROUP *pGroup;
@@ -1186,7 +1186,7 @@ void CalculateSoldierCells( BOOLEAN fReset )
}
INT32 DetermineCellID( SOLDIERCELL *pCell )
static INT32 DetermineCellID( SOLDIERCELL *pCell )
{
INT32 iIndex;
@@ -1205,7 +1205,7 @@ INT32 DetermineCellID( SOLDIERCELL *pCell )
return 0;
}
BOOLEAN IsItAllowedToRender( SOLDIERCELL *pCell )
static BOOLEAN IsItAllowedToRender( SOLDIERCELL *pCell )
{
INT32 iID = DetermineCellID( pCell );
@@ -1348,7 +1348,7 @@ void RenderSoldierCellBars( SOLDIERCELL *pCell )
ColorFillVideoSurfaceArea( FRAME_BUFFER, pCell->xp+46, iStartY, pCell->xp+47, pCell->yp+29, Get16BPPColor( FROMRGB( 8, 107, 8 ) ) );
}
void BuildInterfaceBuffer()
static void BuildInterfaceBuffer()
{
VSURFACE_DESC vs_desc;
UINT16 usUselessWidth, usUselessHeight;
@@ -1430,7 +1430,7 @@ void BuildInterfaceBuffer()
SetClippingRect( &ClipRect );
}
void ExpandWindow()
static void ExpandWindow()
{
SGPRect OldRect;
UINT32 uiDestPitchBYTES;
@@ -1525,7 +1525,7 @@ void ExpandWindow()
}
OBJECTTYPE* FindMedicalKit()
static OBJECTTYPE* FindMedicalKit()
{
INT32 i;
INT32 iSlot;
@@ -1540,7 +1540,7 @@ OBJECTTYPE* FindMedicalKit()
return NULL;
}
UINT32 AutoBandageMercs()
static UINT32 AutoBandageMercs()
{
INT32 i, iBest;
UINT32 uiPointsUsed, uiCurrPointsUsed, uiMaxPointsUsed, uiParallelPointsUsed;
@@ -3723,7 +3723,7 @@ void RenderSoldierCellHealth( SOLDIERCELL *pCell )
mprintf( xp, yp, pStr );
}
UINT8 GetUnusedMercProfileID()
static UINT8 GetUnusedMercProfileID()
{
UINT8 ubRandom=0;
INT32 i;
@@ -3818,7 +3818,7 @@ void DetermineTeamLeader( BOOLEAN fFriendlyTeam )
}
}
void ResetNextAttackCounter( SOLDIERCELL *pCell )
static void ResetNextAttackCounter( SOLDIERCELL *pCell )
{
pCell->usNextAttack = min( 1000 - pCell->usAttack, 800 );
pCell->usNextAttack = (UINT16)(1000 + pCell->usNextAttack * 5 + PreRandom( 2000 - pCell->usAttack ) );
@@ -3828,7 +3828,7 @@ void ResetNextAttackCounter( SOLDIERCELL *pCell )
}
}
FLOAT CalcClassBonusOrPenalty( SOLDIERTYPE *pSoldier )
static FLOAT CalcClassBonusOrPenalty( SOLDIERTYPE *pSoldier )
{
switch( pSoldier->ubSoldierClass )
{
@@ -4108,7 +4108,7 @@ void DrawDebugText( SOLDIERCELL *pCell )
}
}
SOLDIERCELL* ChooseTarget( SOLDIERCELL *pAttacker )
static SOLDIERCELL* ChooseTarget( SOLDIERCELL *pAttacker )
{
INT32 iAvailableTargets;
INT32 index;
@@ -4178,7 +4178,7 @@ SOLDIERCELL* ChooseTarget( SOLDIERCELL *pAttacker )
return NULL;
}
BOOLEAN FireAShot( SOLDIERCELL *pAttacker )
static BOOLEAN FireAShot( SOLDIERCELL *pAttacker )
{
OBJECTTYPE *pItem;
SOLDIERTYPE *pSoldier;
@@ -4232,7 +4232,7 @@ BOOLEAN FireAShot( SOLDIERCELL *pAttacker )
return FALSE;
}
BOOLEAN FireTankCannon( SOLDIERCELL *pAttacker )
static BOOLEAN FireTankCannon( SOLDIERCELL *pAttacker )
{
OBJECTTYPE *pItem;
SOLDIERTYPE *pSoldier;
@@ -4274,7 +4274,7 @@ BOOLEAN FireTankCannon( SOLDIERCELL *pAttacker )
return FALSE;
}
BOOLEAN FireAntiTankWeapon( SOLDIERCELL *pAttacker )
static BOOLEAN FireAntiTankWeapon( SOLDIERCELL *pAttacker )
{
OBJECTTYPE *pItem;
SOLDIERTYPE *pSoldier;
@@ -4329,7 +4329,7 @@ BOOLEAN FireAntiTankWeapon( SOLDIERCELL *pAttacker )
return FALSE;
}
BOOLEAN AttackerHasKnife( SOLDIERCELL *pAttacker )
static BOOLEAN AttackerHasKnife( SOLDIERCELL *pAttacker )
{
UINT8 invsize = pAttacker->pSoldier->inv.size();
for( UINT8 i = 0; i < invsize; ++i )
@@ -4344,7 +4344,7 @@ BOOLEAN AttackerHasKnife( SOLDIERCELL *pAttacker )
return FALSE;
}
BOOLEAN TargetHasLoadedGun( SOLDIERTYPE *pSoldier )
static BOOLEAN TargetHasLoadedGun( SOLDIERTYPE *pSoldier )
{
OBJECTTYPE *pItem;
UINT8 invsize = pSoldier->inv.size();
@@ -4366,7 +4366,7 @@ BOOLEAN TargetHasLoadedGun( SOLDIERTYPE *pSoldier )
return FALSE;
}
void AttackTarget( SOLDIERCELL *pAttacker, SOLDIERCELL *pTarget )
static void AttackTarget( SOLDIERCELL *pAttacker, SOLDIERCELL *pTarget )
{
INT16 sAttack;
INT16 sDefence;
@@ -4986,7 +4986,7 @@ void AttackTarget( SOLDIERCELL *pAttacker, SOLDIERCELL *pTarget )
}
}
void TargetHitCallback( SOLDIERCELL *pTarget, INT32 index )
static void TargetHitCallback( SOLDIERCELL *pTarget, INT32 index )
{
INT32 iNewLife;
SOLDIERCELL *pAttacker;
@@ -5300,7 +5300,7 @@ void TargetHitCallback( SOLDIERCELL *pTarget, INT32 index )
pTarget->uiFlags |= CELL_HITBYATTACKER | CELL_DIRTY;
}
void Delay( UINT32 uiMilliseconds )
static void Delay( UINT32 uiMilliseconds )
{
INT32 iTime;
iTime = GetJA2Clock();