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-65
@@ -1,68 +1,68 @@
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#include "builddefines.h"
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#include <stdio.h>
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#include "types.h"
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#include "Auto Resolve.h"
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#include "Strategic Movement.h"
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#include "Queen Command.h"
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#include "Music Control.h"
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#include "PreBattle Interface.h"
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#include "Player Command.h"
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#include "mousesystem.h"
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#include "Button System.h"
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#include "gameloop.h"
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#include "screenids.h"
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#include "mapscreen.h"
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#include "vobject.h"
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#include "video.h"
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#include "input.h"
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#include "gamescreen.h"
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#include "Render Dirty.h"
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#include "vobject_blitters.h"
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#include "sysutil.h"
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#include "Font Control.h"
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#include "Soldier Create.h"
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#include "Overhead.h"
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#include "Items.h"
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#include "Weapons.h"
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#include "Sound Control.h"
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#include "Game Clock.h"
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#include "Soldier Profile.h"
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#include "Campaign.h"
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#include "Tactical Save.h"
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#include "Strategic Status.h"
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#include "Text.h"
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#include "WordWrap.h"
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#include "Squads.h"
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#include "random.h"
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#include "line.h"
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#include "english.h"
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#include "Strategic Merc Handler.h"
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#include "strategic.h"
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#include "message.h"
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#include "Town Militia.h"
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#include "Animation Data.h"
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#include "Creature Spreading.h"
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#include "Strategic AI.h"
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#include "Morale.h"
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#include "Strategic Town Loyalty.h"
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#include "GameSettings.h"
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#include "Soldier macros.h"
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#include "strategicmap.h"
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#include "Quests.h"
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#include "Meanwhile.h"
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#include "Inventory Choosing.h"
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#include "Game Event Hook.h"
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#include "Assignments.h"
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#include "Cheats.h"
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#include "Map Information.h"
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#include "MilitiaSquads.h"
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#include "interface Dialogue.h"
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#include "AIInternals.h" // added by SANDRO
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#include "Bullets.h" // HEADROCK HAM 5, for use with Bullet Impact.
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#include "CampaignStats.h" // added by Flugente
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#include "DynamicDialogue.h" // added by Flugente
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#include "MilitiaIndividual.h" // added by Flugente
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#include "Rebel Command.h"
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#include "builddefines.h"
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#include <stdio.h>
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#include "types.h"
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#include "Auto Resolve.h"
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#include "Strategic Movement.h"
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#include "Queen Command.h"
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#include "Music Control.h"
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#include "PreBattle Interface.h"
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#include "Player Command.h"
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#include "mousesystem.h"
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#include "Button System.h"
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#include "gameloop.h"
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#include "screenids.h"
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#include "mapscreen.h"
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#include "vobject.h"
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#include "video.h"
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#include "input.h"
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#include "gamescreen.h"
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#include "Render Dirty.h"
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#include "vobject_blitters.h"
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#include "sysutil.h"
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#include "Font Control.h"
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#include "Soldier Create.h"
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#include "Overhead.h"
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#include "Items.h"
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#include "Weapons.h"
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#include "Sound Control.h"
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#include "Game Clock.h"
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#include "Soldier Profile.h"
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#include "Campaign.h"
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#include "Tactical Save.h"
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#include "Strategic Status.h"
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#include "Text.h"
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#include "WordWrap.h"
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#include "Squads.h"
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#include "random.h"
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#include "line.h"
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#include "english.h"
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#include "Strategic Merc Handler.h"
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#include "strategic.h"
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#include "message.h"
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#include "Town Militia.h"
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#include "Animation Data.h"
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#include "Creature Spreading.h"
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#include "Strategic AI.h"
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#include "Morale.h"
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#include "Strategic Town Loyalty.h"
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#include "GameSettings.h"
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#include "Soldier macros.h"
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#include "strategicmap.h"
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#include "Quests.h"
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#include "Meanwhile.h"
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#include "Inventory Choosing.h"
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#include "Game Event Hook.h"
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#include "Assignments.h"
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#include "Cheats.h"
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#include "Map Information.h"
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#include "MilitiaSquads.h"
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#include "interface Dialogue.h"
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#include "AIInternals.h" // added by SANDRO
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#include "Bullets.h" // HEADROCK HAM 5, for use with Bullet Impact.
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#include "CampaignStats.h" // added by Flugente
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#include "DynamicDialogue.h" // added by Flugente
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#include "MilitiaIndividual.h" // added by Flugente
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#include "Rebel Command.h"
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#include "Reinforcement.h"
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//#define INVULNERABILITY
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