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Fixed text
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3503 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -78,7 +78,7 @@ STR16 gzDisplayCoverText[]=
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L"Видимые зоны наёмнка", //Showing mercenary view
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L"Опасные зоны для наёмника", //Showing danger zones for mercenary
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L"Джунгли", //Wood //wanted to use jungle , but wood is shorter in german too (dschungel vs wald)
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L"Постройка", //Urban
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L"Город", //Urban
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L"Пустыня", //Desert
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L"Снег", //Snow //NOT USED!!!
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L"Лес и пустыня", //Wood and Desert
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+10
-10
@@ -387,7 +387,7 @@ STR16 pAssignmentStrings[] =
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L"Ðåìîíò", // repairing
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L"Ïðàêòèêà", // training themselves
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L"Îïîë÷åíèå", // training a town to revolt
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L"Ìîáèëè", //training moving militia units //M.Militia
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L"Ìîáèë.ãð.", //training moving militia units //M.Militia
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L"Òðåíåð", // training a teammate
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L"Ó÷åíèê", // being trained by someone else
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L"Øòàò", // operating a strategic facility //Staff
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@@ -1605,7 +1605,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"Êòî-òî ñ äðóãîé ñòîðîíû ïûòàåòñÿ îòêðûòü ýòó äâåðü.",
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L"Ñîñòîÿíèå: %d/%d\nÒîïëèâî: %d/%d",
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L"%s íå âèäèò %s.", // Cannot see person trying to talk to
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L"Ïðèíàäëåæíîñòü îòñîåäèíåíà",
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L"Íàâåñêà ñíÿòà",
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L"Âû íå ìîæåòå ñîäåðæàòü åùå îäíó ìàøèíó, äîâîëüñòâóéòåñü óæå èìåþùèìèñÿ äâóìÿ.",
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};
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@@ -2171,7 +2171,7 @@ STR16 pMapErrorString[] =
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//11-15
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L"Âûñòóïèòü íà ìàðø? Äà ó íàñ òóò áîé èäåò!",
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L"Âû ïîïàëè â çàñàäó êîøåê-óáèéö â ñåêòîðå %s!",
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L"Âû òîëüêî ÷òî ïîïàëè â ëîãîâî êîøåê-óáèéö, ñåêòîð %s!",
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L"Âû òîëüêî ÷òî âîøëè â ñåêòîð %s... È íàòêíóëèñü íà ëîãîâî êîøåê-óáèéö!",
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L"",
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L"Áàçà ÏÂÎ â %s áûëà çàõâà÷åíà.",
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//16-20
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@@ -3628,7 +3628,7 @@ STR16 zMarksMapScreenText[] =
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L" %s ìàêñèìàëüíîå êîëè÷åñòâî îïîë÷åíöåâ.",
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L"Ó íàåìíèêà îãðàíè÷åííûé êîíòðàêò.",
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L"Êîíòðàêò íàåìíèêà íå çàñòðàõîâàí",
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L"Êàðòà Àðóëüêî", // 24
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L"Ñòðàòåãè÷åñêàÿ Êàðòà", // 24
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};
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@@ -3709,7 +3709,7 @@ STR16 zOptionsToggleText[] =
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L"Íèçêàÿ çàãðóçêà ïðîöåññîðà",
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L"Ïîäðîáíîå îïèñàíèå ïðåäìåòîâ", //Enhanced Description Box
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L"Òîëüêî ïîøàãîâûé ðåæèì", // add forced turn mode
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L"Ñòàòèñòèêà ïðîäâèæåíèÿ íàâûêîâ", //Stat Progress Bars // Show progress towards stat increase
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L"Ïîäñâåòèòü íàâûê ê ïîâûøåíèþ", //Stat Progress Bars // Show progress towards stat increase
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L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
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L"Óñêîðèòü äîñòàâêó Áîááè Ðýÿ", // force all pending Bobby Ray shipments
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L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
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@@ -3805,7 +3805,7 @@ STR16 zOptionsScreenHelpText[] =
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L"Åñëè âêëþ÷åíî, èãðà áóäåò èñïîëüçîâàòü\nìåíüøå ïðîöåññîðíîãî âðåìåíè.",
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L"Åñëè âêëþ÷åíî, áóäåò çàäåéñòâîâàíî\nïîäðîáíîå îïèñàíèå ïðåäìåòîâ.", //EDB description
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L"Åñëè âêëþ÷åíî è â ñåêòîðå ïðèñóòñòâóåò âðàã, \nïîøàãîâûé ðåæèì áóäåò çàäåéñòâîâàí \näî ïîëíîé çà÷èñòêè ñåêòîðà (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", //When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T). // add forced turn mode
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L"Åñëè âêëþ÷åíî, \nòî áóäåò ïîêàçàí ïðîãðåññ ïåðñîíàæà \nê ïîëó÷åíèþ ñëåäóþùåãî óðîâíÿ.", //When ON, shows character progress towards gaining levels
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L"Åñëè âêëþ÷åíî, íàâûê, \nêîòîðûé âñêîðå ïîâûñèòñÿ áóäåò ïîäñâå÷åí.", //When ON, shows character progress towards gaining levels
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
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L"Åñëè âêëþ÷åíî, \nçàêàçàííûé ãðóç ó Áîááè Ðýÿ \nïðèáóäåò íåìåäëåííî.", //Force all pending Bobby Ray shipments
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
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@@ -4564,7 +4564,7 @@ STR16 New113HAMMessage[] =
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// 6 - 10
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L"Ó %s íåäîñòàòî÷íî ðàçâèòî ëèäåðñòâî ÷òîáû òðåíèðîâàòü îïîë÷åíöåâ.", //%s lacks sufficient Leadership score to train militia.
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L"Â ýòîì ñåêòîðå íå ìîæåò áûòü òðåíåðîâ ìîáèëüíûõ ãðóïï áîëüøå %d.", //No more than %d Mobile Militia trainers are permitted in this sector.
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L"No room in %s or around it for new Mobile Militia!",
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L"Íåò ñâîáîäíûõ ìåñò â %s èëè âîêðóã íåãî äëÿ íîâîé ìîáèëüíîé ãðóïïû!", //No room in %s or around it for new Mobile Militia!
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L"You need to have %d Town Militia in each of %s's liberated sectors before you can train Mobile Militia here.",
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L"Can't staff a facility while enemies are present!",
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// 11 - 15
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@@ -4929,12 +4929,12 @@ STR16 gzFacilityErrorMessage[]=
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L"%s's actions in sector %s have caused loyalty loss throughout the region!",
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// 26 - 30
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L"%s's actions at the %s in %s have caused loyalty loss throughout the region!",
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L"%s is drunk.", // <--- This is a log message string.
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L"%s ïüÿí(à).", // <--- This is a log message string. //%s is drunk.
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L"%s has become severely ill in sector %s, and has been taken off duty.",
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L"%s has become severely ill and cannot continue his work at the %s in %s.",
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L"%s was injured in sector %s.", // <--- This is a log message string.
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L"%s áûë ðàíåí â ñåêòîðå %s.", // <--- This is a log message string. //%s was injured in sector %s.
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// 31 - 35
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L"%s was severely injured in sector %s.", //<--- This is a log message string.
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L"%s áûë ñåðüåçíî ðàíåí â ñåêòîðå %s.", //<--- This is a log message string. //%s was severely injured in sector %s.
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};
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