Fixed text

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3503 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
inshy
2010-04-27 12:57:36 +00:00
parent 65602e9738
commit a7b0a1510e
2 changed files with 11 additions and 11 deletions
+1 -1
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@@ -78,7 +78,7 @@ STR16 gzDisplayCoverText[]=
L"Видимые зоны наёмнка", //Showing mercenary view
L"Опасные зоны для наёмника", //Showing danger zones for mercenary
L"Джунгли", //Wood //wanted to use jungle , but wood is shorter in german too (dschungel vs wald)
L"Постройка", //Urban
L"Город", //Urban
L"Пустыня", //Desert
L"Снег", //Snow //NOT USED!!!
L"Лес и пустыня", //Wood and Desert
+10 -10
View File
@@ -387,7 +387,7 @@ STR16 pAssignmentStrings[] =
L"Ðåìîíò", // repairing
L"Ïðàêòèêà", // training themselves
L"Îïîë÷åíèå", // training a town to revolt
L"Ìîáèëè", //training moving militia units //M.Militia
L"Ìîáèë.ãð.", //training moving militia units //M.Militia
L"Òðåíåð", // training a teammate
L"Ó÷åíèê", // being trained by someone else
L"Øòàò", // operating a strategic facility //Staff
@@ -1605,7 +1605,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"Êòî-òî ñ äðóãîé ñòîðîíû ïûòàåòñÿ îòêðûòü ýòó äâåðü.",
L"Ñîñòîÿíèå: %d/%d\nÒîïëèâî: %d/%d",
L"%s íå âèäèò %s.", // Cannot see person trying to talk to
L"Ïðèíàäëåæíîñòü îòñîåäèíåíà",
L"Íàâåñêà ñíÿòà",
L"Âû íå ìîæåòå ñîäåðæàòü åùå îäíó ìàøèíó, äîâîëüñòâóéòåñü óæå èìåþùèìèñÿ äâóìÿ.",
};
@@ -2171,7 +2171,7 @@ STR16 pMapErrorString[] =
//11-15
L"Âûñòóïèòü íà ìàðø? Äà ó íàñ òóò áîé èäåò!",
L"Âû ïîïàëè â çàñàäó êîøåê-óáèéö â ñåêòîðå %s!",
L"Âû òîëüêî ÷òî ïîïàëè â ëîãîâî êîøåê-óáèéö, ñåêòîð %s!",
L"Âû òîëüêî ÷òî âîøëè â ñåêòîð %s... È íàòêíóëèñü íà ëîãîâî êîøåê-óáèéö!",
L"",
L"Áàçà ÏÂÎ â %s áûëà çàõâà÷åíà.",
//16-20
@@ -3628,7 +3628,7 @@ STR16 zMarksMapScreenText[] =
L" %s ìàêñèìàëüíîå êîëè÷åñòâî îïîë÷åíöåâ.",
L"Ó íàåìíèêà îãðàíè÷åííûé êîíòðàêò.",
L"Êîíòðàêò íàåìíèêà íå çàñòðàõîâàí",
L"Êàðòà Àðóëüêî", // 24
L"Ñòðàòåãè÷åñêàÿ Êàðòà", // 24
};
@@ -3709,7 +3709,7 @@ STR16 zOptionsToggleText[] =
L"Íèçêàÿ çàãðóçêà ïðîöåññîðà",
L"Ïîäðîáíîå îïèñàíèå ïðåäìåòîâ", //Enhanced Description Box
L"Òîëüêî ïîøàãîâûé ðåæèì", // add forced turn mode
L"Ñòàòèñòèêà ïðîäâèæåíèÿ íàâûêîâ", //Stat Progress Bars // Show progress towards stat increase
L"Ïîäñâåòèòü íàâûê ê ïîâûøåíèþ", //Stat Progress Bars // Show progress towards stat increase
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
L"Óñêîðèòü äîñòàâêó Áîááè Ðýÿ", // force all pending Bobby Ray shipments
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
@@ -3805,7 +3805,7 @@ STR16 zOptionsScreenHelpText[] =
L"Åñëè âêëþ÷åíî, èãðà áóäåò èñïîëüçîâàòü\nìåíüøå ïðîöåññîðíîãî âðåìåíè.",
L"Åñëè âêëþ÷åíî, áóäåò çàäåéñòâîâàíî\nïîäðîáíîå îïèñàíèå ïðåäìåòîâ.", //EDB description
L"Åñëè âêëþ÷åíî è â ñåêòîðå ïðèñóòñòâóåò âðàã, \nïîøàãîâûé ðåæèì áóäåò çàäåéñòâîâàí \näî ïîëíîé çà÷èñòêè ñåêòîðà (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", //When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T). // add forced turn mode
L"Åñëè âêëþ÷åíî, \nòî áóäåò ïîêàçàí ïðîãðåññ ïåðñîíàæà \nê ïîëó÷åíèþ ñëåäóþùåãî óðîâíÿ.", //When ON, shows character progress towards gaining levels
L"Åñëè âêëþ÷åíî, íàâûê, \nêîòîðûé âñêîðå ïîâûñèòñÿ áóäåò ïîäñâå÷åí.", //When ON, shows character progress towards gaining levels
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
L"Åñëè âêëþ÷åíî, \nçàêàçàííûé ãðóç ó Áîááè Ðýÿ \nïðèáóäåò íåìåäëåííî.", //Force all pending Bobby Ray shipments
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
@@ -4564,7 +4564,7 @@ STR16 New113HAMMessage[] =
// 6 - 10
L"Ó %s íåäîñòàòî÷íî ðàçâèòî ëèäåðñòâî ÷òîáû òðåíèðîâàòü îïîë÷åíöåâ.", //%s lacks sufficient Leadership score to train militia.
L"Â ýòîì ñåêòîðå íå ìîæåò áûòü òðåíåðîâ ìîáèëüíûõ ãðóïï áîëüøå %d.", //No more than %d Mobile Militia trainers are permitted in this sector.
L"No room in %s or around it for new Mobile Militia!",
L"Íåò ñâîáîäíûõ ìåñò â %s èëè âîêðóã íåãî äëÿ íîâîé ìîáèëüíîé ãðóïïû!", //No room in %s or around it for new Mobile Militia!
L"You need to have %d Town Militia in each of %s's liberated sectors before you can train Mobile Militia here.",
L"Can't staff a facility while enemies are present!",
// 11 - 15
@@ -4929,12 +4929,12 @@ STR16 gzFacilityErrorMessage[]=
L"%s's actions in sector %s have caused loyalty loss throughout the region!",
// 26 - 30
L"%s's actions at the %s in %s have caused loyalty loss throughout the region!",
L"%s is drunk.", // <--- This is a log message string.
L"%s ïüÿí(à).", // <--- This is a log message string. //%s is drunk.
L"%s has become severely ill in sector %s, and has been taken off duty.",
L"%s has become severely ill and cannot continue his work at the %s in %s.",
L"%s was injured in sector %s.", // <--- This is a log message string.
L"%s áûë ðàíåí â ñåêòîðå %s.", // <--- This is a log message string. //%s was injured in sector %s.
// 31 - 35
L"%s was severely injured in sector %s.", //<--- This is a log message string.
L"%s áûë ñåðüåçíî ðàíåí â ñåêòîðå %s.", //<--- This is a log message string. //%s was severely injured in sector %s.
};