Fixed text

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3503 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
inshy
2010-04-27 12:57:36 +00:00
parent 65602e9738
commit a7b0a1510e
2 changed files with 11 additions and 11 deletions
+1 -1
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@@ -78,7 +78,7 @@ STR16 gzDisplayCoverText[]=
L"Видимые зоны наёмнка", //Showing mercenary view L"Видимые зоны наёмнка", //Showing mercenary view
L"Опасные зоны для наёмника", //Showing danger zones for mercenary L"Опасные зоны для наёмника", //Showing danger zones for mercenary
L"Джунгли", //Wood //wanted to use jungle , but wood is shorter in german too (dschungel vs wald) L"Джунгли", //Wood //wanted to use jungle , but wood is shorter in german too (dschungel vs wald)
L"Постройка", //Urban L"Город", //Urban
L"Пустыня", //Desert L"Пустыня", //Desert
L"Снег", //Snow //NOT USED!!! L"Снег", //Snow //NOT USED!!!
L"Лес и пустыня", //Wood and Desert L"Лес и пустыня", //Wood and Desert
+10 -10
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@@ -387,7 +387,7 @@ STR16 pAssignmentStrings[] =
L"Ðåìîíò", // repairing L"Ðåìîíò", // repairing
L"Ïðàêòèêà", // training themselves L"Ïðàêòèêà", // training themselves
L"Îïîë÷åíèå", // training a town to revolt L"Îïîë÷åíèå", // training a town to revolt
L"Ìîáèëè", //training moving militia units //M.Militia L"Ìîáèë.ãð.", //training moving militia units //M.Militia
L"Òðåíåð", // training a teammate L"Òðåíåð", // training a teammate
L"Ó÷åíèê", // being trained by someone else L"Ó÷åíèê", // being trained by someone else
L"Øòàò", // operating a strategic facility //Staff L"Øòàò", // operating a strategic facility //Staff
@@ -1605,7 +1605,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"Êòî-òî ñ äðóãîé ñòîðîíû ïûòàåòñÿ îòêðûòü ýòó äâåðü.", L"Êòî-òî ñ äðóãîé ñòîðîíû ïûòàåòñÿ îòêðûòü ýòó äâåðü.",
L"Ñîñòîÿíèå: %d/%d\nÒîïëèâî: %d/%d", L"Ñîñòîÿíèå: %d/%d\nÒîïëèâî: %d/%d",
L"%s íå âèäèò %s.", // Cannot see person trying to talk to L"%s íå âèäèò %s.", // Cannot see person trying to talk to
L"Ïðèíàäëåæíîñòü îòñîåäèíåíà", L"Íàâåñêà ñíÿòà",
L"Âû íå ìîæåòå ñîäåðæàòü åùå îäíó ìàøèíó, äîâîëüñòâóéòåñü óæå èìåþùèìèñÿ äâóìÿ.", L"Âû íå ìîæåòå ñîäåðæàòü åùå îäíó ìàøèíó, äîâîëüñòâóéòåñü óæå èìåþùèìèñÿ äâóìÿ.",
}; };
@@ -2171,7 +2171,7 @@ STR16 pMapErrorString[] =
//11-15 //11-15
L"Âûñòóïèòü íà ìàðø? Äà ó íàñ òóò áîé èäåò!", L"Âûñòóïèòü íà ìàðø? Äà ó íàñ òóò áîé èäåò!",
L"Âû ïîïàëè â çàñàäó êîøåê-óáèéö â ñåêòîðå %s!", L"Âû ïîïàëè â çàñàäó êîøåê-óáèéö â ñåêòîðå %s!",
L"Âû òîëüêî ÷òî ïîïàëè â ëîãîâî êîøåê-óáèéö, ñåêòîð %s!", L"Âû òîëüêî ÷òî âîøëè â ñåêòîð %s... È íàòêíóëèñü íà ëîãîâî êîøåê-óáèéö!",
L"", L"",
L"Áàçà ÏÂÎ â %s áûëà çàõâà÷åíà.", L"Áàçà ÏÂÎ â %s áûëà çàõâà÷åíà.",
//16-20 //16-20
@@ -3628,7 +3628,7 @@ STR16 zMarksMapScreenText[] =
L" %s ìàêñèìàëüíîå êîëè÷åñòâî îïîë÷åíöåâ.", L" %s ìàêñèìàëüíîå êîëè÷åñòâî îïîë÷åíöåâ.",
L"Ó íàåìíèêà îãðàíè÷åííûé êîíòðàêò.", L"Ó íàåìíèêà îãðàíè÷åííûé êîíòðàêò.",
L"Êîíòðàêò íàåìíèêà íå çàñòðàõîâàí", L"Êîíòðàêò íàåìíèêà íå çàñòðàõîâàí",
L"Êàðòà Àðóëüêî", // 24 L"Ñòðàòåãè÷åñêàÿ Êàðòà", // 24
}; };
@@ -3709,7 +3709,7 @@ STR16 zOptionsToggleText[] =
L"Íèçêàÿ çàãðóçêà ïðîöåññîðà", L"Íèçêàÿ çàãðóçêà ïðîöåññîðà",
L"Ïîäðîáíîå îïèñàíèå ïðåäìåòîâ", //Enhanced Description Box L"Ïîäðîáíîå îïèñàíèå ïðåäìåòîâ", //Enhanced Description Box
L"Òîëüêî ïîøàãîâûé ðåæèì", // add forced turn mode L"Òîëüêî ïîøàãîâûé ðåæèì", // add forced turn mode
L"Ñòàòèñòèêà ïðîäâèæåíèÿ íàâûêîâ", //Stat Progress Bars // Show progress towards stat increase L"Ïîäñâåòèòü íàâûê ê ïîâûøåíèþ", //Stat Progress Bars // Show progress towards stat increase
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER, L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
L"Óñêîðèòü äîñòàâêó Áîááè Ðýÿ", // force all pending Bobby Ray shipments L"Óñêîðèòü äîñòàâêó Áîááè Ðýÿ", // force all pending Bobby Ray shipments
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
@@ -3805,7 +3805,7 @@ STR16 zOptionsScreenHelpText[] =
L"Åñëè âêëþ÷åíî, èãðà áóäåò èñïîëüçîâàòü\nìåíüøå ïðîöåññîðíîãî âðåìåíè.", L"Åñëè âêëþ÷åíî, èãðà áóäåò èñïîëüçîâàòü\nìåíüøå ïðîöåññîðíîãî âðåìåíè.",
L"Åñëè âêëþ÷åíî, áóäåò çàäåéñòâîâàíî\nïîäðîáíîå îïèñàíèå ïðåäìåòîâ.", //EDB description L"Åñëè âêëþ÷åíî, áóäåò çàäåéñòâîâàíî\nïîäðîáíîå îïèñàíèå ïðåäìåòîâ.", //EDB description
L"Åñëè âêëþ÷åíî è â ñåêòîðå ïðèñóòñòâóåò âðàã, \nïîøàãîâûé ðåæèì áóäåò çàäåéñòâîâàí \näî ïîëíîé çà÷èñòêè ñåêòîðà (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", //When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T). // add forced turn mode L"Åñëè âêëþ÷åíî è â ñåêòîðå ïðèñóòñòâóåò âðàã, \nïîøàãîâûé ðåæèì áóäåò çàäåéñòâîâàí \näî ïîëíîé çà÷èñòêè ñåêòîðà (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", //When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T). // add forced turn mode
L"Åñëè âêëþ÷åíî, \nòî áóäåò ïîêàçàí ïðîãðåññ ïåðñîíàæà \nê ïîëó÷åíèþ ñëåäóþùåãî óðîâíÿ.", //When ON, shows character progress towards gaining levels L"Åñëè âêëþ÷åíî, íàâûê, \nêîòîðûé âñêîðå ïîâûñèòñÿ áóäåò ïîäñâå÷åí.", //When ON, shows character progress towards gaining levels
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER", L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
L"Åñëè âêëþ÷åíî, \nçàêàçàííûé ãðóç ó Áîááè Ðýÿ \nïðèáóäåò íåìåäëåííî.", //Force all pending Bobby Ray shipments L"Åñëè âêëþ÷åíî, \nçàêàçàííûé ãðóç ó Áîááè Ðýÿ \nïðèáóäåò íåìåäëåííî.", //Force all pending Bobby Ray shipments
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END", L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
@@ -4564,7 +4564,7 @@ STR16 New113HAMMessage[] =
// 6 - 10 // 6 - 10
L"Ó %s íåäîñòàòî÷íî ðàçâèòî ëèäåðñòâî ÷òîáû òðåíèðîâàòü îïîë÷åíöåâ.", //%s lacks sufficient Leadership score to train militia. L"Ó %s íåäîñòàòî÷íî ðàçâèòî ëèäåðñòâî ÷òîáû òðåíèðîâàòü îïîë÷åíöåâ.", //%s lacks sufficient Leadership score to train militia.
L"Â ýòîì ñåêòîðå íå ìîæåò áûòü òðåíåðîâ ìîáèëüíûõ ãðóïï áîëüøå %d.", //No more than %d Mobile Militia trainers are permitted in this sector. L"Â ýòîì ñåêòîðå íå ìîæåò áûòü òðåíåðîâ ìîáèëüíûõ ãðóïï áîëüøå %d.", //No more than %d Mobile Militia trainers are permitted in this sector.
L"No room in %s or around it for new Mobile Militia!", L"Íåò ñâîáîäíûõ ìåñò â %s èëè âîêðóã íåãî äëÿ íîâîé ìîáèëüíîé ãðóïïû!", //No room in %s or around it for new Mobile Militia!
L"You need to have %d Town Militia in each of %s's liberated sectors before you can train Mobile Militia here.", L"You need to have %d Town Militia in each of %s's liberated sectors before you can train Mobile Militia here.",
L"Can't staff a facility while enemies are present!", L"Can't staff a facility while enemies are present!",
// 11 - 15 // 11 - 15
@@ -4929,12 +4929,12 @@ STR16 gzFacilityErrorMessage[]=
L"%s's actions in sector %s have caused loyalty loss throughout the region!", L"%s's actions in sector %s have caused loyalty loss throughout the region!",
// 26 - 30 // 26 - 30
L"%s's actions at the %s in %s have caused loyalty loss throughout the region!", L"%s's actions at the %s in %s have caused loyalty loss throughout the region!",
L"%s is drunk.", // <--- This is a log message string. L"%s ïüÿí(à).", // <--- This is a log message string. //%s is drunk.
L"%s has become severely ill in sector %s, and has been taken off duty.", L"%s has become severely ill in sector %s, and has been taken off duty.",
L"%s has become severely ill and cannot continue his work at the %s in %s.", L"%s has become severely ill and cannot continue his work at the %s in %s.",
L"%s was injured in sector %s.", // <--- This is a log message string. L"%s áûë ðàíåí â ñåêòîðå %s.", // <--- This is a log message string. //%s was injured in sector %s.
// 31 - 35 // 31 - 35
L"%s was severely injured in sector %s.", //<--- This is a log message string. L"%s áûë ñåðüåçíî ðàíåí â ñåêòîðå %s.", //<--- This is a log message string. //%s was severely injured in sector %s.
}; };