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Externalizations (by Buggler)
- 'Kingpin wants his money' history log hardcoded location to his actual location - John & Mary sector to disappear on quest completion - Dynamo prison sector for Matt's quest - Joey primary & alternate location to be found - Spike sector relocation when assassins are sent - Weapon cache locations - Resort Mod_Settings.ini according to town order in cities.xml for easy referencing git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1812 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -43,6 +43,39 @@ FINAL_CRATE_GRID = 8207
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CRATE_TILE_DEF = 411
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TRAPDOOR_TILE_DEF = 2041
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[Gear Dropoff]
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;if you tell a leaving merc to drop his gear in Omerta, this is where it'll end up
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OMERTA_DROPOFF_X = 9
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OMERTA_DROPOFF_Y = 1
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OMERTA_DROPOFF_Z = 0
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OMERTA_DROPOFF_GRIDNO = 4868
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[Omerta]
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[Drassen]
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;this will make John & Mary disappear on quest completion. Use different values here from LUA script for them to remain in sector
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JOHN_UNESCORT_SECTOR_X = 13
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JOHN_UNESCORT_SECTOR_Y = 2
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JOHN_UNESCORT_SECTOR_Z = 0
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[Alma]
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;location of rocket rifle
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ROCKETRIFLE_POSITION = 10472
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[Grumm]
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[Tixa]
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;Dynamo prison sector for Matt's quest
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DYNAMO_PRISON_SECTOR_X = 9
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DYNAMO_PRISON_SECTOR_Y = 10
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DYNAMO_PRISON_SECTOR_Z = 0
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[Cambria]
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;The Hospital sector
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HOSPITAL_SECTOR_X = 8
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HOSPITAL_SECTOR_Y = 6
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HOSPITAL_SECTOR_Z = 0
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[San Mona]
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;some rooms in the porn shop and Hans' location (I think this is before moving)
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PORN_SHOP_ROOM_HANS = 49
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@@ -77,19 +110,43 @@ KINGPIN_MONEY_SECTOR_X = 5
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KINGPIN_MONEY_SECTOR_Y = 4
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KINGPIN_MONEY_SECTOR_Z = 1
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[Gear Dropoff]
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;if you tell a leaving merc to drop his gear in Omerta, this is where it'll end up
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OMERTA_DROPOFF_X = 9
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OMERTA_DROPOFF_Y = 1
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OMERTA_DROPOFF_Z = 0
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OMERTA_DROPOFF_GRIDNO = 4868
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;Joey primary location to be found
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JOEY_PRIMARY_SECTOR_X = 4
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JOEY_PRIMARY_SECTOR_Y = 4
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JOEY_PRIMARY_SECTOR_Z = 1
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[Alma]
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;location of rocket rifle
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ROCKETRIFLE_POSITION = 10472
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;Joey alternate location to be found. Use same value if there's only one location
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JOEY_ALTERNATE_SECTOR_X = 5
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JOEY_ALTERNATE_SECTOR_Y = 3
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JOEY_ALTERNATE_SECTOR_Z = 0
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[Cambria]
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;The Hospital sector
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HOSPITAL_SECTOR_X = 8
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HOSPITAL_SECTOR_Y = 6
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HOSPITAL_SECTOR_Z = 0
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;Spike new location when assassins are sent. Reuse old sector value if no relocation
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SPIKE_NEW_SECTOR_X = 5
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SPIKE_NEW_SECTOR_Y = 3
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[Estoni]
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[Orta]
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[Balime]
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[Meduna]
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[Chitzena]
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[Weapon Cache]
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;Weapon Cache Locations. Chance to load weapon cache alternate map; overrides AltSectors.xml settings. Set to (0, 0) if unused
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WEAPON_CACHE_1_X = 11
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WEAPON_CACHE_1_Y = 5
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WEAPON_CACHE_2_X = 5
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WEAPON_CACHE_2_Y = 8
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WEAPON_CACHE_3_X = 10
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WEAPON_CACHE_3_Y = 8
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WEAPON_CACHE_4_X = 12
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WEAPON_CACHE_4_Y = 10
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WEAPON_CACHE_5_X = 9
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WEAPON_CACHE_5_Y = 13
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@@ -43,6 +43,37 @@ FINAL_CRATE_GRID = 8207
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CRATE_TILE_DEF = 411
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TRAPDOOR_TILE_DEF = 2041
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[Gear Dropoff]
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;if you tell a leaving merc to drop his gear in Omerta, this is where it'll end up
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OMERTA_DROPOFF_X = 9
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OMERTA_DROPOFF_Y = 1
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OMERTA_DROPOFF_Z = 0
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OMERTA_DROPOFF_GRIDNO = 4868
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[Omerta]
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[Drassen]
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;this will make John & Mary disappear on quest completion. Use different values here from LUA script for them to remain in sector
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JOHN_UNESCORT_SECTOR_X = 13
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JOHN_UNESCORT_SECTOR_Y = 2
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JOHN_UNESCORT_SECTOR_Z = 0
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[Alma]
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[Grumm]
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[Tixa]
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;Dynamo prison sector for Matt's quest
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DYNAMO_PRISON_SECTOR_X = 9
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DYNAMO_PRISON_SECTOR_Y = 10
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DYNAMO_PRISON_SECTOR_Z = 0
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[Cambria]
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;The Hospital sector
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HOSPITAL_SECTOR_X = 8
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HOSPITAL_SECTOR_Y = 6
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HOSPITAL_SECTOR_Z = 0
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[San Mona]
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;some rooms in the porn shop and Hans' location (I think this is before moving)
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PORN_SHOP_ROOM_HANS = 49
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@@ -77,15 +108,43 @@ KINGPIN_MONEY_SECTOR_X = 5
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KINGPIN_MONEY_SECTOR_Y = 4
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KINGPIN_MONEY_SECTOR_Z = 1
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[Gear Dropoff]
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;if you tell a leaving merc to drop his gear in Omerta, this is where it'll end up
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OMERTA_DROPOFF_X = 9
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OMERTA_DROPOFF_Y = 1
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OMERTA_DROPOFF_Z = 0
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OMERTA_DROPOFF_GRIDNO = 4868
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;Joey primary location to be found
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JOEY_PRIMARY_SECTOR_X = 4
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JOEY_PRIMARY_SECTOR_Y = 4
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JOEY_PRIMARY_SECTOR_Z = 1
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[Cambria]
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;The Hospital sector
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HOSPITAL_SECTOR_X = 8
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HOSPITAL_SECTOR_Y = 6
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HOSPITAL_SECTOR_Z = 0
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;Joey alternate location to be found. Use same value if there's only one location
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JOEY_ALTERNATE_SECTOR_X = 5
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JOEY_ALTERNATE_SECTOR_Y = 3
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JOEY_ALTERNATE_SECTOR_Z = 0
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;Spike new location when assassins are sent. Reuse old sector value if no relocation
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SPIKE_NEW_SECTOR_X = 5
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SPIKE_NEW_SECTOR_Y = 3
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[Estoni]
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[Orta]
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[Balime]
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[Meduna]
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[Chitzena]
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[Weapon Cache]
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;Weapon Cache Locations. Chance to load weapon cache alternate map; overrides AltSectors.xml settings. Set to (0, 0) if unused
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WEAPON_CACHE_1_X = 11
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WEAPON_CACHE_1_Y = 5
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WEAPON_CACHE_2_X = 5
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WEAPON_CACHE_2_Y = 8
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WEAPON_CACHE_3_X = 10
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WEAPON_CACHE_3_Y = 8
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WEAPON_CACHE_4_X = 12
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WEAPON_CACHE_4_Y = 10
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WEAPON_CACHE_5_X = 9
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WEAPON_CACHE_5_Y = 13
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