Externalizations (by Buggler)

- 'Kingpin wants his money' history log hardcoded location to his actual location
- John & Mary sector to disappear on quest completion
- Dynamo prison sector for Matt's quest
- Joey primary & alternate location to be found
- Spike sector relocation when assassins are sent
- Weapon cache locations

- Resort Mod_Settings.ini according to town order in cities.xml for easy referencing 

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1812 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2013-10-09 19:45:52 +00:00
parent 7cbdb6064d
commit a8bda0af8e
2 changed files with 141 additions and 25 deletions
+71 -14
View File
@@ -43,6 +43,39 @@ FINAL_CRATE_GRID = 8207
CRATE_TILE_DEF = 411
TRAPDOOR_TILE_DEF = 2041
[Gear Dropoff]
;if you tell a leaving merc to drop his gear in Omerta, this is where it'll end up
OMERTA_DROPOFF_X = 9
OMERTA_DROPOFF_Y = 1
OMERTA_DROPOFF_Z = 0
OMERTA_DROPOFF_GRIDNO = 4868
[Omerta]
[Drassen]
;this will make John & Mary disappear on quest completion. Use different values here from LUA script for them to remain in sector
JOHN_UNESCORT_SECTOR_X = 13
JOHN_UNESCORT_SECTOR_Y = 2
JOHN_UNESCORT_SECTOR_Z = 0
[Alma]
;location of rocket rifle
ROCKETRIFLE_POSITION = 10472
[Grumm]
[Tixa]
;Dynamo prison sector for Matt's quest
DYNAMO_PRISON_SECTOR_X = 9
DYNAMO_PRISON_SECTOR_Y = 10
DYNAMO_PRISON_SECTOR_Z = 0
[Cambria]
;The Hospital sector
HOSPITAL_SECTOR_X = 8
HOSPITAL_SECTOR_Y = 6
HOSPITAL_SECTOR_Z = 0
[San Mona]
;some rooms in the porn shop and Hans' location (I think this is before moving)
PORN_SHOP_ROOM_HANS = 49
@@ -77,19 +110,43 @@ KINGPIN_MONEY_SECTOR_X = 5
KINGPIN_MONEY_SECTOR_Y = 4
KINGPIN_MONEY_SECTOR_Z = 1
[Gear Dropoff]
;if you tell a leaving merc to drop his gear in Omerta, this is where it'll end up
OMERTA_DROPOFF_X = 9
OMERTA_DROPOFF_Y = 1
OMERTA_DROPOFF_Z = 0
OMERTA_DROPOFF_GRIDNO = 4868
;Joey primary location to be found
JOEY_PRIMARY_SECTOR_X = 4
JOEY_PRIMARY_SECTOR_Y = 4
JOEY_PRIMARY_SECTOR_Z = 1
[Alma]
;location of rocket rifle
ROCKETRIFLE_POSITION = 10472
;Joey alternate location to be found. Use same value if there's only one location
JOEY_ALTERNATE_SECTOR_X = 5
JOEY_ALTERNATE_SECTOR_Y = 3
JOEY_ALTERNATE_SECTOR_Z = 0
[Cambria]
;The Hospital sector
HOSPITAL_SECTOR_X = 8
HOSPITAL_SECTOR_Y = 6
HOSPITAL_SECTOR_Z = 0
;Spike new location when assassins are sent. Reuse old sector value if no relocation
SPIKE_NEW_SECTOR_X = 5
SPIKE_NEW_SECTOR_Y = 3
[Estoni]
[Orta]
[Balime]
[Meduna]
[Chitzena]
[Weapon Cache]
;Weapon Cache Locations. Chance to load weapon cache alternate map; overrides AltSectors.xml settings. Set to (0, 0) if unused
WEAPON_CACHE_1_X = 11
WEAPON_CACHE_1_Y = 5
WEAPON_CACHE_2_X = 5
WEAPON_CACHE_2_Y = 8
WEAPON_CACHE_3_X = 10
WEAPON_CACHE_3_Y = 8
WEAPON_CACHE_4_X = 12
WEAPON_CACHE_4_Y = 10
WEAPON_CACHE_5_X = 9
WEAPON_CACHE_5_Y = 13
+70 -11
View File
@@ -43,6 +43,37 @@ FINAL_CRATE_GRID = 8207
CRATE_TILE_DEF = 411
TRAPDOOR_TILE_DEF = 2041
[Gear Dropoff]
;if you tell a leaving merc to drop his gear in Omerta, this is where it'll end up
OMERTA_DROPOFF_X = 9
OMERTA_DROPOFF_Y = 1
OMERTA_DROPOFF_Z = 0
OMERTA_DROPOFF_GRIDNO = 4868
[Omerta]
[Drassen]
;this will make John & Mary disappear on quest completion. Use different values here from LUA script for them to remain in sector
JOHN_UNESCORT_SECTOR_X = 13
JOHN_UNESCORT_SECTOR_Y = 2
JOHN_UNESCORT_SECTOR_Z = 0
[Alma]
[Grumm]
[Tixa]
;Dynamo prison sector for Matt's quest
DYNAMO_PRISON_SECTOR_X = 9
DYNAMO_PRISON_SECTOR_Y = 10
DYNAMO_PRISON_SECTOR_Z = 0
[Cambria]
;The Hospital sector
HOSPITAL_SECTOR_X = 8
HOSPITAL_SECTOR_Y = 6
HOSPITAL_SECTOR_Z = 0
[San Mona]
;some rooms in the porn shop and Hans' location (I think this is before moving)
PORN_SHOP_ROOM_HANS = 49
@@ -77,15 +108,43 @@ KINGPIN_MONEY_SECTOR_X = 5
KINGPIN_MONEY_SECTOR_Y = 4
KINGPIN_MONEY_SECTOR_Z = 1
[Gear Dropoff]
;if you tell a leaving merc to drop his gear in Omerta, this is where it'll end up
OMERTA_DROPOFF_X = 9
OMERTA_DROPOFF_Y = 1
OMERTA_DROPOFF_Z = 0
OMERTA_DROPOFF_GRIDNO = 4868
;Joey primary location to be found
JOEY_PRIMARY_SECTOR_X = 4
JOEY_PRIMARY_SECTOR_Y = 4
JOEY_PRIMARY_SECTOR_Z = 1
[Cambria]
;The Hospital sector
HOSPITAL_SECTOR_X = 8
HOSPITAL_SECTOR_Y = 6
HOSPITAL_SECTOR_Z = 0
;Joey alternate location to be found. Use same value if there's only one location
JOEY_ALTERNATE_SECTOR_X = 5
JOEY_ALTERNATE_SECTOR_Y = 3
JOEY_ALTERNATE_SECTOR_Z = 0
;Spike new location when assassins are sent. Reuse old sector value if no relocation
SPIKE_NEW_SECTOR_X = 5
SPIKE_NEW_SECTOR_Y = 3
[Estoni]
[Orta]
[Balime]
[Meduna]
[Chitzena]
[Weapon Cache]
;Weapon Cache Locations. Chance to load weapon cache alternate map; overrides AltSectors.xml settings. Set to (0, 0) if unused
WEAPON_CACHE_1_X = 11
WEAPON_CACHE_1_Y = 5
WEAPON_CACHE_2_X = 5
WEAPON_CACHE_2_Y = 8
WEAPON_CACHE_3_X = 10
WEAPON_CACHE_3_Y = 8
WEAPON_CACHE_4_X = 12
WEAPON_CACHE_4_Y = 10
WEAPON_CACHE_5_X = 9
WEAPON_CACHE_5_Y = 13