Adjustments (by Buggler)

- MERCS_RANDOM_BELL_DISTRIBUTION = True for bell curve distribution; False for uniform distribution in Ja2_Options.ini
- Turn off MERCS_RANDOM_STATS
- Double MAX_MERC_DEATHS in 1.13 as current AIM + MERC roster is twice that of vanilla

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1865 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2013-11-11 09:57:51 +00:00
parent 1611613bd3
commit a8e1dfe83b
2 changed files with 13 additions and 7 deletions
+9 -6
View File
@@ -304,10 +304,10 @@ MERCS_CAN_BE_ON_ASSIGNMENT = 0
MERCS_CAN_DIE_ON_ASSIGNMENT = TRUE
;How many mercs can die at each difficulty level?
MAX_MERC_DEATHS_EASY = 1
MAX_MERC_DEATHS_EXPERIENCED = 2
MAX_MERC_DEATHS_EXPERT = 3
MAX_MERC_DEATHS_INSANE = 4
MAX_MERC_DEATHS_EASY = 2
MAX_MERC_DEATHS_EXPERIENCED = 4
MAX_MERC_DEATHS_EXPERT = 6
MAX_MERC_DEATHS_INSANE = 8
;------------------------------------------------------------------------------------------------------------------------------
; Slay Forever - Determines whether the character Slay can stay with your team indefinitely. If set to FALSE, he can
@@ -368,6 +368,8 @@ SHOW_SKILLS_IN_HIRING_PAGE = FALSE
; 3 = build random stats from (BaseAttribute) in "TableData\RandomStats.xml", range determined by level
; Hardcoded formula for 3 is BaseAttribute + 4 * EXP + Random(9) + Random(8)
;
; MERCS_RANDOM_BELL_DISTRIBUTION random values use bell-curve distribution if 'TRUE'; 'FALSE', use uniform distribution
;
; MERCS_RANDOM_STAT_RANGE applicable if MERCS_RANDOM_STATS = 1-2.
; Valid +/- range (0-50)
; For example MERCS_RANDOM_STAT_RANGE = 10,
@@ -382,10 +384,11 @@ SHOW_SKILLS_IN_HIRING_PAGE = FALSE
; Exp = 4 will random between 2-6
; Exp = 8 will random between 7-9 due to 9 maximum limit
; Exp = 2 will random between 1-3 due to 1 minimum limit
; Exp = 1/9 will will not random
; Exp = 1/9 will not random
;------------------------------------------------------------------------------------------------------------------------------
MERCS_RANDOM_STATS = 1
MERCS_RANDOM_STATS = 0
MERCS_RANDOM_BELL_DISTRIBUTION = TRUE
MERCS_RANDOM_STAT_RANGE = 10
MERCS_RANDOM_EXP_RANGE = 1
+4 -1
View File
@@ -366,6 +366,8 @@ SHOW_SKILLS_IN_HIRING_PAGE = FALSE
; 3 = build random stats from (BaseAttribute) in "TableData\RandomStats.xml", range determined by level
; Hardcoded formula for 3 is BaseAttribute + 4 * EXP + Random(9) + Random(8)
;
; MERCS_RANDOM_BELL_DISTRIBUTION random values use bell-curve distribution if 'TRUE'; 'FALSE', use uniform distribution
;
; MERCS_RANDOM_STAT_RANGE applicable if MERCS_RANDOM_STATS = 1-2.
; Valid +/- range (0-50)
; For example MERCS_RANDOM_STAT_RANGE = 10,
@@ -380,10 +382,11 @@ SHOW_SKILLS_IN_HIRING_PAGE = FALSE
; Exp = 4 will random between 2-6
; Exp = 8 will random between 7-9 due to 9 maximum limit
; Exp = 2 will random between 1-3 due to 1 minimum limit
; Exp = 1/9 will will not random
; Exp = 1/9 will not random
;------------------------------------------------------------------------------------------------------------------------------
MERCS_RANDOM_STATS = 0
MERCS_RANDOM_BELL_DISTRIBUTION = TRUE
MERCS_RANDOM_STAT_RANGE = 10
MERCS_RANDOM_EXP_RANGE = 1