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- updated language defines (thx to Sergeant_Kolja)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@603 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -504,9 +504,26 @@ void DisplaySirtechSplashScreen()
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// FilenameForBPP("INTERFACE\\TShold.sti", VObjectDesc.ImageFile);
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if( !AddVideoObject(&VObjectDesc, &uiLogoID) )
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{
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FilenameForBPP("GERMAN\\SPLASH_GERMAN.sti", VObjectDesc.ImageFile);
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if( !AddVideoObject(&VObjectDesc, &uiLogoID) )
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{
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/*
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* This is the place, where most non english coders stranding.
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* Don't hesitate, don't give up!
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* I'll now tell You what You made wrong
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* (2006-10-10, Sergeant_Kolja)
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*/
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#ifdef _DEBUG
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# if defined(ENGLISH)
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AssertMsg( 0, String( "Wheter English nor German works. May be You built English - but have only German or other foreign Disk?" ) );
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# elif defined(GERMAN)
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AssertMsg( 0, String( "Weder Englisch noch Deutsch geht. Deutsche Version kompiliert und mit englischer CDs gestartet? Das geht nicht!" ) );
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# endif
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#endif
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AssertMsg( 0, String( "Failed to load %s", VObjectDesc.ImageFile ) );
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return;
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}
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}
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GetVideoObject(&hPixHandle, uiLogoID);
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BltVideoObject(FRAME_BUFFER, hPixHandle, 0,(SCREEN_WIDTH-640)/2, (SCREEN_HEIGHT-480)/2, VO_BLT_SRCTRANSPARENCY,NULL);
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