fix visual bug introduced by removing DrawMoneyOnScreen

AIM profile fees now display correctly for old inventory system as well
This commit is contained in:
Marco Antonio J. Costa
2025-10-05 10:54:44 -03:00
committed by majcosta
parent 710941edd3
commit a9dd9d0ca6
+3 -3
View File
@@ -1400,9 +1400,9 @@ BOOLEAN UpdateMercInfo(void)
DisplayWrappedString(AIM_OFFER_X, AGILITY_Y, AIM_OFFER_WIDTH, 2, AIM_M_FONT_DYNAMIC_TEXT, AIM_FONT_MCOLOR_WHITE, zNewTacticalMessages[TACT_MSG__AIMMEMBER_FEE_TEXT], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED);
#else
//Display the salaries
DrawTextToScreen(FormatMoney(gMercProfiles[gbCurrentSoldier].sSalary).data(), FEE_WIDTH, FEE_X, HEALTH_Y, AIM_M_NUMBER_FONT, AIM_M_COLOR_DYNAMIC_TEXT, FONT_MCOLOR_BLACK, FALSE, RIGHT_JUSTIFIED);
DrawTextToScreen(FormatMoney(gMercProfiles[gbCurrentSoldier].uiWeeklySalary).data(), FEE_WIDTH, FEE_X, AGILITY_Y, AIM_M_NUMBER_FONT, AIM_M_COLOR_DYNAMIC_TEXT, FONT_MCOLOR_BLACK, FALSE, RIGHT_JUSTIFIED);
DrawTextToScreen(FormatMoney(gMercProfiles[gbCurrentSoldier].uiBiWeeklySalary).data(), FEE_WIDTH, FEE_X, DEXTERITY_Y, AIM_M_NUMBER_FONT, AIM_M_COLOR_DYNAMIC_TEXT, FONT_MCOLOR_BLACK, FALSE, RIGHT_JUSTIFIED);
DrawTextToScreen(FormatMoney(gMercProfiles[gbCurrentSoldier].sSalary).data(), FEE_X, HEALTH_Y, FEE_WIDTH, AIM_M_NUMBER_FONT, AIM_M_COLOR_DYNAMIC_TEXT, FONT_MCOLOR_BLACK, FALSE, RIGHT_JUSTIFIED);
DrawTextToScreen(FormatMoney(gMercProfiles[gbCurrentSoldier].uiWeeklySalary).data(), FEE_X, AGILITY_Y, FEE_WIDTH, AIM_M_NUMBER_FONT, AIM_M_COLOR_DYNAMIC_TEXT, FONT_MCOLOR_BLACK, FALSE, RIGHT_JUSTIFIED);
DrawTextToScreen(FormatMoney(gMercProfiles[gbCurrentSoldier].uiBiWeeklySalary).data(), FEE_X, DEXTERITY_Y, FEE_WIDTH, AIM_M_NUMBER_FONT, AIM_M_COLOR_DYNAMIC_TEXT, FONT_MCOLOR_BLACK, FALSE, RIGHT_JUSTIFIED);
DrawDiscountedDailyCosts();