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prevented the game to capture more than 3 mercs for rescuing - this also fixes a memory leak as the code accessed array with out of bounds value
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9071 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2781,7 +2781,7 @@ void EnemyCapturesPlayerSoldier( SOLDIERTYPE *pSoldier )
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}
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// ATE: If maximum prisoners captured, return!
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if ( gStrategicStatus.ubNumCapturedForRescue > 3 )
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if ( gStrategicStatus.ubNumCapturedForRescue > 2 )
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{
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return;
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}
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