prevented the game to capture more than 3 mercs for rescuing - this also fixes a memory leak as the code accessed array with out of bounds value

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9071 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Shadooow
2021-06-12 02:48:06 +00:00
parent 5b24d136f2
commit aa1df7d5a3
+1 -1
View File
@@ -2781,7 +2781,7 @@ void EnemyCapturesPlayerSoldier( SOLDIERTYPE *pSoldier )
}
// ATE: If maximum prisoners captured, return!
if ( gStrategicStatus.ubNumCapturedForRescue > 3 )
if ( gStrategicStatus.ubNumCapturedForRescue > 2 )
{
return;
}