fix for endless clock issue in POW cutscene

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9070 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Shadooow
2021-06-12 00:10:42 +00:00
parent 90d5230c6e
commit 5b24d136f2
+1 -1
View File
@@ -1470,7 +1470,7 @@ void CancelAIAction(SOLDIERTYPE *pSoldier, UINT8 ubForce)
ActionDone(pSoldier);
// sevenfm: reset next action
if(!AreInMeanwhile())
if(!AreInMeanwhile() && pSoldier->ubProfile == NO_PROFILE)
{
pSoldier->aiData.bNextAction = AI_ACTION_NONE;
pSoldier->aiData.usNextActionData = 0;