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fix for endless clock issue in POW cutscene
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9070 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1470,7 +1470,7 @@ void CancelAIAction(SOLDIERTYPE *pSoldier, UINT8 ubForce)
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ActionDone(pSoldier);
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// sevenfm: reset next action
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if(!AreInMeanwhile())
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if(!AreInMeanwhile() && pSoldier->ubProfile == NO_PROFILE)
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{
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pSoldier->aiData.bNextAction = AI_ACTION_NONE;
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pSoldier->aiData.usNextActionData = 0;
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