mirror of
https://github.com/1dot13/source.git
synced 2026-09-02 14:36:06 +02:00
-optimized the sight handling code for tracers so that it doesn't run for every tile crossed
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@218 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -195,6 +195,10 @@ void RemoveBullet( INT32 iBullet )
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if ( gBullets[ iBullet ].usFlags & ( BULLET_FLAG_TRACER ) )
|
||||||
|
{
|
||||||
|
AllTeamsLookForAll(TRUE);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -410,7 +414,6 @@ void AddMissileTrail( BULLET *pBullet, FIXEDPT qCurrX, FIXEDPT qCurrY, FIXEDPT q
|
|||||||
{
|
{
|
||||||
strcpy( AniParams.zCachedFile, "TILECACHE\\BULLET_TRACER.STI" );
|
strcpy( AniParams.zCachedFile, "TILECACHE\\BULLET_TRACER.STI" );
|
||||||
AniParams.uiFlags |= ANITILE_LIGHT;
|
AniParams.uiFlags |= ANITILE_LIGHT;
|
||||||
AniParams.sDelay = 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
CreateAnimationTile( &AniParams );
|
CreateAnimationTile( &AniParams );
|
||||||
|
|||||||
@@ -146,7 +146,6 @@ ANITILE *CreateAnimationTile( ANITILE_PARAMS *pAniParams )
|
|||||||
|
|
||||||
ConvertGridNoToCenterCellXY( sGridNo, &sXPos, &sYPos );
|
ConvertGridNoToCenterCellXY( sGridNo, &sXPos, &sYPos );
|
||||||
LightSpritePosition( pNewAniNode->lightSprite, (INT16)(sXPos/CELL_X_SIZE), (INT16)(sYPos/CELL_Y_SIZE));
|
LightSpritePosition( pNewAniNode->lightSprite, (INT16)(sXPos/CELL_X_SIZE), (INT16)(sYPos/CELL_Y_SIZE));
|
||||||
AllTeamsLookForAll( FALSE );
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|||||||
Reference in New Issue
Block a user