-fixed LOS CTD after readying weapon

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@217 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2006-06-10 15:45:51 +00:00
parent 008e216b17
commit 1b5f35410e
2 changed files with 2 additions and 3 deletions
+1 -1
View File
@@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
#else
//RELEASE BUILD VERSION
INT16 zVersionLabel[256] = { L"Release v1.13.216" };
INT16 zVersionLabel[256] = { L"Release v1.13.217" };
#endif
+1 -2
View File
@@ -3227,6 +3227,7 @@ BOOLEAN InternalSoldierReadyWeapon( SOLDIERTYPE *pSoldier, UINT8 sFacingDir, BOO
return( FALSE );
}
DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("InternalSoldierReadyWeapon: PickingAnimation"));
usAnimState = PickSoldierReadyAnimation( pSoldier, fEndReady );
if ( usAnimState != INVALID_ANIMATION )
@@ -3253,8 +3254,6 @@ BOOLEAN InternalSoldierReadyWeapon( SOLDIERTYPE *pSoldier, UINT8 sFacingDir, BOO
}
HandleSight(pSoldier, SIGHT_LOOK );
return( fReturnVal );
}