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synced 2026-07-22 13:40:22 +02:00
-fixed LOS CTD after readying weapon
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@217 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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-1
@@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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//RELEASE BUILD VERSION
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INT16 zVersionLabel[256] = { L"Release v1.13.216" };
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INT16 zVersionLabel[256] = { L"Release v1.13.217" };
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#endif
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@@ -3227,6 +3227,7 @@ BOOLEAN InternalSoldierReadyWeapon( SOLDIERTYPE *pSoldier, UINT8 sFacingDir, BOO
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return( FALSE );
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}
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DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("InternalSoldierReadyWeapon: PickingAnimation"));
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usAnimState = PickSoldierReadyAnimation( pSoldier, fEndReady );
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if ( usAnimState != INVALID_ANIMATION )
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@@ -3253,8 +3254,6 @@ BOOLEAN InternalSoldierReadyWeapon( SOLDIERTYPE *pSoldier, UINT8 sFacingDir, BOO
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}
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HandleSight(pSoldier, SIGHT_LOOK );
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return( fReturnVal );
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}
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