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Merged from revision: 7418
- Renamed save game files for all languages to "SavedGames*.sav" and the folder to "SavedGames" git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7419 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -6065,8 +6065,8 @@ STR16 pMessageStrings[] =
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L"Sans description", //Save slots that don't have a description.
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L"Partie sauvegardée.",
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L"Partie sauvegardée.",
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L"Sauvegarde rapide", //The name of the quicksave file (filename, text reference)
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L"Partie", //The name of the normal savegame file, such as SaveGame01, SaveGame02, etc.
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L"QuickSave", //The name of the quicksave file (filename, text reference)
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L"SaveGame", //The name of the normal savegame file, such as SaveGame01, SaveGame02, etc.
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L"sav", //The 3 character dos extension (represents sav)
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L"..\\SavedGames", //The name of the directory where games are saved.
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L"Jour",
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@@ -6183,10 +6183,10 @@ STR16 pMessageStrings[] =
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L"Emplacement fin-tour vide #", // 98 // The message box, when doing auto save
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L"Cet emplacement est réservé pour les sauvegardes fin-tour et peut être activé/désactivé dans l'écran option.", //99 // The text, when the user clicks on the save screen on an auto save
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// Mouse tooltips
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L"Saverapide.sav", // 100
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L"AutoSaveJeu%02d.sav", // 101
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L"QuickSave.sav", // 100
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L"AutoSaveGame%02d.sav", // 101
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L"Auto%02d.sav", // 102
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L"SaveJeu%02d.sav", //103
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L"SaveGame%02d.sav", //103
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// Lock / release mouse in windowed mode (window boundary)
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L"Verrouiller le curseur pour qu'il reste dans la fenêtre.", // 104
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L"Libérer le curseur pour qu'il se déplace hors de la fenêtre.", // 105
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@@ -5899,9 +5899,9 @@ STR16 pMessageStrings[] =
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L"Spiel gespeichert",
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L"Spiel gespeichert",
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L"QuickSave", //10 //The name of the quicksave file (filename, text reference)
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L"Spielstand", //The name of the normal savegame file, such as SaveGame01, SaveGame02, etc.
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L"SaveGame", //The name of the normal savegame file, such as SaveGame01, SaveGame02, etc.
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L"sav", //The 3 character dos extension (represents sav)
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L"..\\Spielstände", //The name of the directory where games are saved.
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L"..\\SavedGames", //The name of the directory where games are saved.
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L"Tag",
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L"Söldner",
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L"Leere Spiel Position", //An empty save game slot
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@@ -5983,7 +5983,7 @@ STR16 pMessageStrings[] =
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L"Sie können %ss Tagessold von %s nicht zahlen", //first %s is the mercs name, the second is a string containing the salary
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L"Abbruch", // 70
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L"%s kann alleine nicht gehen.",
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L"Spielstand namens Spielstand249.sav kreiert. Wenn nötig, in Spielstand01 - Spielstand10 umbennen und über die Option 'Laden' aufrufen.",
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L"Spielstand namens SaveGame249.sav kreiert. Wenn nötig, in SaveGame01 - SaveGame10 umbennen und über die Option 'Laden' aufrufen.",
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L"%s hat %s getrunken.",
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L"Paket in Drassen angekommen.",
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L"%s kommt am %d. um ca. %s am Zielort an (Sektor %s).", //first %s is mercs name(OK), next is the sector location and name where they will be arriving in, lastely is the day an the time of arrival !!!7 It should be like this: first one is merc (OK), next is day of arrival (OK) , next is time of the day for ex. 07:00 (not OK, now it is still sector), next should be sector (not OK, now it is still time of the day) //LOOTF - is this still valid? I assume it's not.
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@@ -6000,7 +6000,7 @@ STR16 pMessageStrings[] =
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L"Verlasse Kampfmodus",
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L"Erzwungener Rundenmodus ist aktiv, gehe in Kampfmodus",
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L"Spiel erfolgreich in Position End Turn Auto Save gespeichert.",
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L"..\\Spielstände\\MP_Spielstände", //The name of the directory where games are saved.
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L"..\\SavedGames\\MP_SavedGames", //The name of the directory where games are saved.
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L"Client",
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L"Sie können nicht altes Inventar und neues Attachment System gleichzeitig verwenden.",
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@@ -6015,9 +6015,9 @@ STR16 pMessageStrings[] =
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L"Dieser Platz ist reserviert für Spielstände am Ende eines Spieler Zuges. Dies kann ein/ausgeschaltet werden in den Spieleinstellungen.", //99 // The text, when the user clicks on the save screen on an auto save
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// Mouse tooltips
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L"QuickSave.sav", // 100
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L"AutoSpielstand%02d.sav", // 101
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L"AutoSaveGame%02d.sav", // 101
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L"Auto%02d.sav", // 102
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L"Spielstand%02d.sav", //103
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L"SaveGame%02d.sav", //103
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// Lock / release mouse in windowed mode (window boundary)
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L"Mausberech begrenzen, damit Mauscursor innerhalb des Spielfensters bleibt.", // 104
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L"Mausbereich wieder freigeben, um uneingeschränkte Mausbewebung zu erhalten.", // 105
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@@ -6046,10 +6046,10 @@ STR16 pMessageStrings[] =
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L"Nessuna descrizione", //Save slots that don't have a description.
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L"Partita salvata.",
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L"Partita salvata.",
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L"Salvataggio rapido", //The name of the quicksave file (filename, text reference)
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L"Partita salvata", //The name of the normal savegame file, such as SaveGame01, SaveGame02, etc.
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L"salv.", //The 3 character dos extension (represents sav)
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L"..\\Partite salvate", //The name of the directory where games are saved.
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L"QuickSave", //The name of the quicksave file (filename, text reference)
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L"SaveGame", //The name of the normal savegame file, such as SaveGame01, SaveGame02, etc.
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L"sav", //The 3 character dos extension (represents sav)
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L"..\\SavedGames", //The name of the directory where games are saved.
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L"Giorno",
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L"Mercenari",
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L"Slot vuoto", //An empty save game slot
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@@ -6064,7 +6064,7 @@ STR16 pMessageStrings[] =
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L"Brak opisu", //Save slots that don't have a description.
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L"Gra zapisana.",
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L"Gra zapisana.",
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L"Szybki zapis", //10 The name of the quicksave file (filename, text reference)
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L"QuickSave", //10 The name of the quicksave file (filename, text reference)
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L"SaveGame", //The name of the normal savegame file, such as SaveGame01, SaveGame02, etc.
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L"sav", //The 3 character dos extension (represents sav)
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L"..\\SavedGames", //The name of the directory where games are saved.
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