Merged from revision: 7418

- Renamed save game files for all languages to "SavedGames*.sav" and the folder to "SavedGames"

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7419 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-08-25 22:11:55 +00:00
parent 0b41243125
commit ac5cfc9fba
4 changed files with 16 additions and 16 deletions
+5 -5
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@@ -6065,8 +6065,8 @@ STR16 pMessageStrings[] =
L"Sans description", //Save slots that don't have a description.
L"Partie sauvegardée.",
L"Partie sauvegardée.",
L"Sauvegarde rapide", //The name of the quicksave file (filename, text reference)
L"Partie", //The name of the normal savegame file, such as SaveGame01, SaveGame02, etc.
L"QuickSave", //The name of the quicksave file (filename, text reference)
L"SaveGame", //The name of the normal savegame file, such as SaveGame01, SaveGame02, etc.
L"sav", //The 3 character dos extension (represents sav)
L"..\\SavedGames", //The name of the directory where games are saved.
L"Jour",
@@ -6183,10 +6183,10 @@ STR16 pMessageStrings[] =
L"Emplacement fin-tour vide #", // 98 // The message box, when doing auto save
L"Cet emplacement est réservé pour les sauvegardes fin-tour et peut être activé/désactivé dans l'écran option.", //99 // The text, when the user clicks on the save screen on an auto save
// Mouse tooltips
L"Saverapide.sav", // 100
L"AutoSaveJeu%02d.sav", // 101
L"QuickSave.sav", // 100
L"AutoSaveGame%02d.sav", // 101
L"Auto%02d.sav", // 102
L"SaveJeu%02d.sav", //103
L"SaveGame%02d.sav", //103
// Lock / release mouse in windowed mode (window boundary)
L"Verrouiller le curseur pour qu'il reste dans la fenêtre.", // 104
L"Libérer le curseur pour qu'il se déplace hors de la fenêtre.", // 105
+6 -6
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@@ -5899,9 +5899,9 @@ STR16 pMessageStrings[] =
L"Spiel gespeichert",
L"Spiel gespeichert",
L"QuickSave", //10 //The name of the quicksave file (filename, text reference)
L"Spielstand", //The name of the normal savegame file, such as SaveGame01, SaveGame02, etc.
L"SaveGame", //The name of the normal savegame file, such as SaveGame01, SaveGame02, etc.
L"sav", //The 3 character dos extension (represents sav)
L"..\\Spielstände", //The name of the directory where games are saved.
L"..\\SavedGames", //The name of the directory where games are saved.
L"Tag",
L"Söldner",
L"Leere Spiel Position", //An empty save game slot
@@ -5983,7 +5983,7 @@ STR16 pMessageStrings[] =
L"Sie können %ss Tagessold von %s nicht zahlen", //first %s is the mercs name, the second is a string containing the salary
L"Abbruch", // 70
L"%s kann alleine nicht gehen.",
L"Spielstand namens Spielstand249.sav kreiert. Wenn nötig, in Spielstand01 - Spielstand10 umbennen und über die Option 'Laden' aufrufen.",
L"Spielstand namens SaveGame249.sav kreiert. Wenn nötig, in SaveGame01 - SaveGame10 umbennen und über die Option 'Laden' aufrufen.",
L"%s hat %s getrunken.",
L"Paket in Drassen angekommen.",
L"%s kommt am %d. um ca. %s am Zielort an (Sektor %s).", //first %s is mercs name(OK), next is the sector location and name where they will be arriving in, lastely is the day an the time of arrival !!!7 It should be like this: first one is merc (OK), next is day of arrival (OK) , next is time of the day for ex. 07:00 (not OK, now it is still sector), next should be sector (not OK, now it is still time of the day) //LOOTF - is this still valid? I assume it's not.
@@ -6000,7 +6000,7 @@ STR16 pMessageStrings[] =
L"Verlasse Kampfmodus",
L"Erzwungener Rundenmodus ist aktiv, gehe in Kampfmodus",
L"Spiel erfolgreich in Position End Turn Auto Save gespeichert.",
L"..\\Spielstände\\MP_Spielstände", //The name of the directory where games are saved.
L"..\\SavedGames\\MP_SavedGames", //The name of the directory where games are saved.
L"Client",
L"Sie können nicht altes Inventar und neues Attachment System gleichzeitig verwenden.",
@@ -6015,9 +6015,9 @@ STR16 pMessageStrings[] =
L"Dieser Platz ist reserviert für Spielstände am Ende eines Spieler Zuges. Dies kann ein/ausgeschaltet werden in den Spieleinstellungen.", //99 // The text, when the user clicks on the save screen on an auto save
// Mouse tooltips
L"QuickSave.sav", // 100
L"AutoSpielstand%02d.sav", // 101
L"AutoSaveGame%02d.sav", // 101
L"Auto%02d.sav", // 102
L"Spielstand%02d.sav", //103
L"SaveGame%02d.sav", //103
// Lock / release mouse in windowed mode (window boundary)
L"Mausberech begrenzen, damit Mauscursor innerhalb des Spielfensters bleibt.", // 104
L"Mausbereich wieder freigeben, um uneingeschränkte Mausbewebung zu erhalten.", // 105
+4 -4
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@@ -6046,10 +6046,10 @@ STR16 pMessageStrings[] =
L"Nessuna descrizione", //Save slots that don't have a description.
L"Partita salvata.",
L"Partita salvata.",
L"Salvataggio rapido", //The name of the quicksave file (filename, text reference)
L"Partita salvata", //The name of the normal savegame file, such as SaveGame01, SaveGame02, etc.
L"salv.", //The 3 character dos extension (represents sav)
L"..\\Partite salvate", //The name of the directory where games are saved.
L"QuickSave", //The name of the quicksave file (filename, text reference)
L"SaveGame", //The name of the normal savegame file, such as SaveGame01, SaveGame02, etc.
L"sav", //The 3 character dos extension (represents sav)
L"..\\SavedGames", //The name of the directory where games are saved.
L"Giorno",
L"Mercenari",
L"Slot vuoto", //An empty save game slot
+1 -1
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@@ -6064,7 +6064,7 @@ STR16 pMessageStrings[] =
L"Brak opisu", //Save slots that don't have a description.
L"Gra zapisana.",
L"Gra zapisana.",
L"Szybki zapis", //10 The name of the quicksave file (filename, text reference)
L"QuickSave", //10 The name of the quicksave file (filename, text reference)
L"SaveGame", //The name of the normal savegame file, such as SaveGame01, SaveGame02, etc.
L"sav", //The 3 character dos extension (represents sav)
L"..\\SavedGames", //The name of the directory where games are saved.