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Merged from revision: 7605
Multiplayer: Added additional info text for using the chat by pressing 'y' in the Multiplayer Start screen git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7606 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+10
-7
@@ -599,32 +599,35 @@ void DrawHelpText()
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// Visit IRC
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DrawTextToScreen( gzMPJHelpText[ 0 ], x, y, width, FONT10ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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y+= lineSpacing;
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DrawTextToScreen( gzMPJHelpText[ 1 ], x, y, width, FONT10ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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// Host
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y += 150;
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y+= lineSpacing;
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DrawTextToScreen( gzMPJHelpText[ 1 ], x, y, width, FONT12ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
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DrawTextToScreen( gzMPJHelpText[ 2 ], x, y, width, FONT12ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
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y+= lineSpacing + 5;
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DrawTextToScreen( gzMPJHelpText[ 2 ], x, y, width, FONT10ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
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y+= lineSpacing;
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DrawTextToScreen( gzMPJHelpText[ 3 ], x, y, width, FONT10ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
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y+= lineSpacing;
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DrawTextToScreen( gzMPJHelpText[ 4 ], x, y, width, FONT10ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
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y+= lineSpacing;
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DrawTextToScreen( gzMPJHelpText[ 5 ], x, y, width, FONT10ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
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y+= lineSpacing;
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DrawTextToScreen( gzMPJHelpText[ 6 ], x, y, width, FONT10ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
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// Join
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y += 20;
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y += lineSpacing;
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DrawTextToScreen( gzMPJHelpText[ 6 ], x, y, width, FONT12ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
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DrawTextToScreen( gzMPJHelpText[ 7 ], x, y, width, FONT12ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
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y += lineSpacing + 5;
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DrawTextToScreen( gzMPJHelpText[ 7 ], x, y, width, FONT10ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
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y += lineSpacing;
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DrawTextToScreen( gzMPJHelpText[ 8 ], x, y, width, FONT10ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
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y += lineSpacing;
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DrawTextToScreen( gzMPJHelpText[ 9 ], x, y, width, FONT10ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
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y += lineSpacing;
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DrawTextToScreen( gzMPJHelpText[ 10 ], x, y, width, FONT10ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
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}
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BOOLEAN RenderMPJScreen()
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@@ -795,4 +798,4 @@ void DoneFadeOutForExitMPJScreen( void )
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void DoneFadeInForExitMPJScreen( void )
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{
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SetCurrentCursorFromDatabase( VIDEO_NO_CURSOR );
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}
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}
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@@ -5887,11 +5887,14 @@ STR16 gzMPJScreenText[] =
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STR16 gzMPJHelpText[] =
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{
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L"访问 http://webchat.quakenet.org/?channels=ja2-multiplayer 寻找其他玩家.", //Visit http://webchat.quakenet.org/?channels=ja2-multiplayer to find other players
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L"您可以按“Y”,打開遊戲中的聊天窗口,之後你一直連接到服務器.", // TODO.Translate
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L"HOST",
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L"输入IP地址,端口号必须大于60000", //Enter '127.0.0.1' for the IP and the Port number should be greater than 60000.
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L"确保(UDP, TCP)端口由你的路由器转发,更多信息请看http://portforward.com", //Be sure that the Port (UDP, TCP) is forwarded on your Router. For more information see: http://portforward.com
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L"你必须将你的外网IP通过QQ或者什么,告诉其他玩家", //You have to send (via IRC, ICQ, etc) your external IP (http://www.whatismyip.com) and the Port number to the other players.
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L"点击“Host”创建一个新的局域网游戏", //Click on 'Host' to host a new Multiplayer Game.
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L"加入", //JOIN
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L"主机需要发送外网IP和端口", //The host has to send (via IRC, ICQ, etc) you the external IP and the Port number
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L"输入主机的外网IP和端口号", //L"Enter the external IP and the Port number from the host.",
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@@ -5890,6 +5890,7 @@ STR16 gzMPJScreenText[] =
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STR16 gzMPJHelpText[] =
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{
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L"Visit http://webchat.quakenet.org/?channels=ja2-multiplayer to find other players.",
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L"You can press 'y' to open the ingame chat window, after you have been connected to the server.", // TODO.Translate
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L"HOST",
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L"Enter '127.0.0.1' for the IP and the Port number should be greater than 60000.",
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@@ -5886,6 +5886,7 @@ STR16 gzMPJScreenText[] =
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STR16 gzMPJHelpText[] =
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{
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L"Visit http://webchat.quakenet.org/?channels=ja2-multiplayer to find other players.",
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L"You can press 'y' to open the ingame chat window, after you have been connected to the server.",
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L"HOST",
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L"Enter '127.0.0.1' for the IP and the Port number should be greater than 60000.",
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@@ -5896,6 +5896,7 @@ STR16 gzMPJScreenText[] =
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STR16 gzMPJHelpText[] =
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{
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L"Visiter http://webchat.quakenet.org/?channels=ja2-multiplayer pour trouver d'autres joueurs.",
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L"Vous pouvez appuyer sur 'y' pour ouvrir la fenêtre de chat ingame, après avoir été connecté au serveur.", // TODO.Translate
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L"HÉBERGER",
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L"Entrer '127.0.0.1' pour l'IP et un nombre plus grand que 60000 pour le port.",
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@@ -5733,6 +5733,7 @@ STR16 gzMPJScreenText[] =
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STR16 gzMPJHelpText[] =
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{
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L"Besuchen Sie http://webchat.quakenet.org/?channels=ja2-multiplayer um sich mit anderen Spielern zu treffen.",
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L"Drücken Sie 'y' um das Chat-Fenster im Spiel zu öffnen, nachdem Sie mit dem Server verbunden sind.",
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L"ERÖFFNEN",
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L"Geben Sie '127.0.0.1' für die IP Adresse ein. Die Port Nummer sollte größer als 60000 sein.",
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@@ -5879,6 +5879,7 @@ STR16 gzMPJScreenText[] =
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STR16 gzMPJHelpText[] =
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{
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L"Visit http://webchat.quakenet.org/?channels=ja2-multiplayer to find other players.",
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L"You can press 'y' to open the ingame chat window, after you have been connected to the server.", // TODO.Translate
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L"HOST",
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L"Enter '127.0.0.1' for the IP and the Port number should be greater than 60000.",
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@@ -5897,6 +5897,7 @@ STR16 gzMPJScreenText[] =
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STR16 gzMPJHelpText[] =
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{
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L"Visit http://webchat.quakenet.org/?channels=ja2-multiplayer to find other players.",
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L"You can press 'y' to open the ingame chat window, after you have been connected to the server.", // TODO.Translate
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L"HOST",
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L"Enter '127.0.0.1' for the IP and the Port number should be greater than 60000.",
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@@ -5882,6 +5882,7 @@ STR16 gzMPJScreenText[] =
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STR16 gzMPJHelpText[] =
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{
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L"Новых игроков можно найти здесь: http://webchat.quakenet.org/?channels=ja2-multiplayer",
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L"Можно нажать 'у', чтобы открыть окно чата внутриигровой, после того как вы были подключены к серверу.", // TODO.Translate
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L"СОЗДАТЬ ИГРУ",
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L"Введите '127.0.0.1' в поле IP и выберите номер порта начиная с 60000.", //Enter '127.0.0.1' for the IP and the Port number should be greater than 60000.
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