Merged from revision: 7605

Multiplayer: Added additional info text for using the chat by pressing 'y' in the Multiplayer Start screen

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7606 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-10-24 06:59:07 +00:00
parent 852f5bd5bb
commit af1f5c5e17
9 changed files with 20 additions and 7 deletions
+10 -7
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@@ -599,32 +599,35 @@ void DrawHelpText()
// Visit IRC
DrawTextToScreen( gzMPJHelpText[ 0 ], x, y, width, FONT10ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
y+= lineSpacing;
DrawTextToScreen( gzMPJHelpText[ 1 ], x, y, width, FONT10ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
// Host
y += 150;
y+= lineSpacing;
DrawTextToScreen( gzMPJHelpText[ 1 ], x, y, width, FONT12ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
DrawTextToScreen( gzMPJHelpText[ 2 ], x, y, width, FONT12ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
y+= lineSpacing + 5;
DrawTextToScreen( gzMPJHelpText[ 2 ], x, y, width, FONT10ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
y+= lineSpacing;
DrawTextToScreen( gzMPJHelpText[ 3 ], x, y, width, FONT10ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
y+= lineSpacing;
DrawTextToScreen( gzMPJHelpText[ 4 ], x, y, width, FONT10ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
y+= lineSpacing;
DrawTextToScreen( gzMPJHelpText[ 5 ], x, y, width, FONT10ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
y+= lineSpacing;
DrawTextToScreen( gzMPJHelpText[ 6 ], x, y, width, FONT10ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
// Join
y += 20;
y += lineSpacing;
DrawTextToScreen( gzMPJHelpText[ 6 ], x, y, width, FONT12ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
DrawTextToScreen( gzMPJHelpText[ 7 ], x, y, width, FONT12ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
y += lineSpacing + 5;
DrawTextToScreen( gzMPJHelpText[ 7 ], x, y, width, FONT10ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
y += lineSpacing;
DrawTextToScreen( gzMPJHelpText[ 8 ], x, y, width, FONT10ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
y += lineSpacing;
DrawTextToScreen( gzMPJHelpText[ 9 ], x, y, width, FONT10ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
y += lineSpacing;
DrawTextToScreen( gzMPJHelpText[ 10 ], x, y, width, FONT10ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
}
BOOLEAN RenderMPJScreen()
@@ -795,4 +798,4 @@ void DoneFadeOutForExitMPJScreen( void )
void DoneFadeInForExitMPJScreen( void )
{
SetCurrentCursorFromDatabase( VIDEO_NO_CURSOR );
}
}
+3
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@@ -5887,11 +5887,14 @@ STR16 gzMPJScreenText[] =
STR16 gzMPJHelpText[] =
{
L"访问 http://webchat.quakenet.org/?channels=ja2-multiplayer 寻找其他玩家.", //Visit http://webchat.quakenet.org/?channels=ja2-multiplayer to find other players
L"您可以按“Y”,打開遊戲中的聊天窗口,之後你一直連接到服務器.", // TODO.Translate
L"HOST",
L"输入IP地址,端口号必须大于60000", //Enter '127.0.0.1' for the IP and the Port number should be greater than 60000.
L"确保(UDP, TCP)端口由你的路由器转发,更多信息请看http://portforward.com", //Be sure that the Port (UDP, TCP) is forwarded on your Router. For more information see: http://portforward.com
L"你必须将你的外网IP通过QQ或者什么,告诉其他玩家", //You have to send (via IRC, ICQ, etc) your external IP (http://www.whatismyip.com) and the Port number to the other players.
L"点击“Host”创建一个新的局域网游戏", //Click on 'Host' to host a new Multiplayer Game.
L"加入", //JOIN
L"主机需要发送外网IP和端口", //The host has to send (via IRC, ICQ, etc) you the external IP and the Port number
L"输入主机的外网IP和端口号", //L"Enter the external IP and the Port number from the host.",
+1
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@@ -5890,6 +5890,7 @@ STR16 gzMPJScreenText[] =
STR16 gzMPJHelpText[] =
{
L"Visit http://webchat.quakenet.org/?channels=ja2-multiplayer to find other players.",
L"You can press 'y' to open the ingame chat window, after you have been connected to the server.", // TODO.Translate
L"HOST",
L"Enter '127.0.0.1' for the IP and the Port number should be greater than 60000.",
+1
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@@ -5886,6 +5886,7 @@ STR16 gzMPJScreenText[] =
STR16 gzMPJHelpText[] =
{
L"Visit http://webchat.quakenet.org/?channels=ja2-multiplayer to find other players.",
L"You can press 'y' to open the ingame chat window, after you have been connected to the server.",
L"HOST",
L"Enter '127.0.0.1' for the IP and the Port number should be greater than 60000.",
+1
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@@ -5896,6 +5896,7 @@ STR16 gzMPJScreenText[] =
STR16 gzMPJHelpText[] =
{
L"Visiter http://webchat.quakenet.org/?channels=ja2-multiplayer pour trouver d'autres joueurs.",
L"Vous pouvez appuyer sur 'y' pour ouvrir la fenêtre de chat ingame, après avoir été connecté au serveur.", // TODO.Translate
L"HÉBERGER",
L"Entrer '127.0.0.1' pour l'IP et un nombre plus grand que 60000 pour le port.",
+1
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@@ -5733,6 +5733,7 @@ STR16 gzMPJScreenText[] =
STR16 gzMPJHelpText[] =
{
L"Besuchen Sie http://webchat.quakenet.org/?channels=ja2-multiplayer um sich mit anderen Spielern zu treffen.",
L"Drücken Sie 'y' um das Chat-Fenster im Spiel zu öffnen, nachdem Sie mit dem Server verbunden sind.",
L"ERÖFFNEN",
L"Geben Sie '127.0.0.1' für die IP Adresse ein. Die Port Nummer sollte größer als 60000 sein.",
+1
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@@ -5879,6 +5879,7 @@ STR16 gzMPJScreenText[] =
STR16 gzMPJHelpText[] =
{
L"Visit http://webchat.quakenet.org/?channels=ja2-multiplayer to find other players.",
L"You can press 'y' to open the ingame chat window, after you have been connected to the server.", // TODO.Translate
L"HOST",
L"Enter '127.0.0.1' for the IP and the Port number should be greater than 60000.",
+1
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@@ -5897,6 +5897,7 @@ STR16 gzMPJScreenText[] =
STR16 gzMPJHelpText[] =
{
L"Visit http://webchat.quakenet.org/?channels=ja2-multiplayer to find other players.",
L"You can press 'y' to open the ingame chat window, after you have been connected to the server.", // TODO.Translate
L"HOST",
L"Enter '127.0.0.1' for the IP and the Port number should be greater than 60000.",
+1
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@@ -5882,6 +5882,7 @@ STR16 gzMPJScreenText[] =
STR16 gzMPJHelpText[] =
{
L"Новых игроков можно найти здесь: http://webchat.quakenet.org/?channels=ja2-multiplayer",
L"Можно нажать 'у', чтобы открыть окно чата внутриигровой, после того как вы были подключены к серверу.", // TODO.Translate
L"СОЗДАТЬ ИГРУ",
L"Введите '127.0.0.1' в поле IP и выберите номер порта начиная с 60000.", //Enter '127.0.0.1' for the IP and the Port number should be greater than 60000.