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- updated breaklight duration checks to allow us to have shorter duration breaklights
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@194 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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#else
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//RELEASE BUILD VERSION
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//RELEASE BUILD VERSION
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INT16 zVersionLabel[256] = { L"Release v1.13.189" };
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INT16 zVersionLabel[256] = { L"Release v1.13.194" };
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#endif
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#endif
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@@ -198,9 +198,9 @@ void DecayLightEffects( UINT32 uiTime )
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if ( pLight->fAllocated )
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if ( pLight->fAllocated )
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{
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{
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// ATE: Do this every so ofte, to acheive the effect we want...
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// ATE: Do this every so ofte, to acheive the effect we want...
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if ( ( uiTime - pLight->uiTimeOfLastUpdate ) > 350 )
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if ( ( uiTime - pLight->uiTimeOfLastUpdate ) > 10 )
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{
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{
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usNumUpdates = ( UINT16 ) ( ( uiTime - pLight->uiTimeOfLastUpdate ) / 350 );
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usNumUpdates = ( UINT16 ) ( ( uiTime - pLight->uiTimeOfLastUpdate ) / 10 );
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pLight->uiTimeOfLastUpdate = uiTime;
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pLight->uiTimeOfLastUpdate = uiTime;
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