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- Bugfix: Fixed a bug that would cause the game to crash when calculating reliability (by Flugente)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5254 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2122,7 +2122,7 @@ BOOLEAN UseGunNCTH( SOLDIERTYPE *pSoldier , INT32 sTargetGridNo )
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{
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UINT16 usBaseChance = gGameCTHConstants.BASIC_RELIABILITY_ODDS;
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FLOAT dReliabilityRatio = 3.0f * ((FLOAT)usBaseChance / (FLOAT)BASIC_DEPRECIATE_CHANCE); // Compare original odds to new odds.
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uiDepreciateTest = usBaseChance + (INT16)( dReliabilityRatio * GetReliability( &(pSoldier->inv[pSoldier->ubAttackingHand]) - iOverheatReliabilityMalus) );
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uiDepreciateTest = usBaseChance + (INT16)( dReliabilityRatio * GetReliability( &(pSoldier->inv[pSoldier->ubAttackingHand]) ) - iOverheatReliabilityMalus);
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uiDepreciateTest = max(0, uiDepreciateTest);
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}
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else
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