- Bugfix: Fixed a bug that would cause the game to crash when calculating reliability (by Flugente)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5254 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-05-03 17:23:10 +00:00
parent 003ada4d4c
commit b02e37d883
+1 -1
View File
@@ -2122,7 +2122,7 @@ BOOLEAN UseGunNCTH( SOLDIERTYPE *pSoldier , INT32 sTargetGridNo )
{
UINT16 usBaseChance = gGameCTHConstants.BASIC_RELIABILITY_ODDS;
FLOAT dReliabilityRatio = 3.0f * ((FLOAT)usBaseChance / (FLOAT)BASIC_DEPRECIATE_CHANCE); // Compare original odds to new odds.
uiDepreciateTest = usBaseChance + (INT16)( dReliabilityRatio * GetReliability( &(pSoldier->inv[pSoldier->ubAttackingHand]) - iOverheatReliabilityMalus) );
uiDepreciateTest = usBaseChance + (INT16)( dReliabilityRatio * GetReliability( &(pSoldier->inv[pSoldier->ubAttackingHand]) ) - iOverheatReliabilityMalus);
uiDepreciateTest = max(0, uiDepreciateTest);
}
else