mirror of
https://github.com/1dot13/source.git
synced 2026-08-26 14:30:26 +02:00
- Bugfix: Fixed a bug that would cause the game to crash when calculating reliability (by Flugente)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5254 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -2122,7 +2122,7 @@ BOOLEAN UseGunNCTH( SOLDIERTYPE *pSoldier , INT32 sTargetGridNo )
|
|||||||
{
|
{
|
||||||
UINT16 usBaseChance = gGameCTHConstants.BASIC_RELIABILITY_ODDS;
|
UINT16 usBaseChance = gGameCTHConstants.BASIC_RELIABILITY_ODDS;
|
||||||
FLOAT dReliabilityRatio = 3.0f * ((FLOAT)usBaseChance / (FLOAT)BASIC_DEPRECIATE_CHANCE); // Compare original odds to new odds.
|
FLOAT dReliabilityRatio = 3.0f * ((FLOAT)usBaseChance / (FLOAT)BASIC_DEPRECIATE_CHANCE); // Compare original odds to new odds.
|
||||||
uiDepreciateTest = usBaseChance + (INT16)( dReliabilityRatio * GetReliability( &(pSoldier->inv[pSoldier->ubAttackingHand]) - iOverheatReliabilityMalus) );
|
uiDepreciateTest = usBaseChance + (INT16)( dReliabilityRatio * GetReliability( &(pSoldier->inv[pSoldier->ubAttackingHand]) ) - iOverheatReliabilityMalus);
|
||||||
uiDepreciateTest = max(0, uiDepreciateTest);
|
uiDepreciateTest = max(0, uiDepreciateTest);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|||||||
Reference in New Issue
Block a user