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- Externalized 2 breathing values to APBPConstants.ini (by silversurfer)
o With those values you can define the minutes needed to regenerate BP in real-time mode o BP_RT_BREATH_RECOVER_MODIFIER, BP_RT_BREATH_DEDUCT_MODIFIER o see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/322238/Re_Breath_regeneration_is_too_.html#Post322238 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6177 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2515,6 +2515,10 @@ void LoadGameAPBPConstants()
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APBPConstants[DEFAULT_AIMSKILL] = iniReader.ReadInteger("APConstants","DEFAULT_AIMSKILL",80);
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APBPConstants[BP_RATIO_RED_PTS_TO_NORMAL] = iniReader.ReadInteger("BPConstants","BP_RATIO_RED_PTS_TO_NORMAL",100);
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// modifies breath regeneration during realtime mode, replaces TB_BREATH_RECOVER_MODIFIER in Tactical\rt time defines.h
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APBPConstants[BP_RT_BREATH_RECOVER_MODIFIER] = iniReader.ReadInteger("BPConstants", "BP_RT_BREATH_RECOVER_MODIFIER",100, 100, 1000);
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// modifies breath drain for all movement during realtime mode, replaces TB_BREATH_DEDUCT_MODIFIER in Tactical\rt time defines.h
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APBPConstants[BP_RT_BREATH_DEDUCT_MODIFIER] = iniReader.ReadInteger("BPConstants", "BP_RT_BREATH_DEDUCT_MODIFIER",125, 100, 1000);
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APBPConstants[BP_RUN_ENERGYCOSTFACTOR] = iniReader.ReadInteger("BPConstants","BP_RUN_ENERGYCOSTFACTOR",3);
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APBPConstants[BP_WALK_ENERGYCOSTFACTOR] = iniReader.ReadInteger("BPConstants","BP_WALK_ENERGYCOSTFACTOR",1);
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APBPConstants[BP_SWAT_ENERGYCOSTFACTOR] = iniReader.ReadInteger("BPConstants","BP_SWAT_ENERGYCOSTFACTOR",2);
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@@ -158,6 +158,8 @@ AP_INVENTORY_ARM,
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DEFAULT_APS,
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DEFAULT_AIMSKILL,
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BP_RATIO_RED_PTS_TO_NORMAL,
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BP_RT_BREATH_RECOVER_MODIFIER, // modifies breath regeneration during realtime mode
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BP_RT_BREATH_DEDUCT_MODIFIER, // modifies breath drain for all movement during realtime mode
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BP_RUN_ENERGYCOSTFACTOR,
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BP_WALK_ENERGYCOSTFACTOR,
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BP_SWAT_ENERGYCOSTFACTOR,
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+6
-2
@@ -348,7 +348,9 @@ INT16 TerrainBreathPoints(SOLDIERTYPE * pSoldier, INT32 sGridNo, INT8 bDir, UINT
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if (!(gTacticalStatus.uiFlags & TURNBASED) || !(gTacticalStatus.uiFlags & INCOMBAT ) )
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{
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// ATE: ADJUST FOR RT - MAKE BREATH GO A LITTLE FASTER!
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iPoints = (INT32)( iPoints * TB_BREATH_DEDUCT_MODIFIER );
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// silversurfer: now externalized to APBPConstants.ini
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//iPoints = (INT32)( iPoints * TB_BREATH_DEDUCT_MODIFIER );
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iPoints = (INT32)( iPoints * APBPConstants[BP_RT_BREATH_DEDUCT_MODIFIER] / 100 );
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}
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@@ -1178,7 +1180,9 @@ void UnusedAPsToBreath( SOLDIERTYPE * pSoldier )
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// Divide by a number to adjust that in realtimer we do not want to recover as
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// as fast as the TB values do
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sBreathChange *= TB_BREATH_RECOVER_MODIFIER;
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// silversurfer: now externalized to APBPConstants.ini
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//sBreathChange *= TB_BREATH_RECOVER_MODIFIER;
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sBreathChange = INT16 ( sBreathChange * APBPConstants[BP_RT_BREATH_RECOVER_MODIFIER] / 100 );
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// SANDRO: get BP *cost* for weapon holding (reduce breath gain, or even make it breath loss)
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if ( gGameExternalOptions.ubEnergyCostForWeaponWeight )
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@@ -3,9 +3,9 @@
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#define TB_BREATH_RECOVER_MODIFIER 1
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#define TB_BREATH_DEDUCT_MODIFIER 1.25
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//silversurfer: now externalized to APBPConstants.ini
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//#define TB_BREATH_RECOVER_MODIFIER 1
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//#define TB_BREATH_DEDUCT_MODIFIER 1.25
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#define RT_NEXT_BLEED_MODIFIER 0.5
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#define RT_FIRST_AID_GAIN_MODIFIER 12
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