- Externalized 2 breathing values to APBPConstants.ini (by silversurfer)

o With those values you can define the minutes needed to regenerate BP in real-time mode
o BP_RT_BREATH_RECOVER_MODIFIER, BP_RT_BREATH_DEDUCT_MODIFIER
o see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/322238/Re_Breath_regeneration_is_too_.html#Post322238


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6177 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-06-30 16:29:17 +00:00
parent fe6d9e8a13
commit b0687c344a
4 changed files with 15 additions and 5 deletions
+4
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@@ -2515,6 +2515,10 @@ void LoadGameAPBPConstants()
APBPConstants[DEFAULT_AIMSKILL] = iniReader.ReadInteger("APConstants","DEFAULT_AIMSKILL",80);
APBPConstants[BP_RATIO_RED_PTS_TO_NORMAL] = iniReader.ReadInteger("BPConstants","BP_RATIO_RED_PTS_TO_NORMAL",100);
// modifies breath regeneration during realtime mode, replaces TB_BREATH_RECOVER_MODIFIER in Tactical\rt time defines.h
APBPConstants[BP_RT_BREATH_RECOVER_MODIFIER] = iniReader.ReadInteger("BPConstants", "BP_RT_BREATH_RECOVER_MODIFIER",100, 100, 1000);
// modifies breath drain for all movement during realtime mode, replaces TB_BREATH_DEDUCT_MODIFIER in Tactical\rt time defines.h
APBPConstants[BP_RT_BREATH_DEDUCT_MODIFIER] = iniReader.ReadInteger("BPConstants", "BP_RT_BREATH_DEDUCT_MODIFIER",125, 100, 1000);
APBPConstants[BP_RUN_ENERGYCOSTFACTOR] = iniReader.ReadInteger("BPConstants","BP_RUN_ENERGYCOSTFACTOR",3);
APBPConstants[BP_WALK_ENERGYCOSTFACTOR] = iniReader.ReadInteger("BPConstants","BP_WALK_ENERGYCOSTFACTOR",1);
APBPConstants[BP_SWAT_ENERGYCOSTFACTOR] = iniReader.ReadInteger("BPConstants","BP_SWAT_ENERGYCOSTFACTOR",2);
+2
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@@ -158,6 +158,8 @@ AP_INVENTORY_ARM,
DEFAULT_APS,
DEFAULT_AIMSKILL,
BP_RATIO_RED_PTS_TO_NORMAL,
BP_RT_BREATH_RECOVER_MODIFIER, // modifies breath regeneration during realtime mode
BP_RT_BREATH_DEDUCT_MODIFIER, // modifies breath drain for all movement during realtime mode
BP_RUN_ENERGYCOSTFACTOR,
BP_WALK_ENERGYCOSTFACTOR,
BP_SWAT_ENERGYCOSTFACTOR,
+6 -2
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@@ -348,7 +348,9 @@ INT16 TerrainBreathPoints(SOLDIERTYPE * pSoldier, INT32 sGridNo, INT8 bDir, UINT
if (!(gTacticalStatus.uiFlags & TURNBASED) || !(gTacticalStatus.uiFlags & INCOMBAT ) )
{
// ATE: ADJUST FOR RT - MAKE BREATH GO A LITTLE FASTER!
iPoints = (INT32)( iPoints * TB_BREATH_DEDUCT_MODIFIER );
// silversurfer: now externalized to APBPConstants.ini
//iPoints = (INT32)( iPoints * TB_BREATH_DEDUCT_MODIFIER );
iPoints = (INT32)( iPoints * APBPConstants[BP_RT_BREATH_DEDUCT_MODIFIER] / 100 );
}
@@ -1178,7 +1180,9 @@ void UnusedAPsToBreath( SOLDIERTYPE * pSoldier )
// Divide by a number to adjust that in realtimer we do not want to recover as
// as fast as the TB values do
sBreathChange *= TB_BREATH_RECOVER_MODIFIER;
// silversurfer: now externalized to APBPConstants.ini
//sBreathChange *= TB_BREATH_RECOVER_MODIFIER;
sBreathChange = INT16 ( sBreathChange * APBPConstants[BP_RT_BREATH_RECOVER_MODIFIER] / 100 );
// SANDRO: get BP *cost* for weapon holding (reduce breath gain, or even make it breath loss)
if ( gGameExternalOptions.ubEnergyCostForWeaponWeight )
+3 -3
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@@ -3,9 +3,9 @@
#define TB_BREATH_RECOVER_MODIFIER 1
#define TB_BREATH_DEDUCT_MODIFIER 1.25
//silversurfer: now externalized to APBPConstants.ini
//#define TB_BREATH_RECOVER_MODIFIER 1
//#define TB_BREATH_DEDUCT_MODIFIER 1.25
#define RT_NEXT_BLEED_MODIFIER 0.5
#define RT_FIRST_AID_GAIN_MODIFIER 12