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- Externalized 2 breathing values to APBPConstants.ini (by silversurfer)
o With those values you can define the minutes needed to regenerate BP in real-time mode o BP_RT_BREATH_RECOVER_MODIFIER, BP_RT_BREATH_DEDUCT_MODIFIER o see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/322238/Re_Breath_regeneration_is_too_.html#Post322238 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6177 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2515,6 +2515,10 @@ void LoadGameAPBPConstants()
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APBPConstants[DEFAULT_AIMSKILL] = iniReader.ReadInteger("APConstants","DEFAULT_AIMSKILL",80);
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APBPConstants[BP_RATIO_RED_PTS_TO_NORMAL] = iniReader.ReadInteger("BPConstants","BP_RATIO_RED_PTS_TO_NORMAL",100);
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// modifies breath regeneration during realtime mode, replaces TB_BREATH_RECOVER_MODIFIER in Tactical\rt time defines.h
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APBPConstants[BP_RT_BREATH_RECOVER_MODIFIER] = iniReader.ReadInteger("BPConstants", "BP_RT_BREATH_RECOVER_MODIFIER",100, 100, 1000);
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// modifies breath drain for all movement during realtime mode, replaces TB_BREATH_DEDUCT_MODIFIER in Tactical\rt time defines.h
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APBPConstants[BP_RT_BREATH_DEDUCT_MODIFIER] = iniReader.ReadInteger("BPConstants", "BP_RT_BREATH_DEDUCT_MODIFIER",125, 100, 1000);
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APBPConstants[BP_RUN_ENERGYCOSTFACTOR] = iniReader.ReadInteger("BPConstants","BP_RUN_ENERGYCOSTFACTOR",3);
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APBPConstants[BP_WALK_ENERGYCOSTFACTOR] = iniReader.ReadInteger("BPConstants","BP_WALK_ENERGYCOSTFACTOR",1);
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APBPConstants[BP_SWAT_ENERGYCOSTFACTOR] = iniReader.ReadInteger("BPConstants","BP_SWAT_ENERGYCOSTFACTOR",2);
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