- Updated Chinese text files (by zwwooooo)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5268 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-05-09 17:46:37 +00:00
parent 062d1dd631
commit b161b73611
2 changed files with 19 additions and 20 deletions
+14 -15
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@@ -2079,7 +2079,7 @@ STR16 gzMercSkillText[] =
// SANDRO - tweaked this
L"没有技能",
L"开锁",
L"徒手格斗", //JA25: modified
L"格斗", //JA25: modified
L"电子",
L"夜战", //JA25: modified
L"投掷",
@@ -2087,7 +2087,7 @@ STR16 gzMercSkillText[] =
L"重武器",
L"自动武器",
L"潜行",
L"手武器",
L"",
L"偷窃",
L"武术",
L"刀技",
@@ -2109,15 +2109,15 @@ STR16 gzMercSkillTextNew[] =
L"格斗家",
L"班副",
L"技师",
L"卫生员",
L"救护兵",
// Minor traits
L"手互搏",
L"肉搏",
L"飞刀",
L"",
L"近战",
L"投掷",
L"夜战",
L"潜行",
L"运动员",
L"肌肉男",
L"健身",
L"爆破",
L"教学",
L"侦察",
@@ -2873,7 +2873,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"前往分区",
L"前往地图",
L"你不能从这边离开这个分区。",
L"你不能在回合制模式离开。", // TODO.Translate
L"你不能在回合制模式离开。",
L"%s太远了。",
L"不显示树冠",
L"显示树冠",
@@ -2914,7 +2914,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"附件被移除",
L"你已经有了两辆车,无法拥有更多的车辆。",
// added by Flugente for defusing/setting up trap networks // TODO.Translate
// added by Flugente for defusing/setting up trap networks
L"Choose detonation frequency (1 - 4) or defuse frequency (A - D):",
L"Set defusing frequency:",
L"Set detonation frequency (1 - 4) and defusing frequency (A - D):",
@@ -4232,7 +4232,7 @@ STR16 MercHomePageText[] =
L"查看文件点击这里", //"To view files press here",
// The version number on the video conferencing system that pops up when Speck is talking
L"Speck Com v3.2",
L"转账失败,暂无可用资金。", // TODO.Translate
L"转账失败,暂无可用资金。",
};
// For use at MiGillicutty's Web Page.
@@ -5304,7 +5304,6 @@ STR16 gzGIOScreenText[] =
L"10",
//L"Bobby Ray 快速出货", //L"Faster Bobby Ray Shipments",
L"战斗时取放物品消耗AP", //L"Inventory Manipulation Costs AP",
// TODO: Translate
L"新命中率系统(NCTH", //L"New Chance to Hit System",
L"改进的中断系统(IIS", //L"Improved Interrupt System",
L"武器过热", //L"Weapon Overheating",
@@ -6078,7 +6077,7 @@ STR16 New113Message[] =
L"榴弹",
L"榴弹点射",
L"榴弹自动",
L"UB", // TODO.Translate, INFO: UB = Under Barrel
L"UB", // INFO: UB = Under Barrel
L"UBRST",
L"UAUTO",
L"狙击手!",
@@ -6380,7 +6379,7 @@ STR16 MPClientMessage[] =
L"无法启动游戏,因为所有小队都一样。", //L"Cannot start the game, because all teams are the same.",
L"The server has choosen New Inventory (NIV), but your screen resolution does not support NIV.",
// 70
L"Could not save received file '%S'", // TODO.Translate
L"Could not save received file '%S'",
L"%s's bomb was disarmed by %s",
L"You loose, what a shame", // All over red rover
L"Spectator mode disabled",
@@ -7095,7 +7094,7 @@ STR16 szUDBAdvStatsTooltipText[]=
L"|冷|却|参|数",
L"|卡|壳|阈|值",
L"|损|坏|阈|值",
L"|单|发|射|击|温|度", // TODO.Translate
L"|单|发|射|击|温|度",
L"|冷|却|参|数",
L"|卡|壳|阈|值",
L"|损|坏|阈|值",
@@ -7152,7 +7151,7 @@ STR16 szUDBAdvStatsExplanationsTooltipText[]=
L"\n \n这是射手在点射或者连发时,频繁评估\n制退力大小以应对后坐力的能力。\n \n较高的频率使连发的总体精度更高,此外,由于射手能\n正确制退后坐力,其长点射也更\n加准确。\n \n该数值越低越好。",
L"\n \n当安装于远程武器上时,该物品修正武器的命\n中率。\n \n命中率的提高使该武器在精瞄时更容易命中\n目标。\n \n该数值越高越好。",
L"\n \n当安装于远程武器上时,该物品修正武器的精\n瞄加成。\n \n精瞄加成的提高使该武器在精瞄时更容易命\n中远距离的目标。\n \n该数值越高越好。",
L"\n \n单发射击所造成的温度。\n所使用的子弹类型对本值有影响。", // TODO.Translate
L"\n \n单发射击所造成的温度。\n所使用的子弹类型对本值有影响。",
L"\n \n每回合自动冷却所降低的温度值。",
L"\n \n当武器温度超过卡壳阈值时,\n卡壳将更容易发生。",
L"\n \n当武器温度超过损坏阈值时,\n武器将更容易损坏。",
+5 -5
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@@ -34,7 +34,7 @@ STR16 gzIMPSkillTraitsText[]=
L"重武器", //"Heavy Weapons",
L"自动武器", //"Auto Weapons",
L"潜行", //"Stealth",
L"手武器", //"Ambidextrous",
L"", //"Ambidextrous",
L"刀技", //"Knifing",
L"狙击", //"Sniper",
L"伪装", //"Camouflage",
@@ -55,7 +55,7 @@ STR16 gzIMPSkillTraitsTextNewMajor[]=
L"猎兵",// L"Hunter",
L"快枪手",// L"Gunslinger",
L"格斗家",// L"Hand to Hand",
L"小组长",// L"Deputy",
L"班副",// L"Deputy",
L"技师",// L"Technician",
L"救护员",// L"Paramedic",
@@ -66,7 +66,7 @@ STR16 gzIMPSkillTraitsTextNewMajor[]=
L"掷弹兵",// L"Bombardier",
L"狙击手",// L"Sniper",
L"游骑兵",// L"Ranger",
L"枪斗",// L"Gunfighter",
L"枪斗",// L"Gunfighter",
L"武术家",// L"Martial Arts",
L"班长",// L"Squadleader",
L"工兵",// L"Engineer",
@@ -76,7 +76,7 @@ STR16 gzIMPSkillTraitsTextNewMajor[]=
//added another set of skill texts for new minor traits
STR16 gzIMPSkillTraitsTextNewMinor[]=
{
L"手武器",// L"Ambidextrous",
L"",// L"Ambidextrous",
L"格斗",// L"Melee",
L"投掷",// L"Throwing",
L"夜战",// L"Night Ops",
@@ -297,7 +297,7 @@ STR16 gzIMPMinorTraitsHelpTextsStealthy[]=
L"潜行保持无声的几率 +%d%s\n",// L"+%d%s chance to move quietly\n",
L"隐蔽性 +%d%s (未发现时判定为“隐形”)\n",// L"+%d%s stealth (being 'invisible' if unnoticed)\n",
L"移动对隐蔽程度的惩罚 -%d%s\n",// L"Reduced cover penalty for movement by %d%s\n",
L"被敌人中断几率 -%d%s\n", // TODO.Translate
L"被敌人中断几率 -%d%s\n",
};
STR16 gzIMPMinorTraitsHelpTextsAthletics[]=