AI and tactics improvements (by Sevenfm):

New options:
 AI_YELLOW_FLANKING - yellow flanking is disabled by default
 IMPROVED_TACTICAL_UI - use name color to show soldier's status (disguised, drunk)

Removed obsolete options:
 SHOW_COVER_INDICATOR
 SHOW_ENEMY_RANK_ICON
 SHOW_ENEMY_AWARENESS


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2323 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
silversurfer
2016-05-20 18:27:42 +00:00
parent 79f964b134
commit b3df6f702b
+12 -19
View File
@@ -851,15 +851,6 @@ SHOW_ENEMY_HEALTH = 1
SHOW_HEALTHBARSOVERHEAD = 1
;------------------------------------------------------------------------------------------------------------------------------
; Show current merc's cover using color - GREEN, YELLOW, ORANGE and RED
; 0 - do not show cover
; 1 - show using color of merc's name
; 2 - same as 1, show only in stealth or when disguised
;------------------------------------------------------------------------------------------------------------------------------
SHOW_COVER_INDICATOR = 0
;------------------------------------------------------------------------------------------------------------------------------
; How should the game display the enemy/player hit counter?
@@ -1076,10 +1067,19 @@ NEW_AI_TACTICAL = TRUE
; AI tweaks and improvements
;------------------------------------------------------------------------------------------------------------------------------
; allow AI to shoot more often for suppression in OCTH by faking minimum CTH=1
; for autofire capable weapons
AI_EXTRA_SUPPRESSION = FALSE
; less aggressive AI morale with some additional tweaks
AI_NEW_MORALE = FALSE
; AI will try to avoid enemy sight, fresh corpses and overcrowded locations
AI_BETTER_COVER = FALSE
AI_EXTRA_FLANKING = FALSE
; disabled by default as it can be time consuming when playing covert
; and doesn't make much sense anyway since in YELLOW state AI doesn't know exact enemy locations
AI_YELLOW_FLANKING = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Default: 3
@@ -1916,10 +1916,9 @@ SHOW_ENEMY_WEAPON = FALSE
SHOW_ENEMY_EXTENDED_INFO = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Show color coded enemy awareness sign when sneaking or covert
; Use color name to show soldier's status
;------------------------------------------------------------------------------------------------------------------------------
SHOW_ENEMY_AWARENESS = FALSE
IMPROVED_TACTICAL_UI = TRUE
;------------------------------------------------------------------------------------------------------------------------------
; Turn this on, and you can set hidden names individually in 'TableData\HiddenNames.xml'.
@@ -1945,12 +1944,6 @@ INDIVIDUAL_ENEMY_NAMES = FALSE
INDIVIDUAL_ENEMY_RANK = TRUE
;------------------------------------------------------------------------------------------------------------------------------
; Show enemy rank (exp. level) as icon
;------------------------------------------------------------------------------------------------------------------------------
SHOW_ENEMY_RANK_ICON = 0
;------------------------------------------------------------------------------------------------------------------------------
; Turn this on, and the game uses individual civilian group names (in tactical) defined in 'TableData\CivGroupNames.xml'.
;------------------------------------------------------------------------------------------------------------------------------