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AI and tactics improvements (by Sevenfm):
New options: AI_YELLOW_FLANKING - yellow flanking is disabled by default IMPROVED_TACTICAL_UI - use name color to show soldier's status (disguised, drunk) Removed obsolete options: SHOW_COVER_INDICATOR SHOW_ENEMY_RANK_ICON SHOW_ENEMY_AWARENESS git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2323 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -851,15 +851,6 @@ SHOW_ENEMY_HEALTH = 1
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SHOW_HEALTHBARSOVERHEAD = 1
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SHOW_HEALTHBARSOVERHEAD = 1
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;------------------------------------------------------------------------------------------------------------------------------
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; Show current merc's cover using color - GREEN, YELLOW, ORANGE and RED
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; 0 - do not show cover
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; 1 - show using color of merc's name
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; 2 - same as 1, show only in stealth or when disguised
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;------------------------------------------------------------------------------------------------------------------------------
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SHOW_COVER_INDICATOR = 0
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; How should the game display the enemy/player hit counter?
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; How should the game display the enemy/player hit counter?
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@@ -1076,10 +1067,19 @@ NEW_AI_TACTICAL = TRUE
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; AI tweaks and improvements
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; AI tweaks and improvements
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; allow AI to shoot more often for suppression in OCTH by faking minimum CTH=1
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; for autofire capable weapons
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AI_EXTRA_SUPPRESSION = FALSE
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AI_EXTRA_SUPPRESSION = FALSE
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; less aggressive AI morale with some additional tweaks
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AI_NEW_MORALE = FALSE
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AI_NEW_MORALE = FALSE
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; AI will try to avoid enemy sight, fresh corpses and overcrowded locations
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AI_BETTER_COVER = FALSE
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AI_BETTER_COVER = FALSE
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AI_EXTRA_FLANKING = FALSE
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; disabled by default as it can be time consuming when playing covert
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; and doesn't make much sense anyway since in YELLOW state AI doesn't know exact enemy locations
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AI_YELLOW_FLANKING = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; Default: 3
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; Default: 3
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@@ -1916,10 +1916,9 @@ SHOW_ENEMY_WEAPON = FALSE
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SHOW_ENEMY_EXTENDED_INFO = FALSE
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SHOW_ENEMY_EXTENDED_INFO = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; Show color coded enemy awareness sign when sneaking or covert
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; Use color name to show soldier's status
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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IMPROVED_TACTICAL_UI = TRUE
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SHOW_ENEMY_AWARENESS = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; Turn this on, and you can set hidden names individually in 'TableData\HiddenNames.xml'.
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; Turn this on, and you can set hidden names individually in 'TableData\HiddenNames.xml'.
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@@ -1945,12 +1944,6 @@ INDIVIDUAL_ENEMY_NAMES = FALSE
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INDIVIDUAL_ENEMY_RANK = TRUE
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INDIVIDUAL_ENEMY_RANK = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; Show enemy rank (exp. level) as icon
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;------------------------------------------------------------------------------------------------------------------------------
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SHOW_ENEMY_RANK_ICON = 0
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; Turn this on, and the game uses individual civilian group names (in tactical) defined in 'TableData\CivGroupNames.xml'.
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; Turn this on, and the game uses individual civilian group names (in tactical) defined in 'TableData\CivGroupNames.xml'.
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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