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Number and type of prisoners in player-controlled prisons is now displayed in sector info box.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7185 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -28,6 +28,7 @@
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#include "Tactical Save.h"
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#include "GameSettings.h"
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#include "debug.h"
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#include "Overhead.h" // added by Flugente
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#endif
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#include "Strategic Mines.h"
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@@ -170,9 +171,8 @@ void CreateDestroyTownInfoBox( void )
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AddItemsInSectorToBox();
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// set font type
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SetBoxFont(ghTownMineBox, BLOCKFONT2);
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SetBoxFont(ghTownMineBox, BLOCKFONT2);
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// set highlight color
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SetBoxHighLight(ghTownMineBox, FONT_WHITE);
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@@ -228,7 +228,6 @@ void CreateDestroyTownInfoBox( void )
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}
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else if( ( fCreated == TRUE ) && ( fShowTownInfo == FALSE ) )
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{
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// get box size
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GetBoxSize( ghTownMineBox, &pDimensions );
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@@ -247,9 +246,6 @@ void CreateDestroyTownInfoBox( void )
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fCreated = FALSE;
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}
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return;
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}
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@@ -289,7 +285,6 @@ void AddTextToTownBox( void )
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UINT16 usTownSectorIndex;
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INT16 sMineSector = 0;
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// remember town id
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ubTownId = GetTownIdForSector( bCurrentTownMineSectorX, bCurrentTownMineSectorY );
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Assert((ubTownId >= FIRST_TOWN) && (ubTownId < NUM_TOWNS));
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@@ -395,10 +390,10 @@ void AddTextToTownBox( void )
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// town size
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if( gfHiddenTown[ GetTownIdForSector( bCurrentTownMineSectorX, bCurrentTownMineSectorY ) ] )
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{
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swprintf( wString, L"%s:", pwTownInfoStrings[ 0 ] );
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AddMonoString( &hStringHandle, wString );
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swprintf( wString, L"%d", GetTownSectorSize( ubTownId ) );
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AddSecondColumnMonoString( &hStringHandle, wString );
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swprintf( wString, L"%s:", pwTownInfoStrings[ 0 ] );
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AddMonoString( &hStringHandle, wString );
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swprintf( wString, L"%d", GetTownSectorSize( ubTownId ) );
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AddSecondColumnMonoString( &hStringHandle, wString );
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}
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// main facilities
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@@ -432,9 +427,21 @@ void AddTextToTownBox( void )
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if( sMineSector != -1 && gfHiddenTown[ GetTownIdForSector( bCurrentTownMineSectorX, bCurrentTownMineSectorY ) ] )
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{
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// Associated Mine: Sector
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swprintf( wString, L"%s:", pwTownInfoStrings[ 4 ] );
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swprintf( wString, L"%s:", pwTownInfoStrings[ 4 ] );
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AddMonoString( &hStringHandle, wString );
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GetShortSectorString( ( INT16 )( sMineSector % MAP_WORLD_X ), ( INT16 )( sMineSector / MAP_WORLD_X ), wString );
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GetShortSectorString( ( INT16 )( sMineSector % MAP_WORLD_X ), ( INT16 )( sMineSector / MAP_WORLD_X ), wString );
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AddSecondColumnMonoString( &hStringHandle, wString );
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}
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// Flugente: if this is a prison we control, display number of prisoners here
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UINT8 prisoners[PRISONER_MAX] = { 0 };
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UINT16 numprisoners = GetNumberOfPrisoners( &(SectorInfo[SECTOR( bCurrentTownMineSectorX, bCurrentTownMineSectorY )]), &prisoners[PRISONER_OFFICER], &prisoners[PRISONER_ELITE], &prisoners[PRISONER_REGULAR], &prisoners[PRISONER_ADMIN] );
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if ( numprisoners )
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{
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// prisoners
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swprintf( wString, L"%s:", pwTownInfoStrings[13] );
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AddMonoString( &hStringHandle, wString );
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swprintf( wString, L"%d/%d/%d/%d%", prisoners[PRISONER_ADMIN], prisoners[PRISONER_REGULAR], prisoners[PRISONER_ELITE], prisoners[PRISONER_OFFICER] );
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AddSecondColumnMonoString( &hStringHandle, wString );
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}
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}
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