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Fixed display bar of attached ammo
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6115 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -454,8 +454,15 @@ void DrawItemUIBarEx( OBJECTTYPE *pObject, UINT8 ubStatus, INT16 sXPos, INT16 sY
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{
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sValue = 0;
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OBJECTTYPE* pAttachment = (*pObject)[iter]->GetAttachmentAtIndex( ubStatus - DRAW_ITEM_STATUS_ATTACHMENT1 );
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if (pAttachment->exists()) {
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if (pAttachment->exists())
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{
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sValue = (*pAttachment)[iter]->data.objectStatus;
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if( Item[ pAttachment->usItem ].usItemClass & IC_AMMO )
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{
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sValue = sValue * 100 / Magazine[ Item[ pObject->usItem ].ubClassIndex ].ubMagSize;
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sValue = max(0, min(100, sValue));
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}
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}
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}
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else
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