Fixed display bar of attached ammo

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6115 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-06-05 19:38:41 +00:00
parent 24000fd605
commit b5835754cc
+8 -1
View File
@@ -454,8 +454,15 @@ void DrawItemUIBarEx( OBJECTTYPE *pObject, UINT8 ubStatus, INT16 sXPos, INT16 sY
{
sValue = 0;
OBJECTTYPE* pAttachment = (*pObject)[iter]->GetAttachmentAtIndex( ubStatus - DRAW_ITEM_STATUS_ATTACHMENT1 );
if (pAttachment->exists()) {
if (pAttachment->exists())
{
sValue = (*pAttachment)[iter]->data.objectStatus;
if( Item[ pAttachment->usItem ].usItemClass & IC_AMMO )
{
sValue = sValue * 100 / Magazine[ Item[ pObject->usItem ].ubClassIndex ].ubMagSize;
sValue = max(0, min(100, sValue));
}
}
}
else