mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
Fixed key input not always working on map screen
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5182 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -6821,8 +6821,8 @@ void GetMapKeyboardInput( UINT32 *puiNewEvent )
|
||||
fCtrl = _KeyDown( CTRL );
|
||||
fAlt = _KeyDown( ALT );
|
||||
|
||||
while( DequeueEvent( &InputEvent ) )
|
||||
// while( DequeueSpecificEvent( &InputEvent, KEY_DOWN ) ) // doesn't work for some reason
|
||||
// while( DequeueEvent( &InputEvent ) )
|
||||
while( DequeueSpecificEvent( &InputEvent, KEY_DOWN|KEY_UP|KEY_REPEAT ) ) // doesn't work for some reason -- MM: fixed? it works better for me like this
|
||||
{
|
||||
if( InputEvent.usEvent == KEY_DOWN )
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user