Fixed key input not always working on map screen

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5182 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2012-04-11 04:47:14 +00:00
parent c845f9f117
commit b6b6e4e927
+2 -2
View File
@@ -6821,8 +6821,8 @@ void GetMapKeyboardInput( UINT32 *puiNewEvent )
fCtrl = _KeyDown( CTRL );
fAlt = _KeyDown( ALT );
while( DequeueEvent( &InputEvent ) )
// while( DequeueSpecificEvent( &InputEvent, KEY_DOWN ) ) // doesn't work for some reason
// while( DequeueEvent( &InputEvent ) )
while( DequeueSpecificEvent( &InputEvent, KEY_DOWN|KEY_UP|KEY_REPEAT ) ) // doesn't work for some reason -- MM: fixed? it works better for me like this
{
if( InputEvent.usEvent == KEY_DOWN )
{