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As the xml editor crashes when no sound file exists in ExplosionData, an empty soundfile is used as a workaround.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2310 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -135,7 +135,7 @@
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<name>Debris Smoke</name>
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<TransKeyFrame>1</TransKeyFrame>
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<DamageKeyFrame>18</DamageKeyFrame>
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<ExplosionSoundID>-1</ExplosionSoundID>
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<ExplosionSoundID>502</ExplosionSoundID>
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<AltExplosionSoundID>-1</AltExplosionSoundID>
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<BlastFilename>TILECACHE\TEAR_EXP.STI</BlastFilename>
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<BlastSpeed>80</BlastSpeed>
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@@ -501,4 +501,5 @@
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<SOUND>SOUNDS\WEAPONS\RIFLE SILENCER.ogg</SOUND>
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<SOUND>SOUNDS\WEAPONS\Misc\hedgetrimmer.ogg</SOUND>
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<SOUND>SOUNDS\roof_collapse_1.wav</SOUND>
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<SOUND>SOUNDS\nothing.wav</SOUND>
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</SOUNDLIST>
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