As the xml editor crashes when no sound file exists in ExplosionData, an empty soundfile is used as a workaround.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2310 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2016-03-25 23:00:12 +00:00
parent 1e3aeb216f
commit b6cc0b1d74
3 changed files with 2 additions and 1 deletions
@@ -135,7 +135,7 @@
<name>Debris Smoke</name>
<TransKeyFrame>1</TransKeyFrame>
<DamageKeyFrame>18</DamageKeyFrame>
<ExplosionSoundID>-1</ExplosionSoundID>
<ExplosionSoundID>502</ExplosionSoundID>
<AltExplosionSoundID>-1</AltExplosionSoundID>
<BlastFilename>TILECACHE\TEAR_EXP.STI</BlastFilename>
<BlastSpeed>80</BlastSpeed>
@@ -501,4 +501,5 @@
<SOUND>SOUNDS\WEAPONS\RIFLE SILENCER.ogg</SOUND>
<SOUND>SOUNDS\WEAPONS\Misc\hedgetrimmer.ogg</SOUND>
<SOUND>SOUNDS\roof_collapse_1.wav</SOUND>
<SOUND>SOUNDS\nothing.wav</SOUND>
</SOUNDLIST>
View File