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- extended item info on tool tip
- new strings for item info in English/German/Russian - German translation updated - screen shots are not overwritten anymore - bug fix: climbing on roof with 'j' caused CTD - reinforcements in Omerta allowed on insane difficulty git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@125 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -46,7 +46,7 @@ void GetNumberOfEnemiesInFiveSectors( INT16 sSectorX, INT16 sSectorY, UINT8 *pub
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if( !gGameExternalOptions.gfAllowReinforcements )
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return;
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if ( GetTownIdForSector( sSectorX, sSectorY ) == OMERTA ) //Madd: skip Omerta
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if ( ( GetTownIdForSector( sSectorX, sSectorY ) == OMERTA )&&( gGameOptions.ubDifficultyLevel != DIF_LEVEL_INSANE ) ) //Madd: skip Omerta //Lal: but not on insane ;-)
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return;
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GenerateDirectionInfos( sSectorX, sSectorY, &ubDirNumber, pusMoveDir,
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@@ -250,7 +250,7 @@ UINT8 DoReinforcementAsPendingEnemy( INT16 sMapX, INT16 sMapY )
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if( !gGameExternalOptions.gfAllowReinforcements )
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return 255;
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if ( GetTownIdForSector( sMapX, sMapY ) == OMERTA ) //Madd: skip Omerta
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if ( ( GetTownIdForSector( sMapX, sMapY ) == OMERTA )&&( gGameOptions.ubDifficultyLevel != DIF_LEVEL_INSANE ) ) //Madd: skip Omerta //Lal: but not on insane ;-)
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return 255;
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pThisSector = &SectorInfo[ SECTOR( sMapX, sMapY ) ];
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