- extended item info on tool tip

- new strings for item info in English/German/Russian
- German translation updated
- screen shots are not overwritten anymore
- bug fix: climbing on roof with 'j' caused CTD
- reinforcements in Omerta allowed on insane difficulty



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@125 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-05-27 23:19:57 +00:00
parent a86b0c8027
commit b9bd4cda26
14 changed files with 442 additions and 283 deletions
+2 -2
View File
@@ -46,7 +46,7 @@ void GetNumberOfEnemiesInFiveSectors( INT16 sSectorX, INT16 sSectorY, UINT8 *pub
if( !gGameExternalOptions.gfAllowReinforcements )
return;
if ( GetTownIdForSector( sSectorX, sSectorY ) == OMERTA ) //Madd: skip Omerta
if ( ( GetTownIdForSector( sSectorX, sSectorY ) == OMERTA )&&( gGameOptions.ubDifficultyLevel != DIF_LEVEL_INSANE ) ) //Madd: skip Omerta //Lal: but not on insane ;-)
return;
GenerateDirectionInfos( sSectorX, sSectorY, &ubDirNumber, pusMoveDir,
@@ -250,7 +250,7 @@ UINT8 DoReinforcementAsPendingEnemy( INT16 sMapX, INT16 sMapY )
if( !gGameExternalOptions.gfAllowReinforcements )
return 255;
if ( GetTownIdForSector( sMapX, sMapY ) == OMERTA ) //Madd: skip Omerta
if ( ( GetTownIdForSector( sMapX, sMapY ) == OMERTA )&&( gGameOptions.ubDifficultyLevel != DIF_LEVEL_INSANE ) ) //Madd: skip Omerta //Lal: but not on insane ;-)
return 255;
pThisSector = &SectorInfo[ SECTOR( sMapX, sMapY ) ];