PossiblyStartEnemyTaunt( uiTargetId ) to SoldierID

This commit is contained in:
Asdow
2024-11-15 01:31:22 +02:00
parent d07dcf477a
commit b9deb3cc19
2 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -1095,7 +1095,7 @@ BOOLEAN LoadCivQuotesFromLoadGameFile( HWFILE hFile )
//--------------------------------------------------------------
#pragma optimize("", off)
// anv: start enemy taunt with probabilty depending on taunt settings
void PossiblyStartEnemyTaunt( SOLDIERTYPE *pCiv, TAUNTTYPE iTauntType, UINT32 uiTargetID )
void PossiblyStartEnemyTaunt( SOLDIERTYPE *pCiv, TAUNTTYPE iTauntType, SoldierID uiTargetID )
{
SOLDIERTYPE *pTarget = NULL;
if( uiTargetID != NOBODY )
+2 -2
View File
@@ -154,7 +154,7 @@ enum TAUNTTYPE//enemy taunts - SANDRO
TAUNT_RIPOSTE
};
void PossiblyStartEnemyTaunt( SOLDIERTYPE *pCiv, TAUNTTYPE iTauntType, UINT32 uiTargetID = NOBODY );
void PossiblyStartEnemyTaunt( SOLDIERTYPE *pCiv, TAUNTTYPE iTauntType, SoldierID uiTargetID = NOBODY );
void StartEnemyTaunt( SOLDIERTYPE *pCiv, TAUNTTYPE iTauntType, SOLDIERTYPE *pTarget = NULL ); //enemy taunts - SANDRO // anv: added pTarget argument
void ShowTauntPopupBox( SOLDIERTYPE *pCiv, STR16 gzTauntQuote );
@@ -179,4 +179,4 @@ void BeginChatQuote( SOLDIERTYPE *pCiv, INT16 sX, INT16 sY );
BOOLEAN CivQuoteActive();
#endif
#endif