PossiblyStartEnemyTaunt( uiTargetId ) to SoldierID

This commit is contained in:
Asdow
2024-11-15 01:31:22 +02:00
parent d07dcf477a
commit b9deb3cc19
2 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -1095,7 +1095,7 @@ BOOLEAN LoadCivQuotesFromLoadGameFile( HWFILE hFile )
//--------------------------------------------------------------
#pragma optimize("", off)
// anv: start enemy taunt with probabilty depending on taunt settings
void PossiblyStartEnemyTaunt( SOLDIERTYPE *pCiv, TAUNTTYPE iTauntType, UINT32 uiTargetID )
void PossiblyStartEnemyTaunt( SOLDIERTYPE *pCiv, TAUNTTYPE iTauntType, SoldierID uiTargetID )
{
SOLDIERTYPE *pTarget = NULL;
if( uiTargetID != NOBODY )