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Additional Tile Properties - Update
- Moved the global location of the xml files from the "AdditionalProperties" to the "Tilesets\AdditionalProperties" folder because this place fits better - Of course you can also add special tilesets xml files in the tilesets specific folders "Tilesets\XX" git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7017 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -127,7 +127,7 @@ TILE_IMAGERY *LoadTileSurface( STR8 cFilename )
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{
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{
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// and if not found, then in /AdditionalProperties/
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// and if not found, then in /AdditionalProperties/
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cEndOfName = strrchr( cAdditionalPropertiesFilename, '\\' );
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cEndOfName = strrchr( cAdditionalPropertiesFilename, '\\' );
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sprintf( cCommonAdditionalPropertiesFilename, "ADDITIONALPROPERTIES%s", cEndOfName );
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sprintf( cCommonAdditionalPropertiesFilename, "TILESETS\\ADDITIONALPROPERTIES%s", cEndOfName );
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if (FileExists( cCommonAdditionalPropertiesFilename ))
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if (FileExists( cCommonAdditionalPropertiesFilename ))
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{
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{
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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