Merge pull request #75 from CptMoore/cmake_default_presets

Cmake + default presets that work with Visual Studio
This commit is contained in:
Kitty
2023-01-15 16:41:57 +01:00
committed by GitHub
17 changed files with 799 additions and 1 deletions
+5 -1
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@@ -1,4 +1,8 @@
build/
lib/
.vs/
.idea/
.idea/
CMakeSettings.json
CMakeUserPresets.json
cmake-build-*
out/
+154
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@@ -0,0 +1,154 @@
cmake_minimum_required(VERSION 3.24)
project(ja2)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
# lua51.lib and lua51.vc9.lib have been built with /MTx, so we must as well
# TODO: build our own Lua 5.1.2 from source so we can use whichever
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
add_compile_definitions(CINTERFACE XML_STATIC VFS_STATIC VFS_WITH_SLF VFS_WITH_7ZIP USE_VFS _CRT_SECURE_NO_DEPRECATE)
include_directories(${CMAKE_SOURCE_DIR} "ext/VFS/include" Utils TileEngine TacticalAI ModularizedTacticalAI Tactical Strategic "Standard Gaming Platform" Res Lua Laptop Multiplayer "Multiplayer/raknet" Editor Console)
# external libraries
add_subdirectory("ext/libpng")
add_subdirectory("ext/zlib")
add_subdirectory("ext/VFS")
target_link_libraries(bfVFS PRIVATE 7z)
# internal libraries that are Good
add_subdirectory(Lua)
# internal libraries that live in Preprocessor Hell, because they are Bad
add_subdirectory(TileEngine)
add_subdirectory(TacticalAI)
add_subdirectory(Utils)
add_subdirectory(Strategic)
add_subdirectory("Standard Gaming Platform")
add_subdirectory(Laptop)
add_subdirectory(Editor)
add_subdirectory(Console)
add_subdirectory(Tactical)
add_subdirectory(ModularizedTacticalAI)
# TODO: Rename 'Standard Gaming Platform' directory to 'SGP' so this can be refactored away
set(Ja2_Libs
TileEngine
TacticalAI
Utils
Strategic
SGP
Laptop
Editor
Console
Tactical
ModularizedTacticalAI
)
# TODO: Move these units into their own directory to declutter the root dir and CMakeLists.txt file
set(Ja2Src
"aniviewscreen.cpp"
"Credits.cpp"
"Fade Screen.cpp"
"FeaturesScreen.cpp"
"GameInitOptionsScreen.cpp"
"gameloop.cpp"
"gamescreen.cpp"
"GameSettings.cpp"
"GameVersion.cpp"
"HelpScreen.cpp"
"Init.cpp"
"Intro.cpp"
"JA2 Splash.cpp"
"Ja25Update.cpp"
"jascreens.cpp"
"Language Defines.cpp"
"Loading Screen.cpp"
"MainMenuScreen.cpp"
"MessageBoxScreen.cpp"
"MPChatScreen.cpp"
"MPConnectScreen.cpp"
"MPHostScreen.cpp"
"MPJoinScreen.cpp"
"MPScoreScreen.cpp"
"MPXmlTeams.cpp"
"Multiplayer/client.cpp"
"Multiplayer/server.cpp"
"Multiplayer/transfer_rules.cpp"
"Options Screen.cpp"
"profiler.cpp"
"SaveLoadGame.cpp"
"SaveLoadScreen.cpp"
"SCREENS.cpp"
"Sys Globals.cpp"
"ub_config.cpp"
"XML_DifficultySettings.cpp"
"XML_IntroFiles.cpp"
"XML_Layout_MainMenu.cpp"
Res/ja2.rc
)
set(Ja2_Libraries
"${PROJECT_SOURCE_DIR}/libexpatMT.lib"
"Dbghelp.lib"
Lua
"${PROJECT_SOURCE_DIR}/lua51.lib"
"${PROJECT_SOURCE_DIR}/lua51.vc9.lib"
"Winmm.lib"
"${PROJECT_SOURCE_DIR}/SMACKW32.LIB"
"${PROJECT_SOURCE_DIR}/binkw32.lib"
bfVFS
"${PROJECT_SOURCE_DIR}/Multiplayer/raknet/RakNetLibStatic.lib"
"ws2_32.lib"
)
include(cmake/ValidateOptions.cmake)
set(ValidLanguages CHINESE DUTCH ENGLISH FRENCH GERMAN ITALIAN POLISH RUSSIAN)
ValidateOptions("${ValidLanguages}" "Languages" "ENGLISH" "${Languages}" "LangTargets")
set(ValidApplications JA2 JA2MAPEDITOR JA2UB JA2UBMAPEDITOR)
ValidateOptions("${ValidApplications}" "Applications" "JA2" "${Applications}" "ApplicationTargets")
# Due to widespread preprocessor definition abuse in the codebase, practically
# every library-language-executable combination is its own compilation target
# TODO: refactor preprocessor usage onto, ideally, a single translation unit
foreach(lang IN LISTS LangTargets)
foreach(exe IN LISTS ApplicationTargets)
set(targPrefix ${exe}_${lang})
# make a copy of the library list for each language/library combination
list(SUBLIST Ja2_Libs 0 -1 ${targPrefix}_Targets)
add_executable(${targPrefix} WIN32)
target_sources(${targPrefix} PRIVATE ${Ja2Src})
target_link_libraries(${targPrefix} PRIVATE ${Ja2_Libraries})
foreach(lib IN LISTS ${targPrefix}_Targets)
set(tgt ${targPrefix}_${lib})
add_library(${tgt})
target_sources(${tgt} PRIVATE ${${lib}Src})
set(isEditor $<STREQUAL:${exe},JA2MAPEDITOR>)
set(isUb $<STREQUAL:${exe},JA2UB>)
set(isUbEditor $<STREQUAL:${exe},JA2UBMAPEDITOR>)
target_compile_definitions(${tgt} PUBLIC
$<IF:${isEditor},JA2EDITOR;JA2BETAVERSION,>
$<IF:${isUb},JA2UB;JA2UBMAPS,>
$<IF:${isUbEditor},JA2UB;JA2UBMAPS;JA2EDITOR;JA2BETAVERSION,>
$<IF:$<CONFIG:Debug>,JA2BETAVERSION;JA2TESTVERSION;DEBUG_ATTACKBUSY,>
${lang}
)
target_link_libraries(${targPrefix} PUBLIC ${tgt})
endforeach()
# SGP is the only one calling these, so they can go here
target_link_libraries(${targPrefix}_SGP PRIVATE "ddraw.lib" "${PROJECT_SOURCE_DIR}/fmodvc.lib")
target_link_libraries(${targPrefix}_SGP PUBLIC libpng)
endforeach()
endforeach()
+43
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@@ -0,0 +1,43 @@
{
"version": 3,
"configurePresets": [
{
"name": "default",
"hidden": true,
"generator": "Ninja",
"cacheVariables": {
"Languages": "CHINESE;DUTCH;ENGLISH;FRENCH;GERMAN;ITALIAN;POLISH;RUSSIAN",
"Applications": "JA2;JA2MAPEDITOR;JA2UB;JA2UBMAPEDITOR",
"CMAKE_RUNTIME_OUTPUT_DIRECTORY": "."
},
"architecture": {
"value": "x86",
"strategy": "external"
}
},
{
"name": "Debug",
"displayName": "Debug",
"inherits": "default",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug"
}
},
{
"name": "RelWithDebInfo",
"displayName": "RelWithDebInfo",
"inherits": "default",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "RelWithDebInfo"
}
},
{
"name": "Release",
"displayName": "Release",
"inherits": "default",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release"
}
}
]
}
+6
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@@ -0,0 +1,6 @@
set(ConsoleSrc
"${CMAKE_CURRENT_SOURCE_DIR}/Console.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Cursors.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Dialogs.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/FileStream.cpp"
PARENT_SCOPE)
+27
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@@ -0,0 +1,27 @@
set(EditorSrc
"${CMAKE_CURRENT_SOURCE_DIR}/Cursor Modes.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Editor Callbacks.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Editor Modes.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Editor Taskbar Creation.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Editor Taskbar Utils.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Editor Undo.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/EditorBuildings.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/EditorItems.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/EditorMapInfo.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/EditorMercs.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/EditorTerrain.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/editscreen.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/edit_sys.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Item Statistics.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/LoadScreen.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/messagebox.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/newsmooth.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/popupmenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Road Smoothing.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Sector Summary.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/selectwin.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/SmartMethod.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/smooth.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Smoothing Utils.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_ActionItems.cpp"
PARENT_SCOPE)
+101
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@@ -0,0 +1,101 @@
set(LaptopSrc
"${CMAKE_CURRENT_SOURCE_DIR}/aim.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/AimArchives.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/AimFacialIndex.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/AimHistory.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/AimLinks.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/AimMembers.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/AimPolicies.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/AimSort.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/BaseTable.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/BobbyR.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/BobbyRAmmo.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/BobbyRArmour.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/BobbyRGuns.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/BobbyRMailOrder.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/BobbyRMisc.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/BobbyRShipments.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/BobbyRUsed.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/BriefingRoom.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/BriefingRoomM.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/BriefingRoom_Data.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/BrokenLink.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/CampaignHistoryMain.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/CampaignHistory_Summary.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/CampaignStats.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/CharProfile.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/DropDown.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/DynamicDialogueWidget.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/email.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Encyclopedia_Data_new.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Encyclopedia_new.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/FacilityProduction.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/files.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/finances.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/florist Cards.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/florist Gallery.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/florist Order Form.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/florist.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/funeral.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/GunEmporium.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/history.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP AboutUs.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Attribute Entrance.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Attribute Finish.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Attribute Selection.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Background.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Begin Screen.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Character and Disability Entrance.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Character Trait.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Color Choosing.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Compile Character.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Confirm.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Disability Trait.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Finish.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Gear Entrance.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Gear.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP HomePage.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP MainPage.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Minor Trait.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Personality Entrance.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Personality Finish.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Personality Quiz.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Portraits.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Prejudice.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Skill Trait.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Text System.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Voices.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMPVideoObjects.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/insurance Comments.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/insurance Contract.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/insurance Info.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/insurance.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Intelmarket.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/laptop.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/merccompare.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/mercs Account.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/mercs Files.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/mercs No Account.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/mercs.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/MilitiaInterface.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/MilitiaWebsite.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/personnel.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/PMC.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/PostalService.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/sirtech.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Store Inventory.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/WHO.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_AIMAvailability.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_BriefingRoom.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_CampaignStatsEvents.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_ConditionsForMercAvailability.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_DeliveryMethods.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_Email.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_EmailMercAvailable.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_EmailMercLevelUp.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_History.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_IMPPortraits.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_IMPVoices.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_OldAIMArchive.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_ShippingDestinations.cpp"
PARENT_SCOPE)
+14
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@@ -0,0 +1,14 @@
set(ModularizedTacticalAISrc
"${CMAKE_CURRENT_SOURCE_DIR}/src/LegacyArmedVehiclePlan.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/AbstractPlanFactory.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/CrowPlan.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/LegacyAIPlan.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/LegacyAIPlanFactory.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/LegacyCreaturePlan.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/LegacyZombiePlan.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/NullPlan.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/NullPlanFactory.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/Plan.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/PlanFactoryLibrary.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/PlanList.cpp"
PARENT_SCOPE)
+43
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@@ -0,0 +1,43 @@
set(SGPSrc
"${CMAKE_CURRENT_SOURCE_DIR}/Button Sound Control.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Button System.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Compression.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Container.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Cursor Control.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/DEBUG.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/debug_util.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/debug_win_util.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/DirectDraw Calls.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/DirectX Common.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/English.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/FileCat.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/FileMan.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Flic.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Font.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/himage.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/impTGA.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/input.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Install.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Ja2 Libs.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/LibraryDataBase.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/line.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/MemMan.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/mousesystem.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/PCX.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/PngLoader.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Random.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/readdir.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/RegInst.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/sgp.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/sgp_logger.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/shading.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/soundman.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/STCI.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/stringicmp.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/timer.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/video.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/vobject.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/vobject_blitters.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/vsurface.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/WinFont.cpp"
PARENT_SCOPE)
+66
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@@ -0,0 +1,66 @@
set(StrategicSrc
"${CMAKE_CURRENT_SOURCE_DIR}/AI Viewer.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/ASD.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Assignments.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Auto Resolve.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Campaign Init.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Creature Spreading.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Facilities.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Game Clock.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Game Event Hook.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Game Events.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Game Init.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Hourly Update.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Ja25 Strategic Ai.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Luaglobal.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/LuaInitNPCs.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Map Screen Helicopter.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Map Screen Interface Border.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Map Screen Interface Bottom.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Map Screen Interface Map Inventory.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Map Screen Interface Map.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Map Screen Interface TownMine Info.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Map Screen Interface.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/MapScreen Quotes.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/mapscreen.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Meanwhile.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Merc Contract.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/MilitiaIndividual.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/MilitiaSquads.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/MiniEvents.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Player Command.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/PreBattle Interface.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Queen Command.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Quest Debug System.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Quests.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Rebel Command.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Reinforcement.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Scheduling.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Strategic AI.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Strategic Event Handler.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Strategic Merc Handler.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Strategic Mines LUA.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Strategic Mines.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Strategic Movement Costs.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Strategic Movement.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Strategic Pathing.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Strategic Status.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Strategic Town Loyalty.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/strategic town reputation.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Strategic Turns.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/strategic.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/strategicmap.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Town Militia.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/UndergroundInit.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_Army.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_Bloodcats.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_CoolnessBySector.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_Creatures.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_ExtraItems.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_Facilities.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_FacilityTypes.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_Minerals.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_SectorNames.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_SquadNames.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_UniformColors.cpp"
PARENT_SCOPE)
+157
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@@ -0,0 +1,157 @@
set(TacticalSrc
"${CMAKE_CURRENT_SOURCE_DIR}/Air Raid.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Animation Cache.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Animation Control.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Animation Data.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Arms Dealer Init.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/ArmsDealerInvInit.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Auto Bandage.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Boxing.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/bullets.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Campaign.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Civ Quotes.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Dialogue Control.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Disease.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/DisplayCover.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Drugs And Alcohol.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/DynamicDialogue.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/End Game.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Enemy Soldier Save.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/EnemyItemDrops.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Faces.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Food.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/fov.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/GAP.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Handle Doors.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Handle Items.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Handle UI Plan.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Handle UI.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Interface Control.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Interface Cursors.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Interface Dialogue.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Interface Enhanced.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Interface Items.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Interface Panels.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Interface Utils.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Interface.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/InterfaceItemImages.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Inventory Choosing.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Item Types.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Items.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Ja25_Tactical.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Keys.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/LogicalBodyTypes/AbstractXMLLoader.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/LogicalBodyTypes/BodyType.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/LogicalBodyTypes/BodyTypeDB.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/LogicalBodyTypes/EnumeratorDB.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/LogicalBodyTypes/Filter.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/LogicalBodyTypes/FilterDB.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/LogicalBodyTypes/Layers.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/LogicalBodyTypes/PaletteDB.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/LogicalBodyTypes/PaletteTable.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/LogicalBodyTypes/SurfaceCache.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/LogicalBodyTypes/SurfaceDB.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/LogicalBodyTypes/XMLParseException.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/LOS.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Map Information.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Merc Entering.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Merc Hiring.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Militia Control.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minigame.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Morale.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/opplist.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Overhead.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/PATHAI.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Points.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/QARRAY.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Rain.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/RandomMerc.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Real Time Input.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Rotting Corpses.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/ShopKeeper Interface.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/SkillCheck.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/SkillMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Soldier Add.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Soldier Ani.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Soldier Control.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Soldier Create.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Soldier Find.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Soldier Init List.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Soldier Profile.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Soldier Tile.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/SoldierTooltips.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Spread Burst.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Squads.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Strategic Exit GUI.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Structure Wrap.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Tactical Save.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Tactical Turns.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/TeamTurns.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Turn Based Input.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/UI Cursors.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Vehicles.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/VehicleMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Weapons.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/World Items.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_AmmoStrings.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_AmmoTypes.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_Armour.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_AttachmentInfo.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_Attachments.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_AttachmentSlots.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_Background.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_BurstSounds.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_CivGroupNames.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_Clothes.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_ComboMergeInfo.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_CompatibleFaceItems.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_Disease.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_Drugs.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_EnemyAmmoDrops.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_EnemyArmourDrops.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_EnemyExplosiveDrops.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_EnemyItemChoice.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_EnemyMiscDrops.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_EnemyNames.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_EnemyRank.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_EnemyWeaponChoice.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_EnemyWeaponDrops.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_Explosive.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_Food.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_FoodOpinions.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_HiddenNames.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_IMPItemChoices.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_IncompatibleAttachments.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_InteractiveTiles.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_ItemAdjustments.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_Keys.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_Launchable.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_LBEPocket.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_LBEPocketPopup.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_LoadBearingEquipment.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_LoadScreenHints.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_Locks.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_Magazine.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_Merchants.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_MercStartingGear.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_Merge.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_MilitiaIndividual.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_NewFaceGear.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_Opinions.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_Profiles.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_Qarray.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_RandomItem.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_RandomStats.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_RPCFacesSmall.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_SectorLoadscreens.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_SoldierProfiles.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_Sounds.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_SpreadPatterns.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_StructureConstruct.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_StructureDeconstruct.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_Structure_Move.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_Taunts.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_AdditionalTileProperties.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_TonyInventory.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_Vehicles.cpp"
PARENT_SCOPE)
+17
View File
@@ -0,0 +1,17 @@
set(TacticalAISrc
"${CMAKE_CURRENT_SOURCE_DIR}/AIList.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/AIMain.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/AIUtils.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Attacks.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/CreatureDecideAction.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/DecideAction.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/FindLocations.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Knowledge.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Medical.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Movement.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/NPC.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/PanicButtons.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/QuestDebug.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Realtime.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/ZombieDecideAction.cpp"
PARENT_SCOPE)
+39
View File
@@ -0,0 +1,39 @@
set(TileEngineSrc
"${CMAKE_CURRENT_SOURCE_DIR}/Ambient Control.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Buildings.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/environment.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Exit Grids.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Explosion Control.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Fog Of War.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Interactive Tiles.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Isometric Utils.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/LightEffects.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/lighting.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Map Edgepoints.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/overhead map.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/phys math.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/physics.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/pits.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Radar Screen.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Render Dirty.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Render Fun.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Render Z.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/renderworld.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/SaveLoadMap.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Shade Table Util.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Simple Render Utils.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Smell.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/SmokeEffects.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/structure.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/sysutil.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Tactical Placement GUI.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Tile Animation.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Tile Cache.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Tile Surface.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/TileDat.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/tiledef.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/WorldDat.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/worlddef.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/worldman.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_ExplosionData.cpp"
PARENT_SCOPE)
+57
View File
@@ -0,0 +1,57 @@
set(UtilsSrc
"${CMAKE_CURRENT_SOURCE_DIR}/Animated ProgressBar.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Cinematics Bink.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Cinematics.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Cursors.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Debug Control.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/dsutil.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Encrypted File.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Event Manager.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Event Pump.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/ExportStrings.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Font Control.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/ImportStrings.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/INIReader.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/KeyMap.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/LocalizedStrings.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/MapUtility.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/MercTextBox.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/message.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Multi Language Graphic Utils.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Multilingual Text Code Generator.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Music Control.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/PopUpBox.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/popup_class.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/popup_definition.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Quantize Wrap.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Quantize.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Slider.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Sound Control.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/STIConvert.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Text Input.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Text Utils.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Timer Control.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Utilities.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/WordWrap.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XMLProperties.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XMLWriter.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_Items.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_Language.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_SenderNameList.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/_ChineseText.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/_DutchText.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/_EnglishText.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/_FrenchText.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/_GermanText.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/_ItalianText.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/_Ja25ChineseText.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/_Ja25DutchText.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/_Ja25EnglishText.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/_Ja25FrenchText.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/_Ja25GermanText.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/_Ja25ItalianText.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/_Ja25PolishText.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/_Ja25RussianText.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/_PolishText.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/_RussianText.cpp"
PARENT_SCOPE)
+20
View File
@@ -0,0 +1,20 @@
function(ValidateOptions ValidOptions ChoiceName DefaultChoice Choice RetVal)
if(Choice)
if(Choice MATCHES "ALL")
set(${RetVal} ${ValidOptions} PARENT_SCOPE)
message(STATUS "ALL ${ChoiceName} option set, configuring ${ValidOptions}.")
else()
foreach(x IN LISTS Choice)
if(x IN_LIST ValidOptions)
message(STATUS "Configuring for ${x}.")
else()
message(FATAL_ERROR "${x} not supported. The supported ${ChoiceName} are: ${ValidOptions}.")
endif()
set(${RetVal} ${Choice} PARENT_SCOPE)
endforeach()
endif()
else()
set(${RetVal} ${DefaultChoice} PARENT_SCOPE)
message(STATUS "No -D${ChoiceName}= parameter, configuring ${DefaultChoice} by default.")
endif()
endfunction()
+20
View File
@@ -0,0 +1,20 @@
add_library(libpng
"png.c"
"pngerror.c"
"pnggccrd.c"
"pngget.c"
"pngmem.c"
"pngpread.c"
"pngread.c"
"pngrio.c"
"pngrtran.c"
"pngrutil.c"
"pngset.c"
"pngtrans.c"
"pngwio.c"
"pngwrite.c"
"pngwtran.c"
"pngwutil.c"
)
target_include_directories(libpng PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
target_link_libraries(libpng PUBLIC zlib)
+18
View File
@@ -0,0 +1,18 @@
add_library(zlib
"gzread.c"
"gzlib.c"
"gzclose.c"
"crc32.c"
"zutil.c"
"uncompr.c"
"compress.c"
"inffast.c"
"inflate.c"
"adler32.c"
"infback.c"
"deflate.c"
"gzwrite.c"
"inftrees.c"
"trees.c"
)
target_include_directories(zlib PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
+12
View File
@@ -0,0 +1,12 @@
add_library(Lua
"lua.cpp"
"lua_class_interface.cpp"
"lua_env.cpp"
"lua_function.cpp"
"lua_state.cpp"
"lua_strategic.cpp"
"lua_table.cpp"
"lua_tactical.cpp"
"lwstring.cpp"
)
target_include_directories(Lua PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})