- fixed strings for Auto Resolve

- leadership increase when commanding militia



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@148 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-05-31 21:39:26 +00:00
parent 561a3c9747
commit bd5138315b
4 changed files with 21 additions and 3 deletions
+6
View File
@@ -1737,6 +1737,9 @@ void RenderAutoResolve()
switch( gubEnemyEncounterCode )
{
case NO_ENCOUNTER_CODE:
swprintf( str, gpStrategicString[STR_AR_ATTACK_HEADER] );
break;
case ENEMY_ENCOUNTER_CODE:
swprintf( str, gpStrategicString[STR_AR_ENCOUNTER_HEADER] );
break;
@@ -1744,6 +1747,9 @@ void RenderAutoResolve()
case CREATURE_ATTACK_CODE:
swprintf( str, gpStrategicString[STR_AR_DEFEND_HEADER] );
break;
default:
swprintf( str, gpStrategicString[STR_AR_ATTACK_HEADER] );
break;
}
xp = gpAR->sCenterStartX + 70 - StringPixLength( str, FONT10ARIALBOLD )/2;