- fixed strings for Auto Resolve

- leadership increase when commanding militia



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@148 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-05-31 21:39:26 +00:00
parent 561a3c9747
commit bd5138315b
4 changed files with 21 additions and 3 deletions
+12
View File
@@ -1184,6 +1184,7 @@ void MilitiaControlMenuBtnCallBack( MOUSE_REGION * pRegion, INT32 iReason )
if ( GetSoldier( &pSoldier, gusSelectedSoldier ) )
{
DeductPoints( pSoldier, AP_TALK, 0 );
StatChange( pSoldier, LDRAMT, 1, FALSE );
}
// stop showing menu
@@ -1209,6 +1210,7 @@ void MilitiaControlMenuBtnCallBack( MOUSE_REGION * pRegion, INT32 iReason )
if ( GetSoldier( &pSoldier, gusSelectedSoldier ) )
{
DeductPoints( pSoldier, AP_TALK, 0 );
StatChange( pSoldier, LDRAMT, 1, FALSE );
}
// stop showing menu
@@ -1255,6 +1257,7 @@ void MilitiaControlMenuBtnCallBack( MOUSE_REGION * pRegion, INT32 iReason )
if ( GetSoldier( &pSoldier, gusSelectedSoldier ) )
{
DeductPoints( pSoldier, AP_TALK, 0 );
StatChange( pSoldier, LDRAMT, 1, FALSE );
}
// stop showing menu
@@ -1303,6 +1306,7 @@ void MilitiaControlMenuBtnCallBack( MOUSE_REGION * pRegion, INT32 iReason )
if ( GetSoldier( &pSoldier, gusSelectedSoldier ) )
{
DeductPoints( pSoldier, AP_TALK, 0 );
StatChange( pSoldier, LDRAMT, 1, FALSE );
}
// stop showing menu
@@ -1329,6 +1333,7 @@ void MilitiaControlMenuBtnCallBack( MOUSE_REGION * pRegion, INT32 iReason )
if ( GetSoldier( &pSoldier, gusSelectedSoldier ) )
{
DeductPoints( pSoldier, AP_TALK, 0 );
StatChange( pSoldier, LDRAMT, 1, FALSE );
}
// stop showing menu
@@ -1369,6 +1374,7 @@ void MilitiaControlMenuBtnCallBack( MOUSE_REGION * pRegion, INT32 iReason )
if ( GetSoldier( &pSoldier, gusSelectedSoldier ) )
{
DeductPoints( pSoldier, AP_TALK, 0 );
StatChange( pSoldier, LDRAMT, 1, FALSE );
}
// stop showing menu
@@ -1402,6 +1408,7 @@ void MilitiaControlMenuBtnCallBack( MOUSE_REGION * pRegion, INT32 iReason )
if ( GetSoldier( &pSoldier, gusSelectedSoldier ) )
{
DeductPoints( pSoldier, AP_TALK, 0 );
StatChange( pSoldier, LDRAMT, 1, FALSE );
}
// stop showing menu
@@ -1433,6 +1440,7 @@ void MilitiaControlMenuBtnCallBack( MOUSE_REGION * pRegion, INT32 iReason )
if ( GetSoldier( &pSoldier, gusSelectedSoldier ) )
{
DeductPoints( pSoldier, AP_TALK, 0 );
StatChange( pSoldier, LDRAMT, 1, FALSE );
}
// stop showing menu
@@ -1495,6 +1503,7 @@ void MilitiaControlMenuBtnCallBack( MOUSE_REGION * pRegion, INT32 iReason )
if ( GetSoldier( &pSoldier, gusSelectedSoldier ) )
{
DeductPoints( pSoldier, AP_TALK, 0 );
StatChange( pSoldier, LDRAMT, 1, FALSE );
}
// stop showing menu
@@ -1548,6 +1557,7 @@ void MilitiaControlMenuBtnCallBack( MOUSE_REGION * pRegion, INT32 iReason )
if ( GetSoldier( &pSoldier, gusSelectedSoldier ) )
{
DeductPoints( pSoldier, AP_TALK, 0 );
StatChange( pSoldier, LDRAMT, 1, FALSE );
}
// stop showing menu
@@ -1582,6 +1592,7 @@ void MilitiaControlMenuBtnCallBack( MOUSE_REGION * pRegion, INT32 iReason )
if ( GetSoldier( &pSoldier, gusSelectedSoldier ) )
{
DeductPoints( pSoldier, AP_TALK, 0 );
StatChange( pSoldier, LDRAMT, 1, FALSE );
}
// stop showing menu
@@ -1656,6 +1667,7 @@ void MilitiaControlMenuBtnCallBack( MOUSE_REGION * pRegion, INT32 iReason )
if ( GetSoldier( &pSoldier, gusSelectedSoldier ) )
{
DeductPoints( pSoldier, AP_TALK, 0 );
StatChange( pSoldier, LDRAMT, 1, FALSE );
}
// stop showing menu