Add checks around all use of bMercOpinion

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2854 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
SpaceViking
2009-05-13 22:32:44 +00:00
parent c8c547eba9
commit bd74fac6cc
8 changed files with 47 additions and 12 deletions
+4 -2
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@@ -3949,8 +3949,10 @@ INT16 GetBonusTrainingPtsDueToInstructor( SOLDIERTYPE *pInstructor, SOLDIERTYPE
}
// factor in their mutual relationship
bOpinionFactor = gMercProfiles[ pStudent->ubProfile ].bMercOpinion[ pInstructor->ubProfile ];
bOpinionFactor += gMercProfiles[ pInstructor->ubProfile ].bMercOpinion[ pStudent->ubProfile ] / 2;
if (OKToCheckOpinion(pInstructor->ubProfile))
bOpinionFactor = gMercProfiles[ pStudent->ubProfile ].bMercOpinion[ pInstructor->ubProfile ];
if (OKToCheckOpinion(pStudent->ubProfile))
bOpinionFactor += gMercProfiles[ pInstructor->ubProfile ].bMercOpinion[ pStudent->ubProfile ] / 2;
}
+2 -1
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@@ -697,7 +697,8 @@ void QuickSetupOfMercProfileItems( UINT32 uiCount, UINT8 ubProfileIndex )
// TEMP!
// make carman's opinion of us high!
gMercProfiles[ 78 ].bMercOpinion[ ubProfileIndex ] = 25;
if (OKToCheckOpinion(ubProfileIndex))
gMercProfiles[ 78 ].bMercOpinion[ ubProfileIndex ] = 25;
}
else if ( uiCount == 1 )
+11 -3
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@@ -991,8 +991,10 @@ void UpdateBuddyAndHatedCounters( void )
else if (pProfile->bLearnToHateCount == 0)
{
// set as bHated[2];
if (OKToCheckOpinion(ubOtherProfileID)) {
pProfile->bHated[2] = pProfile->bLearnToHate;
pProfile->bMercOpinion[ubOtherProfileID] = HATED_OPINION;
}
if (pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__MERC || (pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__NPC && (pSoldier->ubProfile == DEVIN || pSoldier->ubProfile == SLAY || pSoldier->ubProfile == IGGY || pSoldier->ubProfile == CONRAD ) ) )
{
@@ -1012,9 +1014,11 @@ void UpdateBuddyAndHatedCounters( void )
if (pProfile->bLearnToHateCount < pProfile->bLearnToHateTime / 2)
{
// gradual opinion drop
if (OKToCheckOpinion(ubOtherProfileID)) {
pProfile->bMercOpinion[ubOtherProfileID] += (HATED_OPINION - pProfile->bMercOpinion[ubOtherProfileID]) / (pProfile->bLearnToHateCount + 1);
}
}
}
else
{
if ( !fUpdatedTimeTillNextHatedComplaint )
@@ -1045,13 +1049,17 @@ void UpdateBuddyAndHatedCounters( void )
if (pProfile->bLearnToLikeCount == 0)
{
// add to liked!
pProfile->bBuddy[2] = pProfile->bLearnToLike;
pProfile->bMercOpinion[ubOtherProfileID] = BUDDY_OPINION;
if (OKToCheckOpinion(ubOtherProfileID)) {
pProfile->bBuddy[2] = pProfile->bLearnToLike;
pProfile->bMercOpinion[ubOtherProfileID] = BUDDY_OPINION;
}
}
else if (pProfile->bLearnToLikeCount < pProfile->bLearnToLikeTime / 2)
{
// increase opinion of them!
pProfile->bMercOpinion[ubOtherProfileID] += (BUDDY_OPINION - pProfile->bMercOpinion[ubOtherProfileID]) / (pProfile->bLearnToLikeCount + 1);
if (OKToCheckOpinion(ubOtherProfileID)) {
pProfile->bMercOpinion[ubOtherProfileID] += (BUDDY_OPINION - pProfile->bMercOpinion[ubOtherProfileID]) / (pProfile->bLearnToLikeCount + 1);
}
break;
}
}
+1 -1
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@@ -829,7 +829,7 @@ void HourlyMoraleUpdate( void )
}
// WANNE: Fix by Headrock: Morale and the ice-cream truck.
if (pOtherSoldier->ubProfile < 75)
if (OKToCheckOpinion(pOtherSoldier->ubProfile))
{
bOpinion = pProfile->bMercOpinion[ pOtherSoldier->ubProfile ];
}
+1 -1
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@@ -1216,7 +1216,7 @@ MERCPROFILESTRUCT& MERCPROFILESTRUCT::operator=(const OLD_MERCPROFILESTRUCT_101&
memcpy( &(this->ubApproachVal), &(src.ubApproachVal), 4 * sizeof (UINT8));
memcpy( &(this->ubApproachMod), &(src.ubApproachMod), 3 * 4 * sizeof (UINT8));
memcpy( &(this->bMercOpinion), &(src.bMercOpinion), 75 * sizeof (INT8));
memcpy( &(this->bMercOpinion), &(src.bMercOpinion), DontUseMeDirectly::MaxIDToCheckForMorale * sizeof (INT8));
memcpy( &(this->usStatChangeChances), &(src.usStatChangeChances), 12 * sizeof (UINT16));// used strictly for balancing, never shown!
memcpy( &(this->usStatChangeSuccesses), &(src.usStatChangeSuccesses), 12 * sizeof (UINT16));// used strictly for balancing, never shown!
+2 -1
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@@ -4270,7 +4270,8 @@ void DebugSoldierPage3( )
SetFontShade(LARGEFONT1, FONT_SHADE_GREEN);
gprintf( 0, LINE_HEIGHT * ubLine, L"NPC Opinion:");
SetFontShade(LARGEFONT1, FONT_SHADE_NEUTRAL);
gprintf( 150, LINE_HEIGHT * ubLine, L"%d", gMercProfiles[ pSoldier->ubProfile ].bMercOpinion[ MercPtrs[ gusSelectedSoldier ]->ubProfile ] );
if (OKToCheckOpinion(MercPtrs[ gusSelectedSoldier ]->ubProfile))
gprintf( 150, LINE_HEIGHT * ubLine, L"%d", gMercProfiles[ pSoldier->ubProfile ].bMercOpinion[ MercPtrs[ gusSelectedSoldier ]->ubProfile ] );
ubLine++;
}
+22 -2
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@@ -78,6 +78,20 @@
#define NEEDS_TRAINING_SKILL_VALUE 50
#define NO_CHANCE_IN_HELL_SKILL_VALUE 0
//
// WDS 05/13/2009
// This is a temporary fix and should be REALLY fixed someday.
// The bMercOpinion array in MERCPROFILESTRUCT below only contains 75 entries. That
// means profile ID#s of 75 and beyond are not valid to be used for checking morale.
//
namespace DontUseMeDirectly {
const static int MaxIDToCheckForMorale = 75;
}
inline bool OKToCheckOpinion(int profileNumber) {
return (profileNumber < DontUseMeDirectly::MaxIDToCheckForMorale);
}
typedef enum
{
@@ -354,7 +368,10 @@ public:
INT8 bTown;
INT8 bTownAttachment;
UINT16 usOptionalGearCost;
INT8 bMercOpinion[75];
// See above note near the definition of MaxIDToCheckForMorale
INT8 bMercOpinion[DontUseMeDirectly::MaxIDToCheckForMorale];
INT8 bApproached;
INT8 bMercStatus; //The status of the merc. If negative, see flags at the top of this file. Positive: The number of days the merc is away for. 0: Not hired but ready to be.
INT8 bHatedTime[5];
@@ -589,7 +606,10 @@ public:
INT8 bTown;
INT8 bTownAttachment;
UINT16 usOptionalGearCost;
INT8 bMercOpinion[75];
// See above note near the definition of MaxIDToCheckForMorale
INT8 bMercOpinion[DontUseMeDirectly::MaxIDToCheckForMorale];
INT8 bApproached;
INT8 bMercStatus; //The status of the merc. If negative, see flags at the top of this file. Positive: The number of days the merc is away for. 0: Not hired but ready to be.
INT8 bHatedTime[5];
+4 -1
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@@ -575,7 +575,10 @@ UINT8 CalcDesireToTalk( UINT8 ubNPC, UINT8 ubMerc, INT8 bApproach )
pNPCProfile = &(gMercProfiles[ubNPC]);
pMercProfile = &(gMercProfiles[ubMerc]);
iPersonalVal = 50 + pNPCProfile->bMercOpinion[ubMerc]; /* + pNPCProfile->bMercTownReputation[ pNPCProfile->bTown ] */;
iPersonalVal = 50; /* + pNPCProfile->bMercTownReputation[ pNPCProfile->bTown ] */;
if (OKToCheckOpinion(ubMerc)) {
iPersonalVal += pNPCProfile->bMercOpinion[ubMerc];
}
// ARM: NOTE - for towns which don't use loyalty (San Mona, Estoni, Tixa, Orta )
// loyalty will always remain 0 (this was OKed by Ian)