Updated translations of _ChineseText.cpp and _GermanText.cpp

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2850 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-05-13 08:08:25 +00:00
parent 0e1c8b48bd
commit c8c547eba9
2 changed files with 142 additions and 142 deletions
+134 -134
View File
@@ -14,7 +14,7 @@ void this_is_the_ChineseText_public_symbol(void){;}
#if defined( CHINESE )
/*
******************************************************************************************************
** IMPORTANT TRANSLATION NOTES **
******************************************************************************************************
@@ -298,7 +298,7 @@ CHAR16 Message[][STRING_LENGTH] =
L"请把光标选中的物品放到另一物品的任意附件格中,这样就可能合成新物品。",
L"请把光标选中的物品放到另一物品的任意附件格中,这样就可能合成新物品。(但是这一次,该物品不相容。)",
L"该分区的敌军尚未被肃清",
L"你还得给%s%s",
L"你还得给%s%s",
L"%s被射中了头部。",
L"放弃战斗?",
L"这个组合是永久性的。你确认要这样做吗?",
@@ -356,7 +356,7 @@ STR16 sTimeStrings[] =
};
// Assignment Strings: what assignment does the merc have right now? For example, are they on a squad, training,
// Assignment Strings: what assignment does the merc have right now? For example, are they on a squad, training,
// administering medical aid (doctor) or training a town. All are abbreviated. 8 letters is the longest it can be.
STR16 pAssignmentStrings[] =
@@ -413,7 +413,7 @@ STR16 pMilitiaButtonString[] =
L"完成", // done placing militia troops
};
STR16 pConditionStrings[] =
STR16 pConditionStrings[] =
{
L"极好", //the state of a soldier .. excellent health
L"良好", // good health
@@ -421,7 +421,7 @@ STR16 pConditionStrings[] =
L"受伤", // wounded health
L"疲劳", // tired
L"失血", // bleeding to death
L"昏迷", // knocked out
L"昏迷", // knocked out
L"垂死", // near death
L"死亡", // dead
};
@@ -462,7 +462,7 @@ STR16 pPersonnelAssignmentStrings[] =
L"第20小队",
L"编队",
L"医生",
L"病人",
L"病人",
L"交通工具",
L"在途中",
L"修理",
@@ -515,7 +515,7 @@ STR16 pLongAssignmentStrings[] =
L"死亡",
L"无力中",
L"战俘",
L"医院",// patient in a hospital
L"医院",// patient in a hospital
L"", // Vehicle is empty
};
@@ -579,7 +579,7 @@ STR16 pShortAttributeStrings[] =
STR16 pUpperLeftMapScreenStrings[] =
{
L"任务", // the mercs current assignment
L"任务", // the mercs current assignment
L"合同",// the contract info about the merc
L"生命", // the health level of the current merc
L"士气", // the morale of the current merc
@@ -589,8 +589,8 @@ STR16 pUpperLeftMapScreenStrings[] =
STR16 pTrainingStrings[] =
{
L"锻炼", // tell merc to train self
L"民兵",// tell merc to train town
L"锻炼", // tell merc to train self
L"民兵",// tell merc to train town
L"教练", // tell merc to act as trainer
L"学员", // tell merc to be train by other
};
@@ -599,8 +599,8 @@ STR16 pGuardMenuStrings[] =
{
L"射速: ", // the allowable rate of fire for a merc who is guarding
L" 进攻式射击", // the merc can be aggressive in their choice of fire rates
L" 节约弹药", // conserve ammo
L" 有保留的射击", // fire only when the merc needs to
L" 节约弹药", // conserve ammo
L" 有保留的射击", // fire only when the merc needs to
L"其它选择: ", // other options available to merc
L" 可以撤退", // merc can retreat
L" 可以寻找掩体", // merc is allowed to seek cover
@@ -643,9 +643,9 @@ STR16 pMilitiaControlMenuStrings[] =
L"原地坚守", // set militia to stationary
L"撤退", // retreat militia
L"向我靠拢", // retreat militia
L"卧倒", // retreat militia
L"卧倒", // retreat militia
L"隐蔽",
L"全体: 进攻",
L"全体: 进攻",
L"全体: 原地坚守",
L"全体: 撤退",
L"全体: 向我靠拢",
@@ -757,7 +757,7 @@ STR16 pPersonnelScreenStrings[] =
//These string correspond to enums used in by the SkillTrait enums in SoldierProfileType.h
STR16 gzMercSkillText[] =
STR16 gzMercSkillText[] =
{
L"没有技能",
L"开锁",
@@ -841,7 +841,7 @@ STR16 pMapScreenMouseRegionHelpText[] =
L"睡觉",
};
// volumes of noises
// volumes of noises
STR16 pNoiseVolStr[] =
{
@@ -883,7 +883,7 @@ STR16 pDirectionStr[] =
L"北方"
};
// These are the different terrain types.
// These are the different terrain types.
STR16 pLandTypeStrings[] =
{
@@ -927,7 +927,7 @@ STR16 pLandTypeStrings[] =
L"Tixa地牢",//The basement of the Tixa Prison (J9)
L"异形巢穴",//Any mine sector with creatures in it
L"Orta地下室", //The basement of Orta (K4)
L"地道", //The tunnel access from the maze garden in Meduna
L"地道", //The tunnel access from the maze garden in Meduna
//leading to the secret shelter underneath the palace
L"地下掩体", //The shelter underneath the queen's palace
L"", //Unused
@@ -945,7 +945,7 @@ STR16 gpStrategicString[] =
L"敌军给你一个投降的机会。",
L"敌军俘虏了昏迷中的佣兵。",
//The text that goes on the autoresolve buttons
//The text that goes on the autoresolve buttons
L"撤退", //The retreat button
L"完成", //The done button //STR_AR_DONE_BUTTON
@@ -985,7 +985,7 @@ STR16 gpStrategicString[] =
//PRE BATTLE INTERFACE STRINGS
//Goes on the three buttons in the prebattle interface. The Auto resolve button represents
//a system that automatically resolves the combat for the player without having to do anything.
//a system that automatically resolves the Combat for the player without having to do anything.
//These strings must be short (two lines -- 6-8 chars per line)
L"自动战斗", //STR_PB_AUTORESOLVE_BTN,
@@ -999,7 +999,7 @@ STR16 gpStrategicString[] =
L"进入敌占区", //STR_PB_ENTERINGENEMYSECTOR_HEADER
L"异形攻击", //STR_PB_CREATUREATTACK_HEADER
L"血猫伏击", //STR_PB_BLOODCATAMBUSH_HEADER
L"进入血猫巢穴",
L"进入血猫巢穴",
//Various single words for direct translation. The Civilians represent the civilian
//militia occupying the sector being attacked. Limited to 9-10 chars
@@ -1026,7 +1026,7 @@ STR16 gpStrategicString[] =
//The help text for the four buttons. Use \n to denote new line (just like enter).
L"清除所有佣兵的布阵,然后你可以\n重新手动对他们进行安排。(|c)",
L"清除所有佣兵的布阵,然后你可以\n重新手动对他们进行安排。(|c)",
L"每次按本按钮,就会重新 \n随机分散地布阵佣兵。(|s)",
L"你可以选择你想集中地布阵佣兵的地方。(|g)",
L"当你完成对佣兵布阵后,\n请按本按钮。 (|E|n|t|e|r)",
@@ -1034,8 +1034,8 @@ STR16 gpStrategicString[] =
//Various strings (translate word for word)
L"分区",
L"选择进入的位置",
L"分区",
L"选择进入的位置",
//Strings used for various popup message boxes. Can be as long as desired.
@@ -1071,13 +1071,13 @@ STR16 gpStrategicString[] =
};
STR16 gpGameClockString[] =
STR16 gpGameClockString[] =
{
//This is the day represented in the game clock. Must be very short, 4 characters max.
L"",
};
//When the merc finds a key, they can get a description of it which
//When the merc finds a key, they can get a description of it which
//tells them where and when they found it.
STR16 sKeyDescriptionStrings[2] =
{
@@ -1101,7 +1101,7 @@ CHAR16 gWeaponStatsDesc[][ 16 ] =
L"=",
//Lal: additional strings for tooltips
L"准确性: ", //9
L"射程: ", //10
L"射程: ", //10
L"杀伤力: ", //11
L"重量: ", //12
L"晕眩杀伤力: ",//13
@@ -1318,8 +1318,8 @@ CHAR16 zHealthStr[][13] =
L"极好", //"EXCELLENT", // >= 90
};
STR16 gzMoneyAmounts[6] =
{
STR16 gzMoneyAmounts[6] =
{
L"$1000",
L"$100",
L"$10",
@@ -1328,13 +1328,13 @@ STR16 gzMoneyAmounts[6] =
L"提取",
};
// short words meaning "Advantages" for "Pros" and "Disadvantages" for "Cons."
CHAR16 gzProsLabel[10] =
// short words meaning "Advantages" for "Pros" and "Disadvantages" for "Cons."
CHAR16 gzProsLabel[10] =
{
L"优点: ",
};
CHAR16 gzConsLabel[10] =
CHAR16 gzConsLabel[10] =
{
L"缺点: ",
};
@@ -1359,7 +1359,7 @@ CHAR16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
L"修理",
};
CHAR16 zDialogActions[1][ SMALL_STRING_LENGTH ] =
CHAR16 zDialogActions[1][ SMALL_STRING_LENGTH ] =
{
L"完成",
};
@@ -1372,8 +1372,8 @@ STR16 pVehicleStrings[] =
L"凯迪拉克",
L"悍马", // a hummer jeep/truck -- military vehicle
L"冰激凌车",
L"吉普",
L"坦克",
L"吉普",
L"坦克",
L"直升飞机",
};
@@ -1404,9 +1404,9 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
{
L"空袭",
L"自动包扎?",
// CAMFIELD NUKE THIS and add quote #66.
L"%s发现运来的货品短缺了几件。",
// The %s is a string from pDoorTrapStrings
@@ -1418,7 +1418,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"成功!",
L"失败",
L"锁上没有被设置陷阱。",
L"成功!",
L"成功!",
// The %s is a merc name
L"%s没有对应的钥匙。",
L"锁上的陷阱被解除了。",
@@ -1484,7 +1484,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
// This line is used repeatedly to ask player if they wish to participate in a boxing match.
L"你要进行拳击比赛吗?",
L"你要进行拳击比赛吗?",
// In the next string, the first %s is an item name and the
// second %s is an amount of money (including $ sign)
@@ -1519,18 +1519,18 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"扫射模式 (|B)",
L"查看/转向(|L)",
L"生命: %d/%d\n精力: %d/%d\n士气: %s",
L"厄?", //this means "what?"
L"继续", //an abbrieviation for "Continued"
L"厄?", //this means "what?"
L"继续", //an abbrieviation for "Continued"
L"对%s关闭禁音模式。",
L"对%s打开禁音模式。",
L"耐久度: %d/%d\n油量: %d/%d",
L"下车",
L"下车",
L"切换小队 ( |S|h|i|f|t |S|p|a|c|e )",
L"驾驶",
L"N/A", //this is an acronym for "Not Applicable."
L"使用 (拳头)",
L"使用 (武器)",
L"使用 (刀具)",
L"N/A", //this is an acronym for "Not Applicable."
L"使用 (拳头)",
L"使用 (武器)",
L"使用 (刀具)",
L"使用 (爆炸品)",
L"使用 (医疗用品)",
L"(抓住)",
@@ -1559,7 +1559,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"前往分区",
L"前往地图",
L"你不能从这边离开这个分区。",
L"%s太远了。",
L"%s太远了。",
L"不显示树冠",
L"显示树冠",
L"乌鸦" , //Crow, as in the large black bird
@@ -1572,12 +1572,12 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"指纹ID无效。无法使用该武器。",
L"达成目标",
L"路被堵住了",
L"存钱/取钱", //Help text over the $ button on the Single Merc Panel
L"没人需要包扎。",
L"存钱/取钱", //Help text over the $ button on the Single Merc Panel
L"没人需要包扎。",
L"卡壳", // Short form of JAMMED, for small inv slots
L"无法到达那里。", // used ( now ) for when we click on a cliff
L"路被堵住了。你要和这个人交换位置吗?",
L"那人拒绝移动。",
L"那人拒绝移动。",
// In the following message, '%s' would be replaced with a quantity of money (e.g. $200)
L"你同意支付%s吗?",
L"你要接受免费治疗吗?",
@@ -1610,7 +1610,7 @@ STR16 pExitingSectorHelpText[] =
//If you attempt to leave a sector when you have multiple squads in a hostile sector.
L"该分区被敌军占据。你不能将佣兵留在这里。\n在进入其它分区前,你必须把这里的问题解决。",
//Because you only have one squad in the sector, and the "move all" option is checked, the "go to sector" option is locked to on.
//Because you only have one squad in the sector, and the "move all" option is checked, the "go to sector" option is locked to on.
//The helptext explains why it is locked.
L"让留下的佣兵离开本分区,\n将立即进入邻近的分区。",
L"让留下的佣兵离开本分区,\n你将被立即自动放置在地图屏幕,\n因为你的佣兵要花些时间来行军。",
@@ -1691,8 +1691,8 @@ STR16 pHelicopterEtaStrings[] =
L"安全: ", // distance to travel to destination
L"不安全: ", // distance to return from destination to airport
L"总价: ", // total cost of trip by helicopter
L"耗时: ", // ETA is an acronym for "estimated time of arrival"
L"直升机油量不够,必须在敌占区着陆。", // warning that the sector the helicopter is going to use for refueling is under enemy control ->
L"耗时: ", // ETA is an acronym for "estimated time of arrival"
L"直升机油量不够,必须在敌占区着陆。", // warning that the sector the helicopter is going to use for refueling is under enemy control ->
L"乘客: ",
L"选择Skyrider还是“着陆点”?",
L"Skyrider",
@@ -1838,7 +1838,7 @@ STR16 pMapScreenFastHelpTextList[] =
STR16 pMovementMenuStrings[] =
{
L"调动佣兵", // title for movement box
L"调动佣兵", // title for movement box
L"安排行军路线", // done with movement menu, start plotting movement
L"取消", // cancel this menu
L"其它", // title for group of mercs not on squads nor in vehicles
@@ -2030,7 +2030,7 @@ STR16 pFinanceHeaders[] =
L"交易记录", // transaction type - see TransactionText below
L"余额", // balance at this point in time
L"页数", // page number
L"", // the day(s) of transactions this page displays
L"", // the day(s) of transactions this page displays
};
@@ -2038,13 +2038,13 @@ STR16 pTransactionText[] =
{
L"自然增值利息", // interest the player has accumulated so far
L"匿名存款",
L"交易费用",
L"交易费用",
L"已雇佣", // Merc was hired
L"在Bobby Ray购买货品", // Bobby Ray is the name of an arms dealer
L"在M.E.R.C开户。",
L"在M.E.R.C开户。",
L"%s的医疗保证金", // medical deposit for merc
L"IMP心理剖析分析", // IMP is the acronym for International Mercenary Profiling
L"为%s购买保险",
L"为%s购买保险",
L"缩短%s的保险期限",
L"延长%s的保险期限", // johnny contract extended
L"取消%s的保险",
@@ -2071,7 +2071,7 @@ STR16 pTransactionAlternateText[] =
{
L"的保险", // insurance for a merc
L"延长%s的合同一日。", // entend mercs contract by a day
L"延长%s的合同一周。",
L"延长%s的合同一周。",
L"延长%s的合同两周。",
};
@@ -2104,8 +2104,8 @@ STR16 pMoralStrings[] =
// Mercs equipment has now arrived and is now available in Omerta or Drassen.
STR16 pLeftEquipmentString[] =
{
L"%s的装备现在可以在Omerta (A9)获得。",
{
L"%s的装备现在可以在Omerta (A9)获得。",
L"%s的装备现在可以在Drassen (B13)获得。",
};
@@ -2142,13 +2142,13 @@ STR16 pTrashItemText[] =
STR16 pMapErrorString[] =
{
L"小队不能行军,因为有人在睡觉。",
L"小队不能行军,因为有人在睡觉。",
//1-5
L"首先要回到地面,才能移动小队。",
L"行军?那里是敌占区!",
L"首先要回到地面,才能移动小队。",
L"行军?那里是敌占区!",
L"必须给佣兵分配小队或者交通工具才能开始行军。",
L"你现在没有任何队员。", // you have no members, can't do anything
L"你现在没有任何队员。", // you have no members, can't do anything
L"佣兵无法遵从命令。", // merc can't comply with your order
//6-10
L"需要有人护送才能行军。请把他分进一个小队里。", // merc can't move unescorted .. for a male
@@ -2159,7 +2159,7 @@ STR16 pMapErrorString[] =
//11-15
L"行军? 这里正在战斗中!",
L"你在分区%s被血猫伏击了!",
L"你刚刚进入了I16分区,这里是血猫的巢穴!",
L"你刚刚进入了I16分区,这里是血猫的巢穴!",
L"",
L"在%s的SAM导弹基地被敌军占领了。",
//16-20
@@ -2188,8 +2188,8 @@ STR16 pMapErrorString[] =
L"%s死了!",
//36-40
L"%s无法转到%s因为它在移动中",
L"%s无法那样进入交通工具",
L"%s无法加入%s",
L"%s无法那样进入交通工具",
L"%s无法加入%s",
L"在你雇佣新的佣兵前,你不能压缩时间。",
L"车辆只能在公路上开!",
//41-45
@@ -2199,8 +2199,8 @@ STR16 pMapErrorString[] =
L"车上没有人能够驾驶。",
L"这个小队的佣兵现在不能移动。",
//46-50
L"其他佣兵现在不能移动。",
L"车辆被损坏得太严重了!",
L"其他佣兵现在不能移动。",
L"车辆被损坏得太严重了!",
L"每个分区只能由两名佣兵来训练民兵。",
L"没有遥控员,机器人无法移动。请把他们分配在同一个小队。",
};
@@ -2309,13 +2309,13 @@ STR16 pImpButtonText[] =
L"结束", // finished answering questions
L"上一个", // previous question..abbreviated form
L"下一个", // next question
L"是的,我确定。", // yes, I am certain
L"是的,我确定。", // yes, I am certain
L"不,我想重新开始。",
L"",
L"",
L"后退", // back one page
L"取消", // cancel selection
L"是的,我确定。",
L"是的,我确定。",
L"不,让我再看看。",
L"注册", // the IMP site registry..when name and gender is selected
L"分析...", // analyzing your profile results
@@ -2377,7 +2377,7 @@ STR16 pHistoryStrings[] =
L"从M.E.R.C雇佣了%s。",
L"%s死了。", //"%s died.", // merc was killed
L"在M.E.R.C开户。",
L"接受Enrico Chivaldori的委托", //"Accepted Assignment From Enrico Chivaldori",
L"接受Enrico Chivaldori的委托", //"Accepted Assignment From Enrico Chivaldori",
//6-10
L"IMP已生成",
L"为%s购买保险。",
@@ -2421,7 +2421,7 @@ STR16 pHistoryStrings[] =
L"从Krott中士那里得到一把火箭枪。",
L"把Angel皮衣店的契约给了Kyle。",
//41-45
L"Madlab提议做一个机器人。",
L"Madlab提议做一个机器人。",
L"Gabby能制作对付虫子的隐形药。",
L"Keith歇业了。",
L"Howard给Deidranna女王提供氰化物。",
@@ -2449,7 +2449,7 @@ STR16 pHistoryStrings[] =
L"在废弃的矿井里找到一大笔钱。",
L"遭遇Kingpin派出的杀手。",
L"该分区失守", //ENEMY_INVASION_CODE
L"成功防御该分区",
L"成功防御该分区",
//66-70
L"作战失败", //ENEMY_ENCOUNTER_CODE
L"致命的伏击", //ENEMY_AMBUSH_CODE
@@ -2461,7 +2461,7 @@ STR16 pHistoryStrings[] =
L"被血猫吃掉了", //BLOODCAT_AMBUSH_CODE
L"宰掉了血猫",
L"%s被干掉了",
L"把一个恐怖分子的头颅给了Carmen。",
L"把一个恐怖分子的头颅给了Carmen。",
L"Slay走了",
L"干掉了%s",
};
@@ -2590,7 +2590,7 @@ STR16 pWebPagesTitles[] =
L"Bobby Ray's - 枪械",
L"Bobby Ray's - 弹药",
L"Bobby Ray's - 护甲",
L"Bobby Ray's - 杂货", //"Bobby Ray's - Misc", //misc is an abbreviation for miscellaneous
L"Bobby Ray's - 杂货", //"Bobby Ray's - Misc", //misc is an abbreviation for miscellaneous
L"Bobby Ray's - 二手货",
L"Bobby Ray's - 邮购",
L"I.M.P.",
@@ -2779,7 +2779,7 @@ STR16 InsInfoText[] =
//For use at the M.E.R.C. web site. Text relating to the player's account with MERC
STR16 MercAccountText[] =
STR16 MercAccountText[] =
{
// Text on the buttons on the bottom of the screen
L"支付",
@@ -2830,7 +2830,7 @@ STR16 MercInfo[] =
L"阵亡", //"Deceased",
L"看起来你雇佣了太多的佣兵。最多只能雇18人。", //"Looks like you're trying to hire too many mercs. Your limit is 18.",
L"不可雇佣", //"Unavailable",
L"不可雇佣", //"Unavailable",
};
@@ -2927,20 +2927,20 @@ STR16 sOrderFormText[] =
L"价格: ", //"Price:",//5
L"订单号: ", //"Order Number:",
L"送货日期", //"Delivery Date",
L"第二天", //"next day",
L"第二天", //"next day",
L"慢慢送去", //"gets there when it gets there",
L"送货目的地", //"Delivery Location",//10
L"额外服务", //"Additional Services",
L"额外服务", //"Additional Services",
L"变形的花卉($10)", //"Crushed Bouquet($10)",
L"黑玫瑰($20)", //"Black Roses($20)",
L"枯萎的花卉($10)", //"Wilted Bouquet($10)",
L"枯萎的花卉($10)", //"Wilted Bouquet($10)",
L"水果蛋糕(如果有的话)($10)", //"Fruit Cake (if available)($10)", //15
L"私人密语: ", //"Personal Sentiments:",
L"你写的话不能多于75字。",
L"...或者选择我们提供的", //L"...or select from one of our",
L"标准贺卡", //"STANDARDIZED CARDS",
L"传单信息", //"Billing Information", //20
L"标准贺卡", //"STANDARDIZED CARDS",
L"传单信息", //"Billing Information", //20
//The text that goes beside the area where the user can enter their name
@@ -2979,7 +2979,7 @@ STR16 sFloristCards[] =
// Text for Bobby Ray's Mail Order Site
STR16 BobbyROrderFormText[] =
STR16 BobbyROrderFormText[] =
{
L"订单", //"Order Form", //Title of the page
L"数量", //"Qty", // The number of items ordered
@@ -2988,9 +2988,9 @@ STR16 BobbyROrderFormText[] =
L"物品单价", //"Unit Price", // the item's weight
L"总价", //"Total", //5 // The total price of all of items of the same type
L"全部物品总价", //"Sub-Total", // The sub total of all the item totals added
L"运费 (视目的地而定)", // "S&H (See Delivery Loc.)", // S&H is an acronym for Shipping and Handling
L"运费 (视目的地而定)", // "S&H (See Delivery Loc.)", // S&H is an acronym for Shipping and Handling
L"全部费用", //"Grand Total", // The grand total of all item totals + the shipping and handling
L"送货目的地", //"Delivery Location",
L"送货目的地", //"Delivery Location",
L"运输速度", //"Shipping Speed", //10 // See below
L"运费(每%s)", //"Cost (per %s.)", // The cost to ship the items
L"连夜速递", //"Overnight Express", // Gets deliverd the next day
@@ -3005,8 +3005,8 @@ STR16 BobbyROrderFormText[] =
L"<无>", //"<NONE>", // Gets displayed when there is no valid city selected
L"你确定要把该订单里订购的物品送往%s吗?", //"Are you sure you want to send this order to %s?", // A popup that asks if the city selected is the correct one
L"包裹重量**", //"Package Weight**", // Displays the weight of the package
L"** 最小重量: ", //"** Min. Wt.", // Disclaimer states that there is a minimum weight for the package
L"运货", //"Shipments",
L"** 最小重量: ", //"** Min. Wt.", // Disclaimer states that there is a minimum weight for the package
L"运货", //"Shipments",
};
STR16 BobbyRFilter[] =
@@ -3091,7 +3091,7 @@ STR16 BobbyRText[] =
L"口径: ", //"Cal:", // the caliber of the gun
L"载弹量: ", //"Mag:", // number of rounds of ammo the Magazine can hold
L"射程: ", //"Rng:", // The range of the gun
L"杀伤力: ", //"Dam:", // Damage of the weapon
L"杀伤力: ", //"Dam:", // Damage of the weapon
L"射速: ", //"ROF:", // Weapon's Rate Of Fire, acronym ROF
L"单价: ", //"Cost:", // Cost of the item
L"库存: ", //"In stock:", // The number of items still in the store's inventory
@@ -3152,7 +3152,7 @@ STR16 AimSortText[] =
// sort by...
L"薪金", //"Price",
L"薪金", //"Price",
L"级别", //"Experience",
L"枪法", //"Marksmanship",
L"医疗", //"Medical",
@@ -3254,11 +3254,11 @@ STR16 VideoConfercingText[] =
//Text on the buttons to select the length of time the merc can be hired
L"一日", //"One Day",
L"一日", //"One Day",
L"一周", //"One Week",
L"两周", //"Two Weeks",
//Text on the buttons to determine if you want the merc to come with the equipment
//Text on the buttons to determine if you want the merc to come with the equipment
L"不买装备", //"No Equipment",
L"购买装备", //"Buy Equipment",
@@ -3269,12 +3269,12 @@ STR16 VideoConfercingText[] =
L"取消", //"CANCEL", // go back to the previous menu
L"雇佣", //"HIRE", // go to menu in which you can hire the merc
L"挂断", //"HANG UP", // stops talking with the merc
L"完成", //"OK",
L"留言", //"LEAVE MESSAGE", // if the merc is not there, you can leave a message
L"完成", //"OK",
L"留言", //"LEAVE MESSAGE", // if the merc is not there, you can leave a message
//Text on the top of the video conference popup
L"视频通讯: ", //"Video Conferencing with",
L"视频通讯: ", //"Video Conferencing with",
L"建立连接……", //"Connecting. . .",
L"包括医保", //"with medical" // Displays if you are hiring the merc with the medical deposit
@@ -3328,7 +3328,7 @@ STR16 AimHistoryText[] =
// Text on the buttons at the bottom of the page
L"上一页", //"Previous Page",
L"主页", //"Home",
L"主页", //"Home",
L"A.I.M 前成员", //"A.I.M. Alumni",
L"下一页", //"Next Page",
};
@@ -3500,7 +3500,7 @@ STR16 SkiMessageBoxText[] =
//OptionScreen.c
STR16 zOptionsText[] =
STR16 zOptionsText[] =
{
//button Text
L"保存游戏", //"Save Game",
@@ -3567,12 +3567,12 @@ STR16 zSaveLoadText[] =
L"保存...", //"Saving...", //When saving a game, a message box with this string appears on the screen
L"普通武器", //"Normal Guns",
L"普通武器", //"Normal Guns",
L"包括前华约武器", //"Tons of Guns",
L"现实风格", //"Realistic style",
L"科幻风格", //"Sci Fi style",
L"难度", //"Difficulty",
L"难度", //"Difficulty",
L"Platinum Mode", //Placeholder English
L"Bobby Ray's库存",
@@ -3593,9 +3593,9 @@ STR16 zMarksMapScreenText[] =
L"地图层次", //"Map Level",
L"你没有民兵。要拥有民兵,你得先训练镇民。", //"You have no militia. You need to train town residents in order to have a town militia.",
L"每日收入", //"Daily Income",
L"佣兵有人寿保险", //"Merc has life insurance",
L"%s不疲劳。", //"%s isn't tired.",
L"%s行军中,不能睡觉", //"%s is on the move and can't sleep",
L"佣兵有人寿保险", //"Merc has life insurance",
L"%s不疲劳。", //"%s isn't tired.",
L"%s行军中,不能睡觉", //"%s is on the move and can't sleep",
L"%s太累了,等会儿再试。", //"%s is too tired, try a little later.",
L"%s正在开车。", //"%s is driving.",
L"有人在睡觉时,整个队伍不能行动。", //"Squad can't move with a sleeping merc on it.",
@@ -3607,16 +3607,16 @@ STR16 zMarksMapScreenText[] =
L"佣兵有医疗保证金。", //"Merc has a medical deposit.",
// other items
L"医生", //"Medics", // people acting a field medics and bandaging wounded mercs
L"病人", //"Patients", // people who are being bandaged by a medic
L"完成", //"Done", // Continue on with the game after autobandage is complete
L"停止", //"Stop", // Stop autobandaging of patients by medics now
L"医生", //"Medics", // people acting a field medics and bandaging wounded mercs
L"病人", //"Patients", // people who are being bandaged by a medic
L"完成", //"Done", // Continue on with the game after autobandage is complete
L"停止", //"Stop", // Stop autobandaging of patients by medics now
L"抱歉。游戏取消了该选项的功能。",
L"%s没有工具箱。", //"%s doesn't have a repair kit.",
L"%s没有医药箱。", //"%s doesn't have a medical kit.",
L"现在没有足够的人愿意加入民兵。",
L"%s的民兵已经训练满了。", //"%s is full of militia.",
L"佣兵有一份限时的合同。", //"Merc has a finite contract.",
L"佣兵有一份限时的合同。", //"Merc has a finite contract.",
L"佣兵的合同没投保", //"Merc's contract is not insured",
L"地图概况",//"Map Overview", // 24
};
@@ -3695,10 +3695,10 @@ STR16 zOptionsToggleText[] =
L"降低CPU的使用率", //"Low CPU usage",
L"Enhanced Description Box",
L"强制回合制模式", // add forced turn mode
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
L"--作弊模式选项--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
L"强制 Bobby Ray 送货", // force all pending Bobby Ray shipments
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
L"--DEBUG 选项--", // an example options screen options header (pure text)
L"重置所有选项", // failsafe show/hide option to reset all options
L"确定要重置?", // a do once and reset self option (button like effect)
L"Debug Options in other builds", // allow debugging in release or mapeditor
@@ -3761,7 +3761,7 @@ STR16 zOptionsScreenHelpText[] =
//snap cursor to the door
L"当打开时,光标靠近门时会自动定位到门上。",
//glow items
//glow items
L"当打开时,物品会不断的闪烁。(|I)",
//toggle tree tops
@@ -3857,7 +3857,7 @@ STR16 gzMPJScreenText[] =
L"Ping",
L"你必须输入你的玩家名称。",//L"You must enter a player name.",
L"你必须输入有效的服务器IP地址。\n (例如 84.114.195.239).",//L"You must enter a valid server IP address.\n (eg 84.114.195.239).",
L"您必须输入正确的服务器端口,范围1~65535。",//L"You must enter a valid Server Port between 1 and 65535.",
L"您必须输入正确的服务器端口,范围1~65535。",//L"You must enter a valid Server Port between 1 and 65535.",
};
STR16 gzMPHScreenText[] =
@@ -3897,12 +3897,12 @@ STR16 gzMPHScreenText[] =
L"同步多人模式目录",//L"MP Sync. Directory",
L"你必须进入一个文件传输目录",//L"You must enter a file transfer directory.",
L"(使用 '/' 代替 '\\' 作为目录分隔符)",//L"(Use '/' instead of '\\' for directory delimiters.)",
L"指定的同步目录不存在。",//L"The specified synchronisation directory does not exist.",
L"指定的同步目录不存在。",//L"The specified synchronisation directory does not exist.",
};
STR16 pDeliveryLocationStrings[] =
{
L"奥斯汀", //"Austin", //Austin, Texas, USA
L"奥斯汀", //"Austin", //Austin, Texas, USA
L"巴格达", //"Baghdad", //Baghdad, Iraq (Suddam Hussein's home)
L"Drassen", //The main place in JA2 that you can receive items. The other towns are dummy names...
L"香港", //"Hong Kong", //Hong Kong, Hong Kong
@@ -4003,14 +4003,14 @@ STR16 pMessageStrings[] =
L"n/a", //Lowercase acronym for not applicable.
L"与此同时", //"Meanwhile", //Meanwhile
L"%s已到达%s%s分区", //"%s has arrived in sector %s%s", //Name/Squad has arrived in sector A9. Order must not change without notifying //SirTech
L"版本", //L"Version",
L"没有快速存档", //"Empty Quick Save Slot",
L"该位置用来放Quick Save(快速存档)。请在战术屏幕或者地图屏幕按ALT+S进行快速存档。",
L"打开的", //"Opened",
L"关闭的", //"Closed",
L"磁盘空间不足。只有%sMB可用空间,《铁血联盟2》需要%sMB。",
L"从AIM雇佣了%s", //"Hired %s from AIM",
L"从AIM雇佣了%s", //"Hired %s from AIM",
L"%s抓住了%s.", //"%s has caught %s.", //'Merc name' has caught 'item' -- let SirTech know if name comes after item.
L"%s打了针剂。", //"%s has taken the drug.", //'Merc name' has taken the drug
L"%s没有医疗技能", //"%s has no medical skill",//'Merc name' has no medical skill.
@@ -4057,7 +4057,7 @@ STR16 pMessageStrings[] =
L"无法从这层上去...", //"Can't go up from this level...",
L"没有更低的层了...", //"There are no lower levels...",
L"进入地下室%d层...", //"Entering basement level %d...",
L"离开地下室...", //"Leaving basement...",
L"离开地下室...", //"Leaving basement...",
L"", //"'s", // used in the shop keeper inteface to mark the ownership of the item eg Red's gun
L"关闭跟随模式。", //"Follow mode OFF.",
@@ -4080,12 +4080,12 @@ STR16 pMessageStrings[] =
L"榴弹发射器以正常仰角发射榴弹", //"Grenade Launchers fire at standard angles",
L"榴弹发射器以较高仰角发射榴弹", //L"Grenade Launchers fire at higher angles",
// forced turn mode strings
L"Forced Turn Mode",
L"Normal turn mode",
L"Exit combat mode",
L"Forced Turn Mode Active, Entering Combat",
L"强制回合制模式",
L"正常回合制模式",
L"离开战斗",
L"强制回合制模式启动,进入战斗",
#ifdef JA2BETAVERSION
L"Successfully Saved the Game into the End Turn Auto Save slot.",
L"自动储存成功。",
#endif
L"..\\SavedGames\\MP_SavedGames", //The name of the directory where games are saved.//84
L"客户端", //"Client",
@@ -4094,7 +4094,7 @@ STR16 pMessageStrings[] =
CHAR16 ItemPickupHelpPopup[][40] =
{
L"确认", //"OK",
L"确认", //"OK",
L"向上滚动", //"Scroll Up",
L"选择全部", //"Select All",
L"向下滚动", //"Scroll Down",
@@ -4155,7 +4155,7 @@ STR16 gzLaptopHelpText[] =
STR16 gzHelpScreenText[] =
{
L"退出帮助屏幕",
L"退出帮助屏幕",
};
STR16 gzNonPersistantPBIText[] =
@@ -4319,7 +4319,7 @@ STR16 gzLateLocalizedString[] =
L"由于没有人在用遥控器,机器人无法离开本分区。",
//This message comes up if you have pending bombs waiting to explode in tactical.
L"你现在无法压缩时间。请等待炸弹爆炸!",
L"你现在无法压缩时间。请等待炸弹爆炸!",
//'Name' refuses to move.
L"%s拒绝移动。",
@@ -4341,7 +4341,7 @@ STR16 gzLateLocalizedString[] =
L"佣兵中没人有医疗技能。",
L"没有足够的医疗物品进行包扎。",
L"没有足够的医疗物品给所有人进行包扎。",
L"佣兵中没人需要包扎。", //"None of your mercs need bandaging.",
L"佣兵中没人需要包扎。", //"None of your mercs need bandaging.",
L"自动包扎佣兵。", //"Bandages mercs automatically.",
L"全部佣兵已被包扎完毕。", //"All your mercs are bandaged.",
@@ -4409,7 +4409,7 @@ STR16 gzLateLocalizedString[] =
//40-43
//%s is the name of merc.
L"%s用完了医药箱里的药品!", //"%s ran out of medical kits!",
L"%s用完了医药箱里的药品!", //"%s ran out of medical kits!",
L"%s没有所需技能来医疗他人!", //"%s lacks the necessary skill to doctor anyone!",
L"%s用完工具箱里的工具!", //"%s ran out of tool kits!",
L"%s没有所需技能来修理物品!", //"%s lacks the necessary skill to repair anything!",
@@ -4420,7 +4420,7 @@ STR16 gzLateLocalizedString[] =
//46-48
L"%s的增程枪管掉下来了!", //"%s's gun barrel extender falls off!",
L"在每个分区,只允许有不多于%d名佣兵训练民兵。", //"No more than %d militia trainers are permitted per sector.",
L"在每个分区,只允许有不多于%d名佣兵训练民兵。", //"No more than %d militia trainers are permitted per sector.",
L"你确定吗?", //"Are you sure?",
//49-50
@@ -4436,7 +4436,7 @@ STR16 gzLateLocalizedString[] =
L"%s修理好了卡壳的%s的%s", //L"%s has unjammed %s's %s",
//55
L"查看分区存货时候无法压缩时间", //L"Can't compress time while viewing sector inventory.",
L"查看分区存货时候无法压缩时间", //L"Can't compress time while viewing sector inventory.",
L"The Jagged Alliance 2 v1.13 PLAY DISK was not found. Program will now exit.",
@@ -4541,7 +4541,7 @@ STR16 New113MERCMercMailTexts[] =
// Gaston: Text from Line 39 in Email.edt
L"鉴于Gaston最近发挥异常突出,他的服务费也跟着上涨。以我个人的观点,这一点也不让我惊讶。??Speck T. Kline ?",
// Stogie: Text from Line 43 in Email.edt
L"请注意,Stogie近期能力有所提升,他的价格也要随之增长。 ??Speck T. Kline ?",
L"请注意,Stogie近期能力有所提升,他的价格也要随之增长。 ??Speck T. Kline ?",
// Tex: Text from Line 45 in Email.edt
L"请注意,因为Tex新获得的经验, 更高的身价才匹配他的能力。 ??Speck T. Kline ?",
// Biggens: Text from Line 49 in Email.edt
@@ -4555,7 +4555,7 @@ STR16 MissingIMPSkillsDescriptions[] =
// Sniper
L"狙击手: 拥有鹰的眼睛和百步穿杨的枪法!?",
// Camouflage
L"伪装: 跟你的伪装迷彩比起来,树丛看起来倒象是假的!?",
L"伪装: 跟你的伪装迷彩比起来,树丛看起来倒象是假的!?",
};
STR16 NewInvMessage[] =
@@ -4594,7 +4594,7 @@ STR16 MPServerMessage[] =
STR16 MPClientMessage[] =
{
// 0
L"启动RakNet客户端...",
L"启动RakNet客户端...",
L"正在连接IP: %S ...",
L"接受游戏设置: ",
L"你已经连接上了。",
@@ -4685,7 +4685,7 @@ STR16 MPHelp[] =
L"帮助按 'F1' ",
L"多人控制(在战略画面)",
L"* 第一次建立 ja2_mp.ini *",
L"'1' - 启动服务器",
L"'1' - 启动服务器",
// 5
L"'2' - 连接服务器",
L"'3' - 如果服务器解锁笔记本电脑, 设置好客户端准备战斗",
+8 -8
View File
@@ -3501,10 +3501,10 @@ STR16 zOptionsToggleText[] =
L"Niedrige CPU Belastung",
L"Erw. Gegenstandsinfo (EDB)",
L"Erzwungener Runden-Modus", // add forced turn mode
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
L"--Cheat Mode Optionen--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
L"Erwzinge Bobby Ray Lieferungen", // force all pending Bobby Ray shipments
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
L"--DEBUG OPTIONEN--", // an example options screen options header (pure text)
L"ALLE Einstellungen rücksetzen", // failsafe show/hide option to reset all options
L"Wollen Sie wirklich rücksetzen?", // a do once and reset self option (button like effect)
L"Debug Options in other builds", // allow debugging in release or mapeditor
@@ -3884,12 +3884,12 @@ STR16 pMessageStrings[] =
L"Granatwerfer schießen im normalen Winkel.",
L"Granatwerfer schießen im erhöhten Winkel.",
// forced turn mode strings
L"Forced Turn Mode",
L"Normal turn mode",
L"Exit combat mode",
L"Forced Turn Mode Active, Entering Combat",
L"Erzwungener Runden Modus",
L"Normaler Runden Modus",
L"Verlasse Kampf Modus",
L"Erzwungener Runden Modus ist aktiv, gehen in Kampf Modus",
#ifdef JA2BETAVERSION
L"Spiel erfolgreich in Slot End Turn Auto Save gespeichert.", // 83
L"Spiel erfolgreich im Slot End Turn Auto Save gespeichert.", // 83
#endif
L"..\\Spielstände\\MP_Spielstände", //The name of the directory where games are saved.
L"Client",