visionrange calculation was performed twice when once was enough

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6493 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-10-13 20:07:37 +00:00
parent ab501386d5
commit bd8ede4f06
+4 -2
View File
@@ -2642,8 +2642,10 @@ BOOLEAN SOLDIERTYPE::CreateSoldierLight( void )
// DO ONLY IF WE'RE AT A GOOD LEVEL
if ( this->iLight == -1 )
{
INT16 visionrangebonus = GetTotalVisionRangeBonus( this, NORMAL_LIGHTLEVEL_NIGHT );
// ATE: Check for goggles in headpos....
if ( GetTotalVisionRangeBonus( this, NORMAL_LIGHTLEVEL_NIGHT ) >= UVGOGGLES_BONUS )
if ( visionrangebonus >= UVGOGGLES_BONUS )
{
if( ( this->iLight=LightSpriteCreate("Light4", 0 ) )==(-1))
{
@@ -2655,7 +2657,7 @@ BOOLEAN SOLDIERTYPE::CreateSoldierLight( void )
LightSprites[ this->iLight ].uiFlags |= MERC_LIGHT;
}
}
else if ( GetTotalVisionRangeBonus( this, NORMAL_LIGHTLEVEL_NIGHT ) >= NIGHTSIGHTGOGGLES_BONUS )
else if ( visionrangebonus >= NIGHTSIGHTGOGGLES_BONUS )
{
if( ( this->iLight=LightSpriteCreate("Light3", 0 ) )==(-1))
{