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-slightly reduced number of enemies climbing on roofs during green status (10+ guys on one little roof seemed a bit much ;) )
-Fixed sniper firing when spotting a new enemy git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@291 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -805,7 +805,7 @@ void HandleSight(SOLDIERTYPE *pSoldier, UINT8 ubSightFlags)
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if ( pSoldier->bNewSituation && !(pSoldier->uiStatusFlags & SOLDIER_PC) )
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if ( pSoldier->bNewSituation && !(pSoldier->uiStatusFlags & SOLDIER_PC) )
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{
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{
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HaultSoldierFromSighting( pSoldier, TRUE );
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HaultSoldierFromSighting( pSoldier, (pSoldier->bAction != AI_ACTION_FIRE_GUN) );
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}
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}
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pSoldier->bNewSituation = __max( pSoldier->bNewSituation, bTempNewSituation );
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pSoldier->bNewSituation = __max( pSoldier->bNewSituation, bTempNewSituation );
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@@ -924,11 +924,11 @@ BOOLEAN fCivilian = (PTR_CIVILIAN && (pSoldier->ubCivilianGroup == NON_CIV_GROUP
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case STATIONARY: iChance *= 0; break;
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case STATIONARY: iChance *= 0; break;
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case ONGUARD: iChance += 10; break;
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case ONGUARD: iChance += 10; break;
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case ONCALL: break;
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case ONCALL: break;
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case CLOSEPATROL: iChance += -10; break;
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case CLOSEPATROL: iChance += -20; break;
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case RNDPTPATROL:
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case RNDPTPATROL:
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case POINTPATROL: iChance = -20; break;
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case POINTPATROL: iChance = -30; break;
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case FARPATROL: iChance += -30; break;
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case FARPATROL: iChance += -40; break;
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case SEEKENEMY: iChance += -20; break;
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case SEEKENEMY: iChance += -30; break;
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case SNIPER: iChance += 70; break;
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case SNIPER: iChance += 70; break;
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}
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}
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