Fix: AI interest in a covert spies' noise in yellow AI state is not lowered as intended (by sevenfm)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8046 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-01-31 15:39:27 +00:00
parent a0051c3b8d
commit c0bf35543f
+1 -1
View File
@@ -194,7 +194,7 @@ INT32 MostImportantNoiseHeard( SOLDIERTYPE *pSoldier, INT32 *piRetValue, BOOLEAN
{
// green AI state: always ignore
// yellow AI state: 50% chance to ignore
if ( pSoldier->aiData.bAlertStatus == STATUS_GREEN || (pSoldier->aiData.bAlertStatus == STATUS_GREEN && Random(2) < 1 ) )
if ( pSoldier->aiData.bAlertStatus == STATUS_GREEN || (pSoldier->aiData.bAlertStatus == STATUS_YELLOW && Random(2) ) )
continue; // next merc
}