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Fix: AI interest in a covert spies' noise in yellow AI state is not lowered as intended (by sevenfm)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8046 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -194,7 +194,7 @@ INT32 MostImportantNoiseHeard( SOLDIERTYPE *pSoldier, INT32 *piRetValue, BOOLEAN
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{
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{
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// green AI state: always ignore
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// green AI state: always ignore
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// yellow AI state: 50% chance to ignore
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// yellow AI state: 50% chance to ignore
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if ( pSoldier->aiData.bAlertStatus == STATUS_GREEN || (pSoldier->aiData.bAlertStatus == STATUS_GREEN && Random(2) < 1 ) )
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if ( pSoldier->aiData.bAlertStatus == STATUS_GREEN || (pSoldier->aiData.bAlertStatus == STATUS_YELLOW && Random(2) ) )
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continue; // next merc
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continue; // next merc
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}
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}
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