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Rename original function
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@@ -1186,7 +1186,7 @@ inline UINT16 * GetShadeTable(LEVELNODE * pNode, SOLDIERTYPE * pSoldier, SOLDIER
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/*
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MONSTERS BE HERE!
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*/
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void RenderTiles(UINT32 uiFlags, INT32 iStartPointX_M, INT32 iStartPointY_M, INT32 iStartPointX_S, INT32 iStartPointY_S, INT32 iEndXS, INT32 iEndYS, UINT8 ubNumLevels, UINT32 *puiLevels, UINT16 *psLevelIDs)
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void RenderTilesOriginal(UINT32 uiFlags, INT32 iStartPointX_M, INT32 iStartPointY_M, INT32 iStartPointX_S, INT32 iStartPointY_S, INT32 iEndXS, INT32 iEndYS, UINT8 ubNumLevels, UINT32 *puiLevels, UINT16 *psLevelIDs)
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{
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//#if 0
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