- fix: militia always has equipment one level lower than enemy when slow progress is on (slight re-balance of militia involved battles)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@665 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Lesh
2007-01-18 18:41:58 +00:00
parent 4477006e57
commit c239e693b5
+3 -3
View File
@@ -276,7 +276,7 @@ void GenerateRandomEquipment( SOLDIERCREATE_STRUCT *pp, INT8 bSoldierClass, INT8
case SOLDIER_CLASS_ADMINISTRATOR:
case SOLDIER_CLASS_GREEN_MILITIA:
if ( gGameExternalOptions.fSlowProgressForEnemyItemsChoice )
bRating = bEquipmentModifier;
bRating = bEquipmentModifier - ( bSoldierClass == SOLDIER_CLASS_GREEN_MILITIA );
else
bRating = BAD_ADMINISTRATOR_EQUIPMENT_RATING + bEquipmentModifier;
bRating = (INT8)max( MIN_EQUIPMENT_CLASS, min( MAX_EQUIPMENT_CLASS, bRating ) );
@@ -321,7 +321,7 @@ void GenerateRandomEquipment( SOLDIERCREATE_STRUCT *pp, INT8 bSoldierClass, INT8
case SOLDIER_CLASS_REG_MILITIA:
//army guys tend to have a broad range of equipment
if ( gGameExternalOptions.fSlowProgressForEnemyItemsChoice )
bRating = bEquipmentModifier;
bRating = bEquipmentModifier - ( bSoldierClass == SOLDIER_CLASS_REG_MILITIA );
else
bRating = BAD_ARMY_EQUIPMENT_RATING + bEquipmentModifier;
bRating = (INT8)max( MIN_EQUIPMENT_CLASS, min( MAX_EQUIPMENT_CLASS, bRating ) );
@@ -433,7 +433,7 @@ void GenerateRandomEquipment( SOLDIERCREATE_STRUCT *pp, INT8 bSoldierClass, INT8
case SOLDIER_CLASS_ELITE:
case SOLDIER_CLASS_ELITE_MILITIA:
if ( gGameExternalOptions.fSlowProgressForEnemyItemsChoice )
bRating = bEquipmentModifier;
bRating = bEquipmentModifier - ( bSoldierClass == SOLDIER_CLASS_ELITE_MILITIA );
else
bRating = BAD_ELITE_EQUIPMENT_RATING + bEquipmentModifier;
bRating = (INT8)max( MIN_EQUIPMENT_CLASS, min( MAX_EQUIPMENT_CLASS, bRating ) );