Makes it so that if ASSIGN_SKILL_TRAITS_TO_ENEMY or MILIATIA is disables then enemies or militia will not get penalties/bonuses from new traits which then should fix the issue where enemies do not use mortars at all when this option is disabled.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9312 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Shadooow
2022-03-01 17:49:24 +00:00
parent a184f76753
commit c23d62de02
+1 -1
View File
@@ -10134,7 +10134,7 @@ UINT32 CalcThrownChanceToHit(SOLDIERTYPE *pSoldier, INT32 sGridNo, INT16 ubAimTi
////////////////////////////////////////////////////////////////////////////////////////////////
// SANDRO - old/new traits
if ( gGameOptions.fNewTraitSystem )
if (gGameOptions.fNewTraitSystem && (pSoldier->bTeam == OUR_TEAM || (pSoldier->bTeam == ENEMY_TEAM && gGameExternalOptions.fAssignTraitsToEnemy) || (pSoldier->bTeam == MILITIA_TEAM && gGameExternalOptions.fAssignTraitsToMilitia)))
{
if ( Item[ usHandItem ].mortar )
{