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- Temporary removed the bugfix from version 560, because it is not such a big bugfix so that players need to start a new game. We should enable the bugfix when we make bigger changes to the savegame structure or make a new release (or update) public again. NOW LOADING OLDER SAVEGAMES WORKS JUST FINE AGAIN!
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@561 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+1
-1
@@ -43,7 +43,7 @@
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib"
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OutputFile="C:\Games\Jagged Alliance 2 DE\ja2_debug_v1.13.502_2006_09_01.exe"
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OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_debug_v1.13.502_2006_09_01.exe"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
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+2
-2
@@ -3,8 +3,8 @@
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//ONLY ONE OF THESE CAN BE DEFINED AT A TIME!
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//#define ENGLISH
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#define GERMAN
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#define ENGLISH
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//#define GERMAN
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//#define RUSSIAN
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//#define DUTCH
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//#define POLISH
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+3
-3
@@ -194,9 +194,9 @@ typedef struct
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BOOLEAN fRead;
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BOOLEAN fNew;
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// WANNE: A reference to the IMP position in the gMercProfiles array.
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// So we know which analyse email belongs to the imp
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INT32 iCurrentIMPPosition;
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// WANNE - SAVEGAME-STRUCTURE: Remove the comment, until we have bigger changes in the savegame structure
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// BECAUSE A NEW GAME MUST BE STARTED!
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//INT32 iCurrentIMPPosition;
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} SavedEmailStruct;
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+9
-4
@@ -3565,8 +3565,11 @@ BOOLEAN SaveEmailToSavedGame( HWFILE hFile )
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SavedEmail.iFourthData = pEmail->iFourthData;
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SavedEmail.uiFifthData = pEmail->uiFifthData;
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SavedEmail.uiSixData = pEmail->uiSixData;
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// WANNE NEW
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SavedEmail.iCurrentIMPPosition = pEmail->iCurrentIMPPosition;
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// WANNE - SAVEGAME-STRUCTURE: Remove the comment, until we have bigger changes in the savegame structure
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// BECAUSE A NEW GAME MUST BE STARTED!
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//SavedEmail.iCurrentIMPPosition = pEmail->iCurrentIMPPosition;
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// write the email header to the saved game file
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@@ -3668,8 +3671,10 @@ BOOLEAN LoadEmailFromSavedGame( HWFILE hFile )
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pTempEmail->iFourthData = SavedEmail.iFourthData;
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pTempEmail->uiFifthData = SavedEmail.uiFifthData;
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pTempEmail->uiSixData = SavedEmail.uiSixData;
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// WANNE NEW
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pTempEmail->iCurrentIMPPosition = SavedEmail.iCurrentIMPPosition;
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// WANNE - SAVEGAME-STRUCTURE: Remove the comment, until we have bigger changes in the savegame structure
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// BECAUSE A NEW GAME MUST BE STARTED!
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//pTempEmail->iCurrentIMPPosition = SavedEmail.iCurrentIMPPosition;
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//add the current email in
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pEmail->Next = pTempEmail;
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