added apbp constants and icons (by Thor) for the 'apply items to persons'-feature

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1629 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2013-03-27 22:03:05 +00:00
parent c52a56e1e8
commit c2c1a667f0
3 changed files with 13 additions and 1 deletions
+6
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@@ -421,6 +421,11 @@ AP_DISGUISE = 80
;***********************************************************************
AP_HANDCUFF = 50
;***********************************************************************
;* The APs needed to apply an item to someone else *
;***********************************************************************
AP_APPLYITEM = 50
;***********************************************************************
;* The APs for arming a bomb/grenade in inventory *
;***********************************************************************
@@ -485,4 +490,5 @@ BP_FORTIFICATION = 700
BP_REMOVE_FORTIFICATION = 400
BP_FILL_SANDBAG = 500
BP_HANDCUFF = 100
BP_APPLYITEM = 50
BP_INVENTORY_ARM = 10
+1 -1
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@@ -268,7 +268,7 @@ Note: The regeneration drug has no entries - that is intended, because this effe
<ubDrugTravelRate>1</ubDrugTravelRate>
<ubDrugWearoffRate>1</ubDrugWearoffRate>
<ubDrugEffect>2</ubDrugEffect>
<ubDrugSideEffect>100</ubDrugSideEffect>
<ubDrugSideEffect>4</ubDrugSideEffect>
<ubDrugSideEffectRate>1</ubDrugSideEffectRate>
<ubMoralBacklash>0</ubMoralBacklash>
</DRUG>
+6
View File
@@ -421,6 +421,11 @@ AP_DISGUISE = 80
;***********************************************************************
AP_HANDCUFF = 50
;***********************************************************************
;* The APs needed to apply an item to someone else *
;***********************************************************************
AP_APPLYITEM = 50
;***********************************************************************
;* The APs for arming a bomb/grenade in inventory *
;***********************************************************************
@@ -485,4 +490,5 @@ BP_FORTIFICATION = 700
BP_REMOVE_FORTIFICATION = 400
BP_FILL_SANDBAG = 500
BP_HANDCUFF = 100
BP_APPLYITEM = 50
BP_INVENTORY_ARM = 10