set functions static

This commit is contained in:
Asdow
2025-12-03 23:52:05 +02:00
parent 80b1af930a
commit c341402fe1
+4 -4
View File
@@ -949,7 +949,7 @@ void IniLuaGlobal()
}
}
void IniGlobal_0(lua_State* L)
static void IniGlobal_0(lua_State* L)
{
lua_pushinteger(L, PROFILLUA_sSectorX);
@@ -978,7 +978,7 @@ void IniGlobal_0(lua_State* L)
}
void IniGlobal_1(lua_State* L)
static void IniGlobal_1(lua_State* L)
{
lua_pushinteger(L, PROFILLUA2_ubProfile);
lua_setglobal(L, "ProfileId");
@@ -999,7 +999,7 @@ void IniGlobal_1(lua_State* L)
lua_setglobal(L, "ProfileIdsGridNo");
}
void IniFunction(lua_State* L, BOOLEAN bQuests)
static void IniFunction(lua_State* L, BOOLEAN bQuests)
{
lua_register(L, "HireMerc", l_HireMerc);
@@ -2900,7 +2900,7 @@ BOOLEAN LuaIDScripts(UINT8 Init, UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 u
// Neither one of the function arguments are used inside the function and the only place where this is called
// makes it look like it *is* supposed to match against specific profile *and* restrict the search to player mercs.
// That last part makes no sense since player mercs are part of OUR_TEAM
SOLDIERTYPE* FindSoldierByProfileID2(UINT8 ubProfileID, BOOLEAN fPlayerMercsOnly)
static SOLDIERTYPE* FindSoldierByProfileID2(UINT8 ubProfileID, BOOLEAN fPlayerMercsOnly)
{
SoldierID soldier = gTacticalStatus.Team[CIV_TEAM].bFirstID;
SoldierID lastid = gTacticalStatus.Team[CIV_TEAM].bLastID;