- Generals are now a separate prisoner type. They cannot join militia, but yield an impressive ransom.

- prisoners now require less interrogation points, and mercs have less interrogation points

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2065 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2014-07-10 21:20:45 +00:00
parent f52302527b
commit c3a4cb2cce
+13 -9
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@@ -3193,29 +3193,33 @@ PRISONER_DEFECT_CHANCE = 25
; chance that interrogated soldiers can give info on enemy positions
PRISONER_INFO_BASECHANCE = 25
; chance that interrogated soldiers can give info on enemy numbers
; if they give info, chance that interrogated soldiers can give info on enemy numbers
PRISONER_INFO_NUMBER_CHANCE = 30
; chance that interrogated soldiers can give info on enemy movement directions
; if they give info, chance that interrogated soldiers can give info on enemy movement directions
PRISONER_INFO_DIRECTION_CHANCE = 40
; chance that interrogated soldiers get you ransom money
PRISONER_RANSOM_CHANCE = 25
; chance that you get nothing
PRISONER_NOTHING_CHANCE = 25
; points needed to interrogate prisoners of specific types. You can see your points on the merc's face in strategic: 145/7 means 145 points, 7 prisoners
; Interrogation first removes admin prisoners, then regulars then elites and then officers (see Tactical Enemy Role for an explanation on officers)
; If regulars and elites join your militia, there is a chance that they will be demoted, otherwise they will join as regular or veteran militia
PRISONER_INTERROGATION_POINTS_ADMIN = 80
PRISONER_INTERROGATION_POINTS_REGULAR = 100
PRISONER_INTERROGATION_POINTS_ELITE = 140
PRISONER_INTERROGATION_POINTS_OFFICER = 250
; When ordering mercs to interrogate, you can order them to target a specific class of prisoners, they will first interrogate those and then focus on the other types
PRISONER_INTERROGATION_POINTS_ADMIN = 30
PRISONER_INTERROGATION_POINTS_REGULAR = 50
PRISONER_INTERROGATION_POINTS_ELITE = 80
PRISONER_INTERROGATION_POINTS_OFFICER = 150
PRISONER_INTERROGATION_POINTS_GENERAL = 250
; if we get interrogate high-value prisoners, there is a chance that we learn about the locations of enemy generals.
; See also Tactical Enemy Role Settings for this
; See also Tactical Enemy Role Settings for what generals are
PRISONER_INTERROGATION_ENEMY_GENERAL_CHANCE_ADMIN = 0
PRISONER_INTERROGATION_ENEMY_GENERAL_CHANCE_REGULAR = 1
PRISONER_INTERROGATION_ENEMY_GENERAL_CHANCE_ELITE = 10
PRISONER_INTERROGATION_ENEMY_GENERAL_CHANCE_OFFICER = 60
PRISONER_INTERROGATION_ENEMY_GENERAL_CHANCE_GENERAL = 90
;------------------------------------------------------------------------------------------------------------------------------
; Helicopter Repair