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- Generals are now a separate prisoner type. They cannot join militia, but yield an impressive ransom.
- prisoners now require less interrogation points, and mercs have less interrogation points git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2065 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -3193,29 +3193,33 @@ PRISONER_DEFECT_CHANCE = 25
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; chance that interrogated soldiers can give info on enemy positions
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PRISONER_INFO_BASECHANCE = 25
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; chance that interrogated soldiers can give info on enemy numbers
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; if they give info, chance that interrogated soldiers can give info on enemy numbers
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PRISONER_INFO_NUMBER_CHANCE = 30
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; chance that interrogated soldiers can give info on enemy movement directions
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; if they give info, chance that interrogated soldiers can give info on enemy movement directions
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PRISONER_INFO_DIRECTION_CHANCE = 40
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; chance that interrogated soldiers get you ransom money
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PRISONER_RANSOM_CHANCE = 25
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; chance that you get nothing
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PRISONER_NOTHING_CHANCE = 25
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; points needed to interrogate prisoners of specific types. You can see your points on the merc's face in strategic: 145/7 means 145 points, 7 prisoners
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; Interrogation first removes admin prisoners, then regulars then elites and then officers (see Tactical Enemy Role for an explanation on officers)
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; If regulars and elites join your militia, there is a chance that they will be demoted, otherwise they will join as regular or veteran militia
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PRISONER_INTERROGATION_POINTS_ADMIN = 80
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PRISONER_INTERROGATION_POINTS_REGULAR = 100
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PRISONER_INTERROGATION_POINTS_ELITE = 140
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PRISONER_INTERROGATION_POINTS_OFFICER = 250
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; When ordering mercs to interrogate, you can order them to target a specific class of prisoners, they will first interrogate those and then focus on the other types
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PRISONER_INTERROGATION_POINTS_ADMIN = 30
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PRISONER_INTERROGATION_POINTS_REGULAR = 50
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PRISONER_INTERROGATION_POINTS_ELITE = 80
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PRISONER_INTERROGATION_POINTS_OFFICER = 150
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PRISONER_INTERROGATION_POINTS_GENERAL = 250
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; if we get interrogate high-value prisoners, there is a chance that we learn about the locations of enemy generals.
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; See also Tactical Enemy Role Settings for this
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; See also Tactical Enemy Role Settings for what generals are
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PRISONER_INTERROGATION_ENEMY_GENERAL_CHANCE_ADMIN = 0
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PRISONER_INTERROGATION_ENEMY_GENERAL_CHANCE_REGULAR = 1
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PRISONER_INTERROGATION_ENEMY_GENERAL_CHANCE_ELITE = 10
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PRISONER_INTERROGATION_ENEMY_GENERAL_CHANCE_OFFICER = 60
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PRISONER_INTERROGATION_ENEMY_GENERAL_CHANCE_GENERAL = 90
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;------------------------------------------------------------------------------------------------------------------------------
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; Helicopter Repair
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