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Little Alien
- Changed descriptions for options menu items git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@64 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+2
-2
@@ -42,7 +42,7 @@
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib"
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OutputFile="C:\games\Jagged Alliance 2 v1.13\ja2_debug_2006_04_27.exe"
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OutputFile="C:\games\Jagged Alliance 2 v1.13\ja2_debug_2006_05_11.exe"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
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@@ -545,7 +545,7 @@
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
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OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_2006_04_27.exe"
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OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_2006_05_11.exe"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
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@@ -3443,7 +3443,7 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, an additional \"safety\" click will be required for movement in Real-time.",
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//Sleep/Wake notification
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L"When ON, you will be notified when mercs on \"assignment\" go to sleep and resume work.",
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L"When ON, you will be notified when mercs on \"assignment\" go to sleep and resume work.",
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//Use the metric system
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L"When ON, uses the metric system for measurements; otherwise it uses the Imperial system.",
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@@ -3469,8 +3469,8 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, the movement cursor is shown in 3D. ( |Home )",
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// Options for 1.13
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L"When ON, the the chance to hit is shown on the cursor.",
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L"GL Burst, i dont know what is it :(",
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L"When ON, the chance to hit is shown on the cursor.",
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L"GL Burst uses burst cursor.",
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L"Enemy drop all items, when he is dead.",
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};
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@@ -3106,10 +3106,10 @@ STR16 zSaveLoadText[] =
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L"Schwierigkeit",
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L"Platinum Mode", //Placeholder English
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L"Bobby Ray's",
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L"Good Selection",
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L"Great Selection",
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L"Excellent Selection",
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L"Awesome Selection",
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L"Normale Auswahl",
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L"Große Auswahl",
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L"Ausgezeichnete Auswahl",
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L"Fantastische Auswahl",
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};
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//MapScreen
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@@ -3207,6 +3207,9 @@ STR16 zOptionsToggleText[] =
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L"Baumkronen zeigen",
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L"Drahtgitter zeigen",
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L"3D Cursor zeigen",
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L"Trefferchance anzeigen",
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L"GL Burst verwendet burst Cursor",
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L"Gegner lassen alles fallen",
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};
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//This is the help text associated with the above toggles.
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@@ -3291,7 +3294,7 @@ STR16 gzGIOScreenText[] =
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L"Einsteiger",
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L"Profi",
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L"Alter Hase",
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L"INSANE",
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L"WAHNSINNIG",
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L"Ok",
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L"Abbrechen",
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L"Extraschwer",
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+28
-3
@@ -134,6 +134,8 @@ UINT16 AmmoCaliber[][20] =
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L"Ðàêåòà",
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L"", // äðîòèê
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L"", // ïëàìÿ
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// L".50 cal", // barrett
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// L"9mm Hvy", // Val silent
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};
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// This BobbyRayAmmoCaliber is virtually the same as AmmoCaliber however the bobby version doesnt have as much room for the words.
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@@ -161,6 +163,9 @@ UINT16 BobbyRayAmmoCaliber[][20] =
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L"Ìîíñòð",
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L"Ðàêåòà",
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L"", // äðîòèê
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// L"", // flamethrower
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// L".50 cal", // barrett
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// L"9mm Hvy", // Val silent
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};
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@@ -284,6 +289,8 @@ UINT16 Message[][STRING_LENGTH] =
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L"õîä Êîøêè-Óáèéöû",
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L"automatic",
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L"no full auto",
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L"accurate",
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L"inaccurate",
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};
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@@ -765,6 +772,7 @@ STR16 pTacticalPopupButtonStrings[] =
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L"Èñï.âçðûâ÷àòêó",
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L"Ëîìîì",
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L"Îòìåíà(|E|s|c)"
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L"Close",
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};
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// Door Traps. When we examine a door, it could have a particular trap on it. These are the traps.
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@@ -1830,6 +1838,7 @@ STR16 pTransactionText[] =
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L"Ñòîèì.ýêèïèðîâêè îïîë÷: %s", // initial cost to equip a town's militia
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L"Ïîêóïêè ó %s.", //is used for the Shop keeper interface. The dealers name will be appended to the end of the string.
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L"%s ïîëîæèë äåíüãè.",
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L"Sold Item(s) to the Locals",
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};
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STR16 pTransactionAlternateText[] =
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@@ -1920,7 +1929,7 @@ STR16 pMapErrorString[] =
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L"÷òîáû äâèãàòüñÿ, íóæåí ýñêîðò.Îáåñïå÷üòå åå ýñêîðòîì.", // for a female
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L"Íàåìíèê åùå íå ïðèáûë â Àðóëüêî!",
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L"Êàæåòñÿ,ñíà÷àëà íóæíî óëàäèòü âñå ïðîáëåìû ñ êîíòðàêòîì.",
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L"",
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L"Cannot give a movement order. Air raid is going on.", // WANNE 2
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//11-15
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L"Ïðèêàç äâèãàòüñÿ? Òóò æå áèòâà èäåò!",
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L"Âû íàòêíóëèñü íà çàñàäó Êîøêè-Óáèéöû â ñåêòîðå %s!",
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@@ -3283,7 +3292,7 @@ STR16 zSaveLoadText[] =
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L"Ñëîæí.",
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L"Platinum Mode", //Placeholder English
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L"Bobby Ray's",
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L"Good Selection",
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L"Normal Selection",
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L"Great Selection",
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L"Excellent Selection",
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L"Awesome Selection",
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@@ -3322,6 +3331,8 @@ STR16 zMarksMapScreenText[] =
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L"%s:ìíîãî îïîë÷åíöåâ.",
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L"Ó íàåìí.êîíå÷í.êîíòðàêò.",
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L"Êîíòðàêò íàåìí.íå çàñòðàõîâàí",
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// WANNE 2
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L"Map Overview", // 24
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};
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@@ -3381,6 +3392,9 @@ STR16 zOptionsToggleText[] =
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L"Ïîêàçàòü âåðõóøêè äåðåâüåâ",
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L"Ïîêàçûâàòü êàðêàñû",
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L"Ïîêàçàòü òðåõìåðíûé êóðñîð",
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L"Show Chance to Hit on the cursor",
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L"GL Burst Uses Burst Cursor",
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L"Enemies Drop All Items",
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};
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//This is the help text associated with the above toggles.
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@@ -3445,6 +3459,10 @@ STR16 zOptionsScreenHelpText[] =
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L"Êîãäà îïöèÿ âêë,äâèæóùèéñÿ êóðñîð-òðåõìåðíûé.( |Home )",
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// Options for 1.13
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L"When ON, the chance to hit is shown on the cursor.",
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L"GL Burst uses burst cursor.",
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L"Enemy drop all items, when he is dead.",
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};
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@@ -3470,7 +3488,7 @@ STR16 gzGIOScreenText[] =
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L"Âðåìÿ õîäà îãðàíè÷åíî",
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L"Îòêëþ÷åíî â äåìî-âåðñèè",
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L"Bobby Ray's Selection",
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L"Good",
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L"Normal",
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L"Great",
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L"Excellent",
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L"Awesome",
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@@ -3649,6 +3667,10 @@ STR16 pMessageStrings[] =
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L"Áàãàæ ïðèáûë â Äðàññåí.",
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L"%s äîëæåí ïðèáûòü â óêàçàííîå ìåñòî âûñàäêè (ñåêòîð %s) â äåíü %d,ïðèìåðíî â %s.", //first %s is mercs name, next is the sector location and name where they will be arriving in, lastely is the day an the time of arrival
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L"Èñòîðèÿ îáíîâëåíà.",
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L"Grenade Bursts - Using Targeting Cursor (Spread fire enabled)",
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L"Grenade Bursts - Using Trajectory Cursor (Spread fire disabled)",
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L"Drop All Enabled",
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L"Drop All Disabled",
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#ifdef JA2BETAVERSION
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L"Èãðà ñîõðàíåíà â ÿ÷åéêó àâòî-ñîõðàíåíèÿ.",
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#endif
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@@ -4009,6 +4031,9 @@ STR16 gzLateLocalizedString[] =
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L"Ñîïðîâîäèòü Äæîíà è Ìýðè?",
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L"Âûêëþ÷àòåëü íàæàò.",
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L"%s's armour attachment has been smashed!",
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L"%s fires %d more rounds than intended!"
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};
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STR16 gzCWStrings[] =
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