Little Alien

- Changed descriptions for options menu items



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@64 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-05-11 15:06:24 +00:00
parent 80d3335ac3
commit c63f256c69
5 changed files with 42 additions and 14 deletions
+2 -2
View File
@@ -42,7 +42,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib"
OutputFile="C:\games\Jagged Alliance 2 v1.13\ja2_debug_2006_04_27.exe"
OutputFile="C:\games\Jagged Alliance 2 v1.13\ja2_debug_2006_05_11.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
@@ -545,7 +545,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_2006_04_27.exe"
OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_2006_05_11.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
+3 -3
View File
@@ -3443,7 +3443,7 @@ STR16 zOptionsScreenHelpText[] =
L"When ON, an additional \"safety\" click will be required for movement in Real-time.",
//Sleep/Wake notification
L"When ON, you will be notified when mercs on \"assignment\" go to sleep and resume work.",
L"When ON, you will be notified when mercs on \"assignment\" go to sleep and resume work.",
//Use the metric system
L"When ON, uses the metric system for measurements; otherwise it uses the Imperial system.",
@@ -3469,8 +3469,8 @@ STR16 zOptionsScreenHelpText[] =
L"When ON, the movement cursor is shown in 3D. ( |Home )",
// Options for 1.13
L"When ON, the the chance to hit is shown on the cursor.",
L"GL Burst, i dont know what is it :(",
L"When ON, the chance to hit is shown on the cursor.",
L"GL Burst uses burst cursor.",
L"Enemy drop all items, when he is dead.",
};
+8 -5
View File
@@ -3106,10 +3106,10 @@ STR16 zSaveLoadText[] =
L"Schwierigkeit",
L"Platinum Mode", //Placeholder English
L"Bobby Ray's",
L"Good Selection",
L"Great Selection",
L"Excellent Selection",
L"Awesome Selection",
L"Normale Auswahl",
L"Große Auswahl",
L"Ausgezeichnete Auswahl",
L"Fantastische Auswahl",
};
//MapScreen
@@ -3207,6 +3207,9 @@ STR16 zOptionsToggleText[] =
L"Baumkronen zeigen",
L"Drahtgitter zeigen",
L"3D Cursor zeigen",
L"Trefferchance anzeigen",
L"GL Burst verwendet burst Cursor",
L"Gegner lassen alles fallen",
};
//This is the help text associated with the above toggles.
@@ -3291,7 +3294,7 @@ STR16 gzGIOScreenText[] =
L"Einsteiger",
L"Profi",
L"Alter Hase",
L"INSANE",
L"WAHNSINNIG",
L"Ok",
L"Abbrechen",
L"Extraschwer",
+28 -3
View File
@@ -134,6 +134,8 @@ UINT16 AmmoCaliber[][20] =
L"Ðàêåòà",
L"", // äðîòèê
L"", // ïëàìÿ
// L".50 cal", // barrett
// L"9mm Hvy", // Val silent
};
// This BobbyRayAmmoCaliber is virtually the same as AmmoCaliber however the bobby version doesnt have as much room for the words.
@@ -161,6 +163,9 @@ UINT16 BobbyRayAmmoCaliber[][20] =
L"Ìîíñòð",
L"Ðàêåòà",
L"", // äðîòèê
// L"", // flamethrower
// L".50 cal", // barrett
// L"9mm Hvy", // Val silent
};
@@ -284,6 +289,8 @@ UINT16 Message[][STRING_LENGTH] =
L"õîä Êîøêè-Óáèéöû",
L"automatic",
L"no full auto",
L"accurate",
L"inaccurate",
};
@@ -765,6 +772,7 @@ STR16 pTacticalPopupButtonStrings[] =
L"Èñï.âçðûâ÷àòêó",
L"Ëîìîì",
L"Îòìåíà(|E|s|c)"
L"Close",
};
// Door Traps. When we examine a door, it could have a particular trap on it. These are the traps.
@@ -1830,6 +1838,7 @@ STR16 pTransactionText[] =
L"Ñòîèì.ýêèïèðîâêè îïîë÷: %s", // initial cost to equip a town's militia
L"Ïîêóïêè ó %s.", //is used for the Shop keeper interface. The dealers name will be appended to the end of the string.
L"%s ïîëîæèë äåíüãè.",
L"Sold Item(s) to the Locals",
};
STR16 pTransactionAlternateText[] =
@@ -1920,7 +1929,7 @@ STR16 pMapErrorString[] =
L"÷òîáû äâèãàòüñÿ, íóæåí ýñêîðò.Îáåñïå÷üòå åå ýñêîðòîì.", // for a female
L"Íàåìíèê åùå íå ïðèáûë â Àðóëüêî!",
L"Êàæåòñÿ,ñíà÷àëà íóæíî óëàäèòü âñå ïðîáëåìû ñ êîíòðàêòîì.",
L"",
L"Cannot give a movement order. Air raid is going on.", // WANNE 2
//11-15
L"Ïðèêàç äâèãàòüñÿ? Òóò æå áèòâà èäåò!",
L"Âû íàòêíóëèñü íà çàñàäó Êîøêè-Óáèéöû â ñåêòîðå %s!",
@@ -3283,7 +3292,7 @@ STR16 zSaveLoadText[] =
L"Ñëîæí.",
L"Platinum Mode", //Placeholder English
L"Bobby Ray's",
L"Good Selection",
L"Normal Selection",
L"Great Selection",
L"Excellent Selection",
L"Awesome Selection",
@@ -3322,6 +3331,8 @@ STR16 zMarksMapScreenText[] =
L"%s:ìíîãî îïîë÷åíöåâ.",
L"Ó íàåìí.êîíå÷í.êîíòðàêò.",
L"Êîíòðàêò íàåìí.íå çàñòðàõîâàí",
// WANNE 2
L"Map Overview", // 24
};
@@ -3381,6 +3392,9 @@ STR16 zOptionsToggleText[] =
L"Ïîêàçàòü âåðõóøêè äåðåâüåâ",
L"Ïîêàçûâàòü êàðêàñû",
L"Ïîêàçàòü òðåõìåðíûé êóðñîð",
L"Show Chance to Hit on the cursor",
L"GL Burst Uses Burst Cursor",
L"Enemies Drop All Items",
};
//This is the help text associated with the above toggles.
@@ -3445,6 +3459,10 @@ STR16 zOptionsScreenHelpText[] =
L"Êîãäà îïöèÿ âêë,äâèæóùèéñÿ êóðñîð-òðåõìåðíûé.( |Home )",
// Options for 1.13
L"When ON, the chance to hit is shown on the cursor.",
L"GL Burst uses burst cursor.",
L"Enemy drop all items, when he is dead.",
};
@@ -3470,7 +3488,7 @@ STR16 gzGIOScreenText[] =
L"Âðåìÿ õîäà îãðàíè÷åíî",
L"Îòêëþ÷åíî â äåìî-âåðñèè",
L"Bobby Ray's Selection",
L"Good",
L"Normal",
L"Great",
L"Excellent",
L"Awesome",
@@ -3649,6 +3667,10 @@ STR16 pMessageStrings[] =
L"Áàãàæ ïðèáûë â Äðàññåí.",
L"%s äîëæåí ïðèáûòü â óêàçàííîå ìåñòî âûñàäêè (ñåêòîð %s) â äåíü %d,ïðèìåðíî â %s.", //first %s is mercs name, next is the sector location and name where they will be arriving in, lastely is the day an the time of arrival
L"Èñòîðèÿ îáíîâëåíà.",
L"Grenade Bursts - Using Targeting Cursor (Spread fire enabled)",
L"Grenade Bursts - Using Trajectory Cursor (Spread fire disabled)",
L"Drop All Enabled",
L"Drop All Disabled",
#ifdef JA2BETAVERSION
L"Èãðà ñîõðàíåíà â ÿ÷åéêó àâòî-ñîõðàíåíèÿ.",
#endif
@@ -4009,6 +4031,9 @@ STR16 gzLateLocalizedString[] =
L"Ñîïðîâîäèòü Äæîíà è Ìýðè?",
L"Âûêëþ÷àòåëü íàæàò.",
L"%s's armour attachment has been smashed!",
L"%s fires %d more rounds than intended!"
};
STR16 gzCWStrings[] =
+1 -1
View File
@@ -5,7 +5,7 @@
#include "Screens.h"
//rain
#include "NewGameSettings.h"
//#include "NewGameSettings.h"
//end rain