Little Alien

- Changed descriptions for options menu items



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@64 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-05-11 15:06:24 +00:00
parent 80d3335ac3
commit c63f256c69
5 changed files with 42 additions and 14 deletions
+28 -3
View File
@@ -134,6 +134,8 @@ UINT16 AmmoCaliber[][20] =
L"Ðàêåòà",
L"", // äðîòèê
L"", // ïëàìÿ
// L".50 cal", // barrett
// L"9mm Hvy", // Val silent
};
// This BobbyRayAmmoCaliber is virtually the same as AmmoCaliber however the bobby version doesnt have as much room for the words.
@@ -161,6 +163,9 @@ UINT16 BobbyRayAmmoCaliber[][20] =
L"Ìîíñòð",
L"Ðàêåòà",
L"", // äðîòèê
// L"", // flamethrower
// L".50 cal", // barrett
// L"9mm Hvy", // Val silent
};
@@ -284,6 +289,8 @@ UINT16 Message[][STRING_LENGTH] =
L"õîä Êîøêè-Óáèéöû",
L"automatic",
L"no full auto",
L"accurate",
L"inaccurate",
};
@@ -765,6 +772,7 @@ STR16 pTacticalPopupButtonStrings[] =
L"Èñï.âçðûâ÷àòêó",
L"Ëîìîì",
L"Îòìåíà(|E|s|c)"
L"Close",
};
// Door Traps. When we examine a door, it could have a particular trap on it. These are the traps.
@@ -1830,6 +1838,7 @@ STR16 pTransactionText[] =
L"Ñòîèì.ýêèïèðîâêè îïîë÷: %s", // initial cost to equip a town's militia
L"Ïîêóïêè ó %s.", //is used for the Shop keeper interface. The dealers name will be appended to the end of the string.
L"%s ïîëîæèë äåíüãè.",
L"Sold Item(s) to the Locals",
};
STR16 pTransactionAlternateText[] =
@@ -1920,7 +1929,7 @@ STR16 pMapErrorString[] =
L"÷òîáû äâèãàòüñÿ, íóæåí ýñêîðò.Îáåñïå÷üòå åå ýñêîðòîì.", // for a female
L"Íàåìíèê åùå íå ïðèáûë â Àðóëüêî!",
L"Êàæåòñÿ,ñíà÷àëà íóæíî óëàäèòü âñå ïðîáëåìû ñ êîíòðàêòîì.",
L"",
L"Cannot give a movement order. Air raid is going on.", // WANNE 2
//11-15
L"Ïðèêàç äâèãàòüñÿ? Òóò æå áèòâà èäåò!",
L"Âû íàòêíóëèñü íà çàñàäó Êîøêè-Óáèéöû â ñåêòîðå %s!",
@@ -3283,7 +3292,7 @@ STR16 zSaveLoadText[] =
L"Ñëîæí.",
L"Platinum Mode", //Placeholder English
L"Bobby Ray's",
L"Good Selection",
L"Normal Selection",
L"Great Selection",
L"Excellent Selection",
L"Awesome Selection",
@@ -3322,6 +3331,8 @@ STR16 zMarksMapScreenText[] =
L"%s:ìíîãî îïîë÷åíöåâ.",
L"Ó íàåìí.êîíå÷í.êîíòðàêò.",
L"Êîíòðàêò íàåìí.íå çàñòðàõîâàí",
// WANNE 2
L"Map Overview", // 24
};
@@ -3381,6 +3392,9 @@ STR16 zOptionsToggleText[] =
L"Ïîêàçàòü âåðõóøêè äåðåâüåâ",
L"Ïîêàçûâàòü êàðêàñû",
L"Ïîêàçàòü òðåõìåðíûé êóðñîð",
L"Show Chance to Hit on the cursor",
L"GL Burst Uses Burst Cursor",
L"Enemies Drop All Items",
};
//This is the help text associated with the above toggles.
@@ -3445,6 +3459,10 @@ STR16 zOptionsScreenHelpText[] =
L"Êîãäà îïöèÿ âêë,äâèæóùèéñÿ êóðñîð-òðåõìåðíûé.( |Home )",
// Options for 1.13
L"When ON, the chance to hit is shown on the cursor.",
L"GL Burst uses burst cursor.",
L"Enemy drop all items, when he is dead.",
};
@@ -3470,7 +3488,7 @@ STR16 gzGIOScreenText[] =
L"Âðåìÿ õîäà îãðàíè÷åíî",
L"Îòêëþ÷åíî â äåìî-âåðñèè",
L"Bobby Ray's Selection",
L"Good",
L"Normal",
L"Great",
L"Excellent",
L"Awesome",
@@ -3649,6 +3667,10 @@ STR16 pMessageStrings[] =
L"Áàãàæ ïðèáûë â Äðàññåí.",
L"%s äîëæåí ïðèáûòü â óêàçàííîå ìåñòî âûñàäêè (ñåêòîð %s) â äåíü %d,ïðèìåðíî â %s.", //first %s is mercs name, next is the sector location and name where they will be arriving in, lastely is the day an the time of arrival
L"Èñòîðèÿ îáíîâëåíà.",
L"Grenade Bursts - Using Targeting Cursor (Spread fire enabled)",
L"Grenade Bursts - Using Trajectory Cursor (Spread fire disabled)",
L"Drop All Enabled",
L"Drop All Disabled",
#ifdef JA2BETAVERSION
L"Èãðà ñîõðàíåíà â ÿ÷åéêó àâòî-ñîõðàíåíèÿ.",
#endif
@@ -4009,6 +4031,9 @@ STR16 gzLateLocalizedString[] =
L"Ñîïðîâîäèòü Äæîíà è Ìýðè?",
L"Âûêëþ÷àòåëü íàæàò.",
L"%s's armour attachment has been smashed!",
L"%s fires %d more rounds than intended!"
};
STR16 gzCWStrings[] =