Little Alien

- Changed descriptions for options menu items



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@64 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-05-11 15:06:24 +00:00
parent 80d3335ac3
commit c63f256c69
5 changed files with 42 additions and 14 deletions
+2 -2
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@@ -42,7 +42,7 @@
<Tool <Tool
Name="VCLinkerTool" Name="VCLinkerTool"
AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib" AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib"
OutputFile="C:\games\Jagged Alliance 2 v1.13\ja2_debug_2006_04_27.exe" OutputFile="C:\games\Jagged Alliance 2 v1.13\ja2_debug_2006_05_11.exe"
LinkIncremental="2" LinkIncremental="2"
SuppressStartupBanner="TRUE" SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\" AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
@@ -545,7 +545,7 @@
<Tool <Tool
Name="VCLinkerTool" Name="VCLinkerTool"
AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib" AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_2006_04_27.exe" OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_2006_05_11.exe"
LinkIncremental="1" LinkIncremental="1"
SuppressStartupBanner="TRUE" SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\" AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
+3 -3
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@@ -3443,7 +3443,7 @@ STR16 zOptionsScreenHelpText[] =
L"When ON, an additional \"safety\" click will be required for movement in Real-time.", L"When ON, an additional \"safety\" click will be required for movement in Real-time.",
//Sleep/Wake notification //Sleep/Wake notification
L"When ON, you will be notified when mercs on \"assignment\" go to sleep and resume work.", L"When ON, you will be notified when mercs on \"assignment\" go to sleep and resume work.",
//Use the metric system //Use the metric system
L"When ON, uses the metric system for measurements; otherwise it uses the Imperial system.", L"When ON, uses the metric system for measurements; otherwise it uses the Imperial system.",
@@ -3469,8 +3469,8 @@ STR16 zOptionsScreenHelpText[] =
L"When ON, the movement cursor is shown in 3D. ( |Home )", L"When ON, the movement cursor is shown in 3D. ( |Home )",
// Options for 1.13 // Options for 1.13
L"When ON, the the chance to hit is shown on the cursor.", L"When ON, the chance to hit is shown on the cursor.",
L"GL Burst, i dont know what is it :(", L"GL Burst uses burst cursor.",
L"Enemy drop all items, when he is dead.", L"Enemy drop all items, when he is dead.",
}; };
+8 -5
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@@ -3106,10 +3106,10 @@ STR16 zSaveLoadText[] =
L"Schwierigkeit", L"Schwierigkeit",
L"Platinum Mode", //Placeholder English L"Platinum Mode", //Placeholder English
L"Bobby Ray's", L"Bobby Ray's",
L"Good Selection", L"Normale Auswahl",
L"Great Selection", L"Große Auswahl",
L"Excellent Selection", L"Ausgezeichnete Auswahl",
L"Awesome Selection", L"Fantastische Auswahl",
}; };
//MapScreen //MapScreen
@@ -3207,6 +3207,9 @@ STR16 zOptionsToggleText[] =
L"Baumkronen zeigen", L"Baumkronen zeigen",
L"Drahtgitter zeigen", L"Drahtgitter zeigen",
L"3D Cursor zeigen", L"3D Cursor zeigen",
L"Trefferchance anzeigen",
L"GL Burst verwendet burst Cursor",
L"Gegner lassen alles fallen",
}; };
//This is the help text associated with the above toggles. //This is the help text associated with the above toggles.
@@ -3291,7 +3294,7 @@ STR16 gzGIOScreenText[] =
L"Einsteiger", L"Einsteiger",
L"Profi", L"Profi",
L"Alter Hase", L"Alter Hase",
L"INSANE", L"WAHNSINNIG",
L"Ok", L"Ok",
L"Abbrechen", L"Abbrechen",
L"Extraschwer", L"Extraschwer",
+28 -3
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@@ -134,6 +134,8 @@ UINT16 AmmoCaliber[][20] =
L"Ðàêåòà", L"Ðàêåòà",
L"", // äðîòèê L"", // äðîòèê
L"", // ïëàìÿ L"", // ïëàìÿ
// L".50 cal", // barrett
// L"9mm Hvy", // Val silent
}; };
// This BobbyRayAmmoCaliber is virtually the same as AmmoCaliber however the bobby version doesnt have as much room for the words. // This BobbyRayAmmoCaliber is virtually the same as AmmoCaliber however the bobby version doesnt have as much room for the words.
@@ -161,6 +163,9 @@ UINT16 BobbyRayAmmoCaliber[][20] =
L"Ìîíñòð", L"Ìîíñòð",
L"Ðàêåòà", L"Ðàêåòà",
L"", // äðîòèê L"", // äðîòèê
// L"", // flamethrower
// L".50 cal", // barrett
// L"9mm Hvy", // Val silent
}; };
@@ -284,6 +289,8 @@ UINT16 Message[][STRING_LENGTH] =
L"õîä Êîøêè-Óáèéöû", L"õîä Êîøêè-Óáèéöû",
L"automatic", L"automatic",
L"no full auto", L"no full auto",
L"accurate",
L"inaccurate",
}; };
@@ -765,6 +772,7 @@ STR16 pTacticalPopupButtonStrings[] =
L"Èñï.âçðûâ÷àòêó", L"Èñï.âçðûâ÷àòêó",
L"Ëîìîì", L"Ëîìîì",
L"Îòìåíà(|E|s|c)" L"Îòìåíà(|E|s|c)"
L"Close",
}; };
// Door Traps. When we examine a door, it could have a particular trap on it. These are the traps. // Door Traps. When we examine a door, it could have a particular trap on it. These are the traps.
@@ -1830,6 +1838,7 @@ STR16 pTransactionText[] =
L"Ñòîèì.ýêèïèðîâêè îïîë÷: %s", // initial cost to equip a town's militia L"Ñòîèì.ýêèïèðîâêè îïîë÷: %s", // initial cost to equip a town's militia
L"Ïîêóïêè ó %s.", //is used for the Shop keeper interface. The dealers name will be appended to the end of the string. L"Ïîêóïêè ó %s.", //is used for the Shop keeper interface. The dealers name will be appended to the end of the string.
L"%s ïîëîæèë äåíüãè.", L"%s ïîëîæèë äåíüãè.",
L"Sold Item(s) to the Locals",
}; };
STR16 pTransactionAlternateText[] = STR16 pTransactionAlternateText[] =
@@ -1920,7 +1929,7 @@ STR16 pMapErrorString[] =
L"÷òîáû äâèãàòüñÿ, íóæåí ýñêîðò.Îáåñïå÷üòå åå ýñêîðòîì.", // for a female L"÷òîáû äâèãàòüñÿ, íóæåí ýñêîðò.Îáåñïå÷üòå åå ýñêîðòîì.", // for a female
L"Íàåìíèê åùå íå ïðèáûë â Àðóëüêî!", L"Íàåìíèê åùå íå ïðèáûë â Àðóëüêî!",
L"Êàæåòñÿ,ñíà÷àëà íóæíî óëàäèòü âñå ïðîáëåìû ñ êîíòðàêòîì.", L"Êàæåòñÿ,ñíà÷àëà íóæíî óëàäèòü âñå ïðîáëåìû ñ êîíòðàêòîì.",
L"", L"Cannot give a movement order. Air raid is going on.", // WANNE 2
//11-15 //11-15
L"Ïðèêàç äâèãàòüñÿ? Òóò æå áèòâà èäåò!", L"Ïðèêàç äâèãàòüñÿ? Òóò æå áèòâà èäåò!",
L"Âû íàòêíóëèñü íà çàñàäó Êîøêè-Óáèéöû â ñåêòîðå %s!", L"Âû íàòêíóëèñü íà çàñàäó Êîøêè-Óáèéöû â ñåêòîðå %s!",
@@ -3283,7 +3292,7 @@ STR16 zSaveLoadText[] =
L"Ñëîæí.", L"Ñëîæí.",
L"Platinum Mode", //Placeholder English L"Platinum Mode", //Placeholder English
L"Bobby Ray's", L"Bobby Ray's",
L"Good Selection", L"Normal Selection",
L"Great Selection", L"Great Selection",
L"Excellent Selection", L"Excellent Selection",
L"Awesome Selection", L"Awesome Selection",
@@ -3322,6 +3331,8 @@ STR16 zMarksMapScreenText[] =
L"%s:ìíîãî îïîë÷åíöåâ.", L"%s:ìíîãî îïîë÷åíöåâ.",
L"Ó íàåìí.êîíå÷í.êîíòðàêò.", L"Ó íàåìí.êîíå÷í.êîíòðàêò.",
L"Êîíòðàêò íàåìí.íå çàñòðàõîâàí", L"Êîíòðàêò íàåìí.íå çàñòðàõîâàí",
// WANNE 2
L"Map Overview", // 24
}; };
@@ -3381,6 +3392,9 @@ STR16 zOptionsToggleText[] =
L"Ïîêàçàòü âåðõóøêè äåðåâüåâ", L"Ïîêàçàòü âåðõóøêè äåðåâüåâ",
L"Ïîêàçûâàòü êàðêàñû", L"Ïîêàçûâàòü êàðêàñû",
L"Ïîêàçàòü òðåõìåðíûé êóðñîð", L"Ïîêàçàòü òðåõìåðíûé êóðñîð",
L"Show Chance to Hit on the cursor",
L"GL Burst Uses Burst Cursor",
L"Enemies Drop All Items",
}; };
//This is the help text associated with the above toggles. //This is the help text associated with the above toggles.
@@ -3445,6 +3459,10 @@ STR16 zOptionsScreenHelpText[] =
L"Êîãäà îïöèÿ âêë,äâèæóùèéñÿ êóðñîð-òðåõìåðíûé.( |Home )", L"Êîãäà îïöèÿ âêë,äâèæóùèéñÿ êóðñîð-òðåõìåðíûé.( |Home )",
// Options for 1.13
L"When ON, the chance to hit is shown on the cursor.",
L"GL Burst uses burst cursor.",
L"Enemy drop all items, when he is dead.",
}; };
@@ -3470,7 +3488,7 @@ STR16 gzGIOScreenText[] =
L"Âðåìÿ õîäà îãðàíè÷åíî", L"Âðåìÿ õîäà îãðàíè÷åíî",
L"Îòêëþ÷åíî â äåìî-âåðñèè", L"Îòêëþ÷åíî â äåìî-âåðñèè",
L"Bobby Ray's Selection", L"Bobby Ray's Selection",
L"Good", L"Normal",
L"Great", L"Great",
L"Excellent", L"Excellent",
L"Awesome", L"Awesome",
@@ -3649,6 +3667,10 @@ STR16 pMessageStrings[] =
L"Áàãàæ ïðèáûë â Äðàññåí.", L"Áàãàæ ïðèáûë â Äðàññåí.",
L"%s äîëæåí ïðèáûòü â óêàçàííîå ìåñòî âûñàäêè (ñåêòîð %s) â äåíü %d,ïðèìåðíî â %s.", //first %s is mercs name, next is the sector location and name where they will be arriving in, lastely is the day an the time of arrival L"%s äîëæåí ïðèáûòü â óêàçàííîå ìåñòî âûñàäêè (ñåêòîð %s) â äåíü %d,ïðèìåðíî â %s.", //first %s is mercs name, next is the sector location and name where they will be arriving in, lastely is the day an the time of arrival
L"Èñòîðèÿ îáíîâëåíà.", L"Èñòîðèÿ îáíîâëåíà.",
L"Grenade Bursts - Using Targeting Cursor (Spread fire enabled)",
L"Grenade Bursts - Using Trajectory Cursor (Spread fire disabled)",
L"Drop All Enabled",
L"Drop All Disabled",
#ifdef JA2BETAVERSION #ifdef JA2BETAVERSION
L"Èãðà ñîõðàíåíà â ÿ÷åéêó àâòî-ñîõðàíåíèÿ.", L"Èãðà ñîõðàíåíà â ÿ÷åéêó àâòî-ñîõðàíåíèÿ.",
#endif #endif
@@ -4009,6 +4031,9 @@ STR16 gzLateLocalizedString[] =
L"Ñîïðîâîäèòü Äæîíà è Ìýðè?", L"Ñîïðîâîäèòü Äæîíà è Ìýðè?",
L"Âûêëþ÷àòåëü íàæàò.", L"Âûêëþ÷àòåëü íàæàò.",
L"%s's armour attachment has been smashed!",
L"%s fires %d more rounds than intended!"
}; };
STR16 gzCWStrings[] = STR16 gzCWStrings[] =
+1 -1
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@@ -5,7 +5,7 @@
#include "Screens.h" #include "Screens.h"
//rain //rain
#include "NewGameSettings.h" //#include "NewGameSettings.h"
//end rain //end rain