Fix: incorrect sector options on GETITEM assignment

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7866 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-05-14 21:20:36 +00:00
parent ca68c2b620
commit 7d18a1ca7a
+8 -8
View File
@@ -21088,10 +21088,10 @@ BOOLEAN DisplayMoveItemsMenu( SOLDIERTYPE *pSoldier )
else if ( townid == BLANK_SECTOR )
{
// check whether adjacent sectors belong to the town we search for
if ( GetTownIdForSector( min( sectorX + 1, MAP_WORLD_X - 2 ), sectorY ) == townid ) goodsector = TRUE;
if ( GetTownIdForSector( max( sectorX - 1, 1 ), sectorY ) == townid ) goodsector = TRUE;
if ( GetTownIdForSector( sectorX, min( sectorY + 1, MAP_WORLD_Y - 2 ) ) == townid ) goodsector = TRUE;
if ( GetTownIdForSector( sectorX, max( sectorY - 1, 1 ) ) == townid ) goodsector = TRUE;
if ( GetTownIdForSector( min( sectorX + 1, MAP_WORLD_X - 2 ), sectorY ) == bTownId ) goodsector = TRUE;
if ( GetTownIdForSector( max( sectorX - 1, 1 ), sectorY ) == bTownId ) goodsector = TRUE;
if ( GetTownIdForSector( sectorX, min( sectorY + 1, MAP_WORLD_Y - 2 ) ) == bTownId ) goodsector = TRUE;
if ( GetTownIdForSector( sectorX, max( sectorY - 1, 1 ) ) == bTownId ) goodsector = TRUE;
}
if ( goodsector )
@@ -21138,10 +21138,10 @@ BOOLEAN DisplayMoveItemsMenu( SOLDIERTYPE *pSoldier )
else if ( townid == BLANK_SECTOR )
{
// check whether adjacent sectors belong to the town we search for
if ( GetTownIdForSector( min( sectorX + 1, MAP_WORLD_X - 2 ), sectorY ) == townid ) goodsector = TRUE;
if ( GetTownIdForSector( max( sectorX - 1, 1 ), sectorY ) == townid ) goodsector = TRUE;
if ( GetTownIdForSector( sectorX, min( sectorY + 1, MAP_WORLD_Y - 2 ) ) == townid ) goodsector = TRUE;
if ( GetTownIdForSector( sectorX, max( sectorY - 1, 1 ) ) == townid ) goodsector = TRUE;
if ( GetTownIdForSector( min( sectorX + 1, MAP_WORLD_X - 2 ), sectorY ) == bTownId ) goodsector = TRUE;
if ( GetTownIdForSector( max( sectorX - 1, 1 ), sectorY ) == bTownId ) goodsector = TRUE;
if ( GetTownIdForSector( sectorX, min( sectorY + 1, MAP_WORLD_Y - 2 ) ) == bTownId ) goodsector = TRUE;
if ( GetTownIdForSector( sectorX, max( sectorY - 1, 1 ) ) == bTownId ) goodsector = TRUE;
}
if ( goodsector )